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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
[Configuration] Gear quality on random bots
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@@ -891,6 +891,14 @@ AiPlayerbot.AutoPickTalents = 1
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#
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# Equips quality limitation for random bots (1 = normal, 2 = uncommon, 3 = rare, 4 = epic, 5 = legendary)
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# default: 3 (rare)
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AiPlayerbot.RandomGearQualityLimit = 3
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# Equips gear score limitation for random bots (0 = no limit)
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# default: 0 (no limit)
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AiPlayerbot.RandomGearScoreLimit = 0
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# Change random bot has lower gear
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# Change random bot has lower gear
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AiPlayerbot.RandomGearLoweringChance = 0
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AiPlayerbot.RandomGearLoweringChance = 0
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@@ -95,7 +95,10 @@ bool PlayerbotAIConfig::Initialize()
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autoAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoAvoidAoe", true);
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autoAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoAvoidAoe", true);
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tellWhenAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.TellWhenAvoidAoe", true);
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tellWhenAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.TellWhenAvoidAoe", true);
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randomGearLoweringChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomGearLoweringChance", 0.15f);
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randomGearLoweringChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomGearLoweringChance", 0.0f);
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randomGearQualityLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearQualityLimit", 3);
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randomGearScoreLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearScoreLimit", 0);
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randomBotMaxLevelChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotMaxLevelChance", 0.15f);
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randomBotMaxLevelChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotMaxLevelChance", 0.15f);
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randomBotRpgChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotRpgChance", 0.20f);
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randomBotRpgChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotRpgChance", 0.20f);
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@@ -79,6 +79,8 @@ class PlayerbotAIConfig
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std::vector<uint32> randomBotQuestIds;
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std::vector<uint32> randomBotQuestIds;
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uint32 randomBotTeleportDistance;
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uint32 randomBotTeleportDistance;
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float randomGearLoweringChance;
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float randomGearLoweringChance;
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int32 randomGearQualityLimit;
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int32 randomGearScoreLimit;
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float randomBotMaxLevelChance;
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float randomBotMaxLevelChance;
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float randomBotRpgChance;
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float randomBotRpgChance;
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uint32 minRandomBots, maxRandomBots;
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uint32 minRandomBots, maxRandomBots;
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@@ -149,7 +149,10 @@ void PlayerbotFactory::Prepare()
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{
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{
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if (!itemQuality)
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if (!itemQuality)
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{
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{
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itemQuality = ITEM_QUALITY_RARE;
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uint32 gs = sPlayerbotAIConfig->randomGearScoreLimit == 0 ? 0 :
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PlayerbotFactory::CalcMixedGearScore(sPlayerbotAIConfig->randomGearScoreLimit, sPlayerbotAIConfig->randomGearQualityLimit);
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itemQuality = sPlayerbotAIConfig->randomGearScoreLimit;
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gearScoreLimit = gs;
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}
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}
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if (bot->isDead())
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if (bot->isDead())
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