mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Movement search time config
This commit is contained in:
@@ -256,6 +256,10 @@ AiPlayerbot.GlobalCooldown = 500
|
|||||||
# Max wait time when moving
|
# Max wait time when moving
|
||||||
AiPlayerbot.MaxWaitForMove = 5000
|
AiPlayerbot.MaxWaitForMove = 5000
|
||||||
|
|
||||||
|
# Max search time for movement (higher for better movement on slopes)
|
||||||
|
# default: 3
|
||||||
|
AiPlayerbot.MaxMovementSearchTime = 3
|
||||||
|
|
||||||
# Action expiration time
|
# Action expiration time
|
||||||
AiPlayerbot.ExpireActionTime = 5000
|
AiPlayerbot.ExpireActionTime = 5000
|
||||||
|
|
||||||
|
|||||||
@@ -53,6 +53,7 @@ bool PlayerbotAIConfig::Initialize()
|
|||||||
|
|
||||||
globalCoolDown = sConfigMgr->GetOption<int32>("AiPlayerbot.GlobalCooldown", 1500);
|
globalCoolDown = sConfigMgr->GetOption<int32>("AiPlayerbot.GlobalCooldown", 1500);
|
||||||
maxWaitForMove = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxWaitForMove", 5000);
|
maxWaitForMove = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxWaitForMove", 5000);
|
||||||
|
maxMovementSearch = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxMovementSearchTime", 3);
|
||||||
expireActionTime = sConfigMgr->GetOption<int32>("AiPlayerbot.ExpireActionTime", 5000);
|
expireActionTime = sConfigMgr->GetOption<int32>("AiPlayerbot.ExpireActionTime", 5000);
|
||||||
dispelAuraDuration = sConfigMgr->GetOption<int32>("AiPlayerbot.DispelAuraDuration", 7000);
|
dispelAuraDuration = sConfigMgr->GetOption<int32>("AiPlayerbot.DispelAuraDuration", 7000);
|
||||||
reactDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReactDelay", 500);
|
reactDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReactDelay", 500);
|
||||||
|
|||||||
@@ -54,7 +54,8 @@ class PlayerbotAIConfig
|
|||||||
|
|
||||||
bool enabled;
|
bool enabled;
|
||||||
bool allowGuildBots, allowPlayerBots;
|
bool allowGuildBots, allowPlayerBots;
|
||||||
uint32 globalCoolDown, reactDelay, maxWaitForMove, expireActionTime, dispelAuraDuration, passiveDelay, repeatDelay,
|
uint32 globalCoolDown, reactDelay, maxWaitForMove, maxMovementSearchTime, expireActionTime,
|
||||||
|
dispelAuraDuration, passiveDelay, repeatDelay,
|
||||||
errorDelay, rpgDelay, sitDelay, returnDelay, lootDelay;
|
errorDelay, rpgDelay, sitDelay, returnDelay, lootDelay;
|
||||||
float sightDistance, spellDistance, reactDistance, grindDistance, lootDistance, shootDistance,
|
float sightDistance, spellDistance, reactDistance, grindDistance, lootDistance, shootDistance,
|
||||||
fleeDistance, tooCloseDistance, meleeDistance, followDistance, whisperDistance, contactDistance,
|
fleeDistance, tooCloseDistance, meleeDistance, followDistance, whisperDistance, contactDistance,
|
||||||
|
|||||||
@@ -173,7 +173,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
|
|||||||
return true;
|
return true;
|
||||||
} else {
|
} else {
|
||||||
float modifiedZ;
|
float modifiedZ;
|
||||||
Movement::PointsArray path = SearchForBestPath(x, y, z, modifiedZ);
|
Movement::PointsArray path = SearchForBestPath(x, y, z, modifiedZ, sPlayerbotAIConfig->maxMovementSearchTime);
|
||||||
if (modifiedZ == INVALID_HEIGHT) {
|
if (modifiedZ == INVALID_HEIGHT) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -1348,59 +1348,59 @@ bool MovementAction::MoveInside(uint32 mapId, float x, float y, float z, float d
|
|||||||
return MoveNear(mapId, x, y, z, distance);
|
return MoveNear(mapId, x, y, z, distance);
|
||||||
}
|
}
|
||||||
|
|
||||||
float MovementAction::SearchBestGroundZForPath(float x, float y, float z, bool generatePath, float range, bool normal_only, float step)
|
// float MovementAction::SearchBestGroundZForPath(float x, float y, float z, bool generatePath, float range, bool normal_only, float step)
|
||||||
{
|
// {
|
||||||
if (!generatePath) {
|
// if (!generatePath) {
|
||||||
return z;
|
// return z;
|
||||||
}
|
// }
|
||||||
float min_length = 100000.0f;
|
// float min_length = 100000.0f;
|
||||||
float current_z = INVALID_HEIGHT;
|
// float current_z = INVALID_HEIGHT;
|
||||||
float modified_z;
|
// float modified_z;
|
||||||
float delta;
|
// float delta;
|
||||||
for (delta = 0.0f; delta <= range / 2; delta += step) {
|
// for (delta = 0.0f; delta <= range / 2; delta += step) {
|
||||||
modified_z = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
|
// modified_z = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
|
