SightDistance, FollowChatShortcutAction, concussive shot

This commit is contained in:
Yunfan Li
2023-12-18 22:32:48 +08:00
parent 3c2bc1c959
commit af15a691b6
3 changed files with 4 additions and 4 deletions

View File

@@ -52,7 +52,7 @@ void DpsHunterStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode("concussive shot on snare target", NextAction::array(0, new NextAction("concussive shot", 20.0f), nullptr)));
// triggers.push_back(new TriggerNode("no pet", NextAction::array(0, new NextAction("call pet", 21.0f), NULL)));
triggers.push_back(new TriggerNode("hunters pet low health", NextAction::array(0, new NextAction("mend pet", 21.0f), NULL)));
/*triggers.push_back(new TriggerNode("has aggro", NextAction::array(0, new NextAction("concussive shot", 20.0f), nullptr)));*/
triggers.push_back(new TriggerNode("has aggro", NextAction::array(0, new NextAction("concussive shot", 20.0f), nullptr)));
}
void DpsAoeHunterStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)