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https://github.com/mod-playerbots/mod-playerbots
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Merge pull request #360 from Bobblybook/master
Frost mage implementation
This commit is contained in:
@@ -5,15 +5,60 @@
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#include "FrostMageStrategy.h"
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#include "Playerbots.h"
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class FrostMageStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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{
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public:
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FrostMageStrategyActionNodeFactory()
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{
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creators["cold snap"] = &cold_snap;
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creators["ice barrier"] = &ice_barrier;
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creators["summon water elemental"] = &summon_water_elemental;
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creators["deep freeze"] = &deep_freeze;
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}
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private:
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static ActionNode* cold_snap([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("cold snap",
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/*P*/ nullptr,
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/*A*/ nullptr,
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/*C*/ nullptr);
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}
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static ActionNode* ice_barrier([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("ice barrier",
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/*P*/ nullptr,
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/*A*/ nullptr,
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/*C*/ nullptr);
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}
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static ActionNode* summon_water_elemental([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("summon water elemental",
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/*P*/ nullptr,
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/*A*/ nullptr,
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/*C*/ nullptr);
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}
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static ActionNode* deep_freeze([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("deep freeze",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("ice lance"), nullptr),
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/*C*/ nullptr);
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}
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};
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FrostMageStrategy::FrostMageStrategy(PlayerbotAI* botAI) : GenericMageStrategy(botAI)
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{
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actionNodeFactories.Add(new FrostMageStrategyActionNodeFactory());
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}
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NextAction** FrostMageStrategy::getDefaultActions()
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{
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return NextAction::array(0,
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new NextAction("frostbolt", ACTION_DEFAULT + 0.1f),
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new NextAction("shoot", ACTION_DEFAULT),
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new NextAction("frostbolt", ACTION_DEFAULT + 0.1f),
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new NextAction("shoot", ACTION_DEFAULT),
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nullptr);
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}
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@@ -21,11 +66,38 @@ NextAction** FrostMageStrategy::getDefaultActions()
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void FrostMageStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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GenericMageStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("icy veins", NextAction::array(0, new NextAction("icy veins", 50.0f), nullptr)));
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// No logic currently for cold snap usage.. possibly use right after icy veins drops off?
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// triggers.push_back(new TriggerNode("cold snap", NextAction::array(0, new NextAction("cold snap", 50.0f), nullptr)));
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triggers.push_back(new TriggerNode("no pet", NextAction::array(0, new NextAction("summon water elemental", ACTION_HIGH), nullptr)));
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triggers.push_back(new TriggerNode("has pet", NextAction::array(0, new NextAction("toggle pet spell", ACTION_HIGH + 1), nullptr)));
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triggers.push_back(new TriggerNode("ice barrier", NextAction::array(0, new NextAction("ice barrier", ACTION_NORMAL), nullptr)));
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triggers.push_back(new TriggerNode("brain freeze", NextAction::array(0, new NextAction("frostfire bolt", ACTION_NORMAL + 3), nullptr)));
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// Combo cast the last charge of fingers of frost for double crits.
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// Should only do this on the final charge of FoF.
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triggers.push_back(new TriggerNode("fingers of frost single", NextAction::array(0,
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new NextAction("frostbolt", ACTION_NORMAL + 2),
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new NextAction("deep freeze", ACTION_NORMAL + 1),
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nullptr)));
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// May not need this, frostbolt is the default action so probably don't need to specify.
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// Maybe uncomment if you find the mage is prioritising auxillary spells while this buff is up, and wasting the proc.