||||||
PathGenerator gen(bot);
|
// PathGenerator gen(bot);
|
||||||
gen.CalculatePath(x, y, modified_z);
|
// gen.CalculatePath(x, y, modified_z);
|
||||||
if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length) {
|
// if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length) {
|
||||||
min_length = gen.getPathLength();
|
// min_length = gen.getPathLength();
|
||||||
current_z = modified_z;
|
// current_z = modified_z;
|
||||||
if (abs(current_z - z) < 0.5f) {
|
// if (abs(current_z - z) < 0.5f) {
|
||||||
return current_z;
|
// return current_z;
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
for (delta = -step; delta >= -range / 2; delta -= step) {
|
// for (delta = -step; delta >= -range / 2; delta -= step) {
|
||||||
modified_z = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
|
// modified_z = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
|
||||||
PathGenerator gen(bot);
|
// PathGenerator gen(bot);
|
||||||
gen.CalculatePath(x, y, modified_z);
|
// gen.CalculatePath(x, y, modified_z);
|
||||||
if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length) {
|
// if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length) {
|
||||||
min_length = gen.getPathLength();
|
// min_length = gen.getPathLength();
|
||||||
current_z = modified_z;
|
// current_z = modified_z;
|
||||||
if (abs(current_z - z) < 0.5f) {
|
// if (abs(current_z - z) < 0.5f) {
|
||||||
return current_z;
|
// return current_z;
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
for (delta = range / 2 + step; delta <= range; delta += 2) {
|
// for (delta = range / 2 + step; delta <= range; delta += 2) {
|
||||||
modified_z = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
|
// modified_z = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
|
||||||
PathGenerator gen(bot);
|
// PathGenerator gen(bot);
|
||||||
gen.CalculatePath(x, y, modified_z);
|
// gen.CalculatePath(x, y, modified_z);
|
||||||
if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length) {
|
// if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length) {
|
||||||
min_length = gen.getPathLength();
|
// min_length = gen.getPathLength();
|
||||||
current_z = modified_z;
|
// current_z = modified_z;
|
||||||
if (abs(current_z - z) < 0.5f) {
|
// if (abs(current_z - z) < 0.5f) {
|
||||||
return current_z;
|
// return current_z;
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
if (current_z == INVALID_HEIGHT && normal_only) {
|
// if (current_z == INVALID_HEIGHT && normal_only) {
|
||||||
return INVALID_HEIGHT;
|
// return INVALID_HEIGHT;
|
||||||
}
|
// }
|
||||||
if (current_z == INVALID_HEIGHT && !normal_only) {
|
// if (current_z == INVALID_HEIGHT && !normal_only) {
|
||||||
return z;
|
// return z;
|
||||||
}
|
// }
|
||||||
return current_z;
|
// return current_z;
|
||||||
}
|
// }
|
||||||
|
|
||||||
const Movement::PointsArray MovementAction::SearchForBestPath(float x, float y, float z, float &modified_z, int maxSearchCount, bool normal_only, float step)
|
const Movement::PointsArray MovementAction::SearchForBestPath(float x, float y, float z, float &modified_z, int maxSearchCount, bool normal_only, float step)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -42,7 +42,7 @@ class MovementAction : public Action
|
|||||||
bool MoveInside(uint32 mapId, float x, float y, float z, float distance = sPlayerbotAIConfig->followDistance);
|
bool MoveInside(uint32 mapId, float x, float y, float z, float distance = sPlayerbotAIConfig->followDistance);
|
||||||
void CreateWp(Player* wpOwner, float x, float y, float z, float o, uint32 entry, bool important = false);
|
void CreateWp(Player* wpOwner, float x, float y, float z, float o, uint32 entry, bool important = false);
|
||||||
private:
|
private:
|
||||||
float SearchBestGroundZForPath(float x, float y, float z, bool generatePath, float range = 20.0f, bool normal_only = false, float step = 8.0f);
|
// float SearchBestGroundZForPath(float x, float y, float z, bool generatePath, float range = 20.0f, bool normal_only = false, float step = 8.0f);
|
||||||
const Movement::PointsArray SearchForBestPath(float x, float y, float z, float &modified_z, int maxSearchCount = 5, bool normal_only = false, float step = 8.0f);
|
const Movement::PointsArray SearchForBestPath(float x, float y, float z, float &modified_z, int maxSearchCount = 5, bool normal_only = false, float step = 8.0f);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user