diff --git a/src/strategy/rogue/DpsRogueStrategy.cpp b/src/strategy/rogue/DpsRogueStrategy.cpp index a29ad6b0..d5d2c2b5 100644 --- a/src/strategy/rogue/DpsRogueStrategy.cpp +++ b/src/strategy/rogue/DpsRogueStrategy.cpp @@ -15,6 +15,7 @@ class DpsRogueStrategyActionNodeFactory : public NamedObjectFactory creators["sinister strike"] = &sinister_strike; creators["kick"] = &kick; creators["kidney shot"] = &kidney_shot; + creators["slice and dice"] = &slice_and_dice; creators["rupture"] = &rupture; creators["backstab"] = &backstab; } @@ -68,6 +69,7 @@ class DpsRogueStrategyActionNodeFactory : public NamedObjectFactory /*C*/ nullptr); } + ACTION_NODE_A(slice_and_dice, "slice and dice", "rupture"); static ActionNode* backstab([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode ("backstab", @@ -91,7 +93,7 @@ void DpsRogueStrategy::InitTriggers(std::vector& triggers) { CombatStrategy::InitTriggers(triggers); - triggers.push_back(new TriggerNode("combo points available", NextAction::array(0, new NextAction("rupture", ACTION_HIGH + 2), nullptr))); + triggers.push_back(new TriggerNode("combo points available", NextAction::array(0, new NextAction("slice and dice", ACTION_HIGH + 2), nullptr))); triggers.push_back(new TriggerNode("medium threat", NextAction::array(0, new NextAction("feint", ACTION_HIGH), nullptr))); triggers.push_back(new TriggerNode("low health", NextAction::array(0, new NextAction("evasion", ACTION_EMERGENCY), new NextAction("feint", ACTION_EMERGENCY), nullptr))); triggers.push_back(new TriggerNode("critical health", NextAction::array(0, new NextAction("blind", ACTION_EMERGENCY), new NextAction("vanish", ACTION_EMERGENCY), nullptr))); diff --git a/src/strategy/rogue/RogueAiObjectContext.cpp b/src/strategy/rogue/RogueAiObjectContext.cpp index 8a1b2204..cd52c857 100644 --- a/src/strategy/rogue/RogueAiObjectContext.cpp +++ b/src/strategy/rogue/RogueAiObjectContext.cpp @@ -81,6 +81,7 @@ class RogueAiObjectContextInternal : public NamedObjectContext creators["riposte"] = &RogueAiObjectContextInternal::riposte; creators["mutilate"] = &RogueAiObjectContextInternal::mutilate; creators["sinister strike"] = &RogueAiObjectContextInternal::sinister_strike; + creators["gouge"] = &RogueAiObjectContextInternal::gouge; creators["kidney shot"] = &RogueAiObjectContextInternal::kidney_shot; creators["rupture"] = &RogueAiObjectContextInternal::rupture; creators["slice and dice"] = &RogueAiObjectContextInternal::slice_and_dice; @@ -111,6 +112,7 @@ class RogueAiObjectContextInternal : public NamedObjectContext static Action* riposte(PlayerbotAI* botAI) { return new CastRiposteAction(botAI); } static Action* mutilate(PlayerbotAI* botAI) { return new CastMutilateAction(botAI); } static Action* sinister_strike(PlayerbotAI* botAI) { return new CastSinisterStrikeAction(botAI); } + static Action* gouge(PlayerbotAI* botAI) { return new CastGougeAction(botAI); } static Action* kidney_shot(PlayerbotAI* botAI) { return new CastKidneyShotAction(botAI); } static Action* rupture(PlayerbotAI* botAI) { return new CastRuptureAction(botAI); } static Action* slice_and_dice(PlayerbotAI* botAI) { return new CastSliceAndDiceAction(botAI); } diff --git a/src/strategy/rogue/RogueComboActions.cpp b/src/strategy/rogue/RogueComboActions.cpp index 20e8dc80..61abf9b1 100644 --- a/src/strategy/rogue/RogueComboActions.cpp +++ b/src/strategy/rogue/RogueComboActions.cpp @@ -7,5 +7,5 @@ bool CastComboAction::isUseful() { - return CastMeleeSpellAction::isUseful() && AI_VALUE2(uint8, "combo", "self target") < 5; + return CastMeleeSpellAction::isUseful() && AI_VALUE2(uint8, "combo", "current target") < 5; }