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// triggers.push_back(new TriggerNode("fingers of frost double", NextAction::array(0, new NextAction("frostbolt", ACTION_NORMAL), nullptr)));
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// Same 2-spell combo for various freeze procs
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triggers.push_back(new TriggerNode("frost nova on target", NextAction::array(0,
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new NextAction("frostbolt", ACTION_NORMAL + 2),
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new NextAction("deep freeze", ACTION_NORMAL + 1),
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nullptr)));
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triggers.push_back(new TriggerNode("frostbite on target", NextAction::array(0,
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new NextAction("frostbolt", ACTION_NORMAL + 2),
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new NextAction("deep freeze", ACTION_NORMAL + 1),
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nullptr)));
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}
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void FrostMageAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("light aoe", NextAction::array(0, new NextAction("blizzard", 40.0f), nullptr)));
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triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("blizzard", ACTION_HIGH), nullptr)));
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triggers.push_back(new TriggerNode("light aoe", NextAction::array(0, new NextAction("cone of cold", ACTION_HIGH + 1), nullptr)));
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}
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@@ -12,9 +12,12 @@ class GenericMageStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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GenericMageStrategyActionNodeFactory()
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{
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creators["frostbolt"] = &frostbolt;
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creators["frostfire bolt"] = &frostfire_bolt;
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creators["ice lance"] = &ice_lance;
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creators["fire blast"] = &fire_blast;
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creators["scorch"] = &scorch;
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creators["frost nova"] = &frost_nova;
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creators["cone of cold"] = &cone_of_cold;
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creators["icy veins"] = &icy_veins;
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creators["combustion"] = &combustion;
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creators["evocation"] = &evocation;
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@@ -34,6 +37,22 @@ class GenericMageStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* frostfire_bolt([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("frostfire bolt",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("fireball"), nullptr),
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/*C*/ nullptr);
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}
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static ActionNode* ice_lance([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("ice lance",
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/*P*/ nullptr,
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/*A*/ nullptr,
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/*C*/ nullptr);
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}
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static ActionNode* fire_blast([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("fire blast",
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@@ -55,7 +74,15 @@ class GenericMageStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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return new ActionNode ("frost nova",
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/*P*/ nullptr,
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/*A*/ nullptr,
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/*C*/ nullptr);
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/*C*/ nullptr);
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}
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static ActionNode* cone_of_cold([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("cone of cold",
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/*P*/ nullptr,
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/*A*/ nullptr,
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/*C*/ nullptr);
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}
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static ActionNode* icy_veins([[maybe_unused]] PlayerbotAI* botAI)
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@@ -15,3 +15,10 @@ bool CastFrostNovaAction::isUseful()
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{
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return sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", GetTargetName()), 10.f);
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}
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bool CastConeOfColdAction::isUseful()
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{
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bool facingTarget = AI_VALUE2(bool, "facing", "current target");
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bool targetClose = sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", GetTargetName()), 10.f);
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return facingTarget && targetClose;
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}
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@@ -35,7 +35,6 @@ class CastArcaneBlastAction : public CastBuffSpellAction
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{
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public:
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CastArcaneBlastAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "arcane blast") { }
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std::string const GetTargetName() override { return "current target"; }
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};
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@@ -68,7 +67,6 @@ class CastFrostNovaAction : public CastSpellAction
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{
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public:
