From adf1411a01ea9bd0af73d9a09695766bc8fd1b23 Mon Sep 17 00:00:00 2001 From: Bobblybook Date: Sun, 21 Jul 2024 06:59:57 +1000 Subject: [PATCH] Water ele waterbolt --- src/strategy/mage/FrostMageStrategy.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/strategy/mage/FrostMageStrategy.cpp b/src/strategy/mage/FrostMageStrategy.cpp index 4e283d19..d7fb8941 100644 --- a/src/strategy/mage/FrostMageStrategy.cpp +++ b/src/strategy/mage/FrostMageStrategy.cpp @@ -81,7 +81,8 @@ void FrostMageStrategy::InitTriggers(std::vector& triggers) // No logic currently for cold snap usage.. possibly use right after icy veins drops off? // triggers.push_back(new TriggerNode("cold snap", NextAction::array(0, new NextAction("cold snap", 50.0f), nullptr))); - triggers.push_back(new TriggerNode("no pet", NextAction::array(0, new NextAction("summon water elemental", 70.0f), nullptr))); + triggers.push_back(new TriggerNode("no pet", NextAction::array(0, new NextAction("summon water elemental", 60.0f), nullptr))); + triggers.push_back(new TriggerNode("has pet", NextAction::array(0, new NextAction("toggle pet spell", 60.0f), nullptr))); triggers.push_back(new TriggerNode("ice barrier", NextAction::array(0, new NextAction("ice barrier", 30.0f), nullptr))); triggers.push_back(new TriggerNode("brain freeze", NextAction::array(0, new NextAction("frostfire bolt", 60.0f), nullptr)));