Water ele waterbolt

This commit is contained in:
Bobblybook
2024-07-21 06:59:57 +10:00
parent af4ea8de2f
commit adf1411a01

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@@ -81,7 +81,8 @@ void FrostMageStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
// No logic currently for cold snap usage.. possibly use right after icy veins drops off?
// triggers.push_back(new TriggerNode("cold snap", NextAction::array(0, new NextAction("cold snap", 50.0f), nullptr)));
triggers.push_back(new TriggerNode("no pet", NextAction::array(0, new NextAction("summon water elemental", 70.0f), nullptr)));
triggers.push_back(new TriggerNode("no pet", NextAction::array(0, new NextAction("summon water elemental", 60.0f), nullptr)));
triggers.push_back(new TriggerNode("has pet", NextAction::array(0, new NextAction("toggle pet spell", 60.0f), nullptr)));
triggers.push_back(new TriggerNode("ice barrier", NextAction::array(0, new NextAction("ice barrier", 30.0f), nullptr)));
triggers.push_back(new TriggerNode("brain freeze", NextAction::array(0, new NextAction("frostfire bolt", 60.0f), nullptr)));