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CastFrostNovaAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "frost nova") { }
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bool isUseful() override;
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};
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@@ -78,14 +76,39 @@ class CastFrostboltAction : public CastSpellAction
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CastFrostboltAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "frostbolt") { }
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};
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class CastFrostfireBoltAction : public CastSpellAction
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{
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public:
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CastFrostfireBoltAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "frostfire bolt") { }
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};
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class CastIceLanceAction : public CastSpellAction
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{
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public:
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CastIceLanceAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "ice lance") { }
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};
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class CastDeepFreezeAction : public CastSpellAction
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{
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public:
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CastDeepFreezeAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "deep freeze") { }
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};
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class CastBlizzardAction : public CastSpellAction
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{
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public:
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CastBlizzardAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "blizzard") { }
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ActionThreatType getThreatType() override { return ActionThreatType::Aoe; }
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};
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class CastConeOfColdAction : public CastSpellAction
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{
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public:
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CastConeOfColdAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "cone of cold") { }
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ActionThreatType getThreatType() override { return ActionThreatType::Aoe; }
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bool isUseful() override;
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};
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class CastArcaneIntellectAction : public CastBuffSpellAction
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{
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public:
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@@ -116,6 +139,24 @@ class CastIcyVeinsAction : public CastBuffSpellAction
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CastIcyVeinsAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "icy veins") { }
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};
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class CastColdSnapAction : public CastBuffSpellAction
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{
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public:
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CastColdSnapAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "cold snap") { }
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};
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class CastIceBarrierAction : public CastBuffSpellAction
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{
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public:
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CastIceBarrierAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "ice barrier") { }
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};
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class CastSummonWaterElementalAction : public CastBuffSpellAction
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{
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public:
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CastSummonWaterElementalAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "summon water elemental") { }
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};
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class CastCombustionAction : public CastBuffSpellAction
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{
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public:
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@@ -183,7 +224,6 @@ class CastPolymorphAction : public CastBuffSpellAction
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{
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public:
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CastPolymorphAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "polymorph") { }
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Value<Unit*>* GetTargetValue() override;
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};
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@@ -223,7 +263,6 @@ class CastEvocationAction : public CastSpellAction
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{
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public:
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CastEvocationAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "evocation") { }
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std::string const GetTargetName() override { return "self target"; }
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};
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@@ -79,7 +79,12 @@ class MageTriggerFactoryInternal : public NamedObjectContext<Trigger>
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creators["fireball"] = &MageTriggerFactoryInternal::fireball;
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creators["pyroblast"] = &MageTriggerFactoryInternal::pyroblast;
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creators["combustion"] = &MageTriggerFactoryInternal::combustion;
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creators["fingers of frost single"] = &MageTriggerFactoryInternal::fingers_of_frost_single;
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creators["fingers of frost double"] = &MageTriggerFactoryInternal::fingers_of_frost_double;
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creators["brain freeze"] = &MageTriggerFactoryInternal::brain_freeze;
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creators["icy veins"] = &MageTriggerFactoryInternal::icy_veins;
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creators["cold snap"] = &MageTriggerFactoryInternal::cold_snap;
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creators["ice barrier"] = &MageTriggerFactoryInternal::ice_barrier;
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creators["arcane intellect"] = &MageTriggerFactoryInternal::arcane_intellect;
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creators["arcane intellect on party"] = &MageTriggerFactoryInternal::arcane_intellect_on_party;
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creators["mage armor"] = &MageTriggerFactoryInternal::mage_armor;
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@@ -99,6 +104,8 @@ class MageTriggerFactoryInternal : public NamedObjectContext<Trigger>
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creators["frost ward"] = &MageTriggerFactoryInternal::frost_ward;
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creators["arcane blast stack"] = &MageTriggerFactoryInternal::arcane_blast_stack;
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creators["mirror image"] = &MageTriggerFactoryInternal::mirror_image;
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creators["frost nova on target"] = &MageTriggerFactoryInternal::frost_nova_on_target;
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creators["frostbite on target"] = &MageTriggerFactoryInternal::frostbite_on_target;
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}
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private:
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@@ -110,7 +117,12 @@ class MageTriggerFactoryInternal : public NamedObjectContext<Trigger>
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static Trigger* fireball(PlayerbotAI* botAI) { return new FireballTrigger(botAI); }
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static Trigger* pyroblast(PlayerbotAI* botAI) { return new PyroblastTrigger(botAI); }
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static Trigger* combustion(PlayerbotAI* botAI) { return new CombustionTrigger(botAI); }
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static Trigger* fingers_of_frost_single(PlayerbotAI* botAI) { return new FingersOfFrostSingleTrigger(botAI); }
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static Trigger* fingers_of_frost_double(PlayerbotAI* botAI) { return new FingersOfFrostDoubleTrigger(botAI); }
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static Trigger* brain_freeze(PlayerbotAI* botAI) { return new BrainFreezeTrigger(botAI); }
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static Trigger* icy_veins(PlayerbotAI* botAI) { return new IcyVeinsTrigger(botAI); }
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static Trigger* cold_snap(PlayerbotAI* botAI) { return new ColdSnapTrigger(botAI); }
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static Trigger* ice_barrier(PlayerbotAI* botAI) { return new IceBarrierTrigger(botAI); }
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static Trigger* arcane_intellect(PlayerbotAI* botAI) { return new ArcaneIntellectTrigger(botAI); }
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static Trigger* arcane_intellect_on_party(PlayerbotAI* botAI) { return new ArcaneIntellectOnPartyTrigger(botAI); }
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static Trigger* mage_armor(PlayerbotAI* botAI) { return new MageArmorTrigger(botAI); }
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@@ -125,6 +137,8 @@ class MageTriggerFactoryInternal : public NamedObjectContext<Trigger>
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static Trigger* counterspell_enemy_healer(PlayerbotAI* botAI) { return new CounterspellEnemyHealerTrigger(botAI); }
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static Trigger* arcane_blast_stack(PlayerbotAI* botAI) { return new ArcaneBlastStackTrigger(botAI); }
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static Trigger* mirror_image(PlayerbotAI* botAI) { return new MirrorImageTrigger(botAI); }
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static Trigger* frost_nova_on_target(PlayerbotAI* botAI) { return new FrostNovaOnTargetTrigger(botAI); }
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static Trigger* frostbite_on_target(PlayerbotAI* botAI) { return new FrostbiteOnTargetTrigger(botAI); }
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};
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class MageAiObjectContextInternal : public NamedObjectContext<Action>
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@@ -135,7 +149,11 @@ class MageAiObjectContextInternal : public NamedObjectContext<Action>
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creators["arcane power"] = &MageAiObjectContextInternal::arcane_power;
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creators["presence of mind"] = &MageAiObjectContextInternal::presence_of_mind;
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creators["frostbolt"] = &MageAiObjectContextInternal::frostbolt;
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creators["frostfire bolt"] = &MageAiObjectContextInternal::frostfire_bolt;
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creators["ice lance"] = &MageAiObjectContextInternal::ice_lance;
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creators["deep freeze"] = &MageAiObjectContextInternal::deep_freeze;
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creators["blizzard"] = &MageAiObjectContextInternal::blizzard;
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creators["cone of cold"] = &MageAiObjectContextInternal::cone_of_cold;
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creators["frost nova"] = &MageAiObjectContextInternal::frost_nova;
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creators["arcane intellect"] = &MageAiObjectContextInternal::arcane_intellect;
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creators["arcane intellect on party"] = &MageAiObjectContextInternal::arcane_intellect_on_party;
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@@ -156,6 +174,9 @@ class MageAiObjectContextInternal : public NamedObjectContext<Action>
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creators["remove lesser curse"] = &MageAiObjectContextInternal::remove_lesser_curse;
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creators["remove lesser curse on party"] = &MageAiObjectContextInternal::remove_lesser_curse_on_party;
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creators["icy veins"] = &MageAiObjectContextInternal::icy_veins;
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creators["cold snap"] = &MageAiObjectContextInternal::cold_snap;
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creators["ice barrier"] = &MageAiObjectContextInternal::ice_barrier;
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creators["summon water elemental"] = &MageAiObjectContextInternal::summon_water_elemental;
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creators["combustion"] = &MageAiObjectContextInternal::combustion;
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creators["ice block"] = &MageAiObjectContextInternal::ice_block;
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creators["polymorph"] = &MageAiObjectContextInternal::polymorph;
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@@ -183,7 +204,11 @@ class MageAiObjectContextInternal : public NamedObjectContext<Action>
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static Action* arcane_barrage(PlayerbotAI* botAI) { return new CastArcaneBarrageAction(botAI); }
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static Action* arcane_blast(PlayerbotAI* botAI) { return new CastArcaneBlastAction(botAI); }
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static Action* frostbolt(PlayerbotAI* botAI) { return new CastFrostboltAction(botAI); }
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static Action* frostfire_bolt(PlayerbotAI* botAI) { return new CastFrostfireBoltAction(botAI); }
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static Action* ice_lance(PlayerbotAI* botAI) { return new CastIceLanceAction(botAI); }
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static Action* deep_freeze(PlayerbotAI* botAI) { return new CastDeepFreezeAction(botAI); }
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static Action* blizzard(PlayerbotAI* botAI) { return new CastBlizzardAction(botAI); }
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static Action* cone_of_cold(PlayerbotAI* botAI) { return new CastConeOfColdAction(botAI); }
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static Action* frost_nova(PlayerbotAI* botAI) { return new CastFrostNovaAction(botAI); }
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static Action* arcane_intellect(PlayerbotAI* botAI) { return new CastArcaneIntellectAction(botAI); }
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static Action* arcane_intellect_on_party(PlayerbotAI* botAI) { return new CastArcaneIntellectOnPartyAction(botAI); }
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@@ -204,6 +229,9 @@ class MageAiObjectContextInternal : public NamedObjectContext<Action>
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static Action* remove_lesser_curse(PlayerbotAI* botAI) { return new CastRemoveLesserCurseAction(botAI); }
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static Action* remove_lesser_curse_on_party(PlayerbotAI* botAI) { return new CastRemoveLesserCurseOnPartyAction(botAI); }
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static Action* icy_veins(PlayerbotAI* botAI) { return new CastIcyVeinsAction(botAI); }
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static Action* cold_snap(PlayerbotAI* botAI) { return new CastColdSnapAction(botAI); }
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static Action* ice_barrier(PlayerbotAI* botAI) { return new CastIceBarrierAction(botAI); }
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static Action* summon_water_elemental(PlayerbotAI* botAI) { return new CastSummonWaterElementalAction(botAI); }
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static Action* combustion(PlayerbotAI* botAI) { return new CastCombustionAction(botAI); }
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||||
static Action* ice_block(PlayerbotAI* botAI) { return new CastIceBlockAction(botAI); }
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static Action* polymorph(PlayerbotAI* botAI) { return new CastPolymorphAction(botAI); }
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||||
@@ -21,3 +21,29 @@ bool MageArmorTrigger::IsActive()
|
||||
Unit* target = GetTarget();
|
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return !botAI->HasAura("ice armor", target) && !botAI->HasAura("frost armor", target) && !botAI->HasAura("molten armor", target) && !botAI->HasAura("mage armor", target);
|
||||
}
|
||||
|
||||
bool FingersOfFrostSingleTrigger::IsActive()
|
||||
{
|
||||
// Fingers of Frost "stack" count is always 1.
|
||||
// The value is instead stored in the charges.
|
||||
Aura *aura = botAI->GetAura(getName(), GetTarget(), false, true, -1);
|
||||
return (aura && aura->GetCharges() == 1);
|
||||
}
|
||||
|
||||
bool FrostNovaOnTargetTrigger::IsActive()
|
||||
{
|
||||
Unit* target = GetTarget();
|
||||
if (!target || !target->IsAlive() || !target->IsInWorld()) {
|
||||
return false;
|
||||
}
|
||||
return botAI->HasAura(spell, target);
|
||||
}
|
||||
|
||||
bool FrostbiteOnTargetTrigger::IsActive()
|
||||
{
|
||||
Unit* target = GetTarget();
|
||||
if (!target || !target->IsAlive() || !target->IsInWorld()) {
|
||||
return false;
|
||||
}
|
||||
return botAI->HasAura(spell, target);
|
||||
}
|
||||
|
||||
@@ -26,7 +26,6 @@ class ArcaneIntellectTrigger : public BuffTrigger
|
||||
{
|
||||
public:
|
||||
ArcaneIntellectTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "arcane intellect", 2 * 2000) { }
|
||||
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
@@ -34,7 +33,6 @@ class MageArmorTrigger : public BuffTrigger
|
||||
{
|
||||
public:
|
||||
MageArmorTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "mage armor", 5 * 2000) { }
|
||||
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
@@ -74,6 +72,26 @@ class ArcaneBlastTrigger : public BuffTrigger
|
||||
ArcaneBlastTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "arcane blast") { }
|
||||
};
|
||||
|
||||
class FingersOfFrostSingleTrigger : public HasAuraStackTrigger
|
||||
{
|
||||
public:
|
||||
FingersOfFrostSingleTrigger(PlayerbotAI* ai) : HasAuraStackTrigger(ai, "fingers of frost", 1, 1) {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class FingersOfFrostDoubleTrigger : public HasAuraStackTrigger
|
||||
{
|
||||
public:
|
||||
FingersOfFrostDoubleTrigger(PlayerbotAI* ai) : HasAuraStackTrigger(ai, "fingers of frost", 2, 1) {}
|
||||
// bool IsActive() override;
|
||||
};
|
||||
|
||||
class BrainFreezeTrigger : public HasAuraTrigger
|
||||
{
|
||||
public:
|
||||
BrainFreezeTrigger(PlayerbotAI* botAI) : HasAuraTrigger(botAI, "fireball!") { }
|
||||
};
|
||||
|
||||
class CounterspellInterruptSpellTrigger : public InterruptSpellTrigger
|
||||
{
|
||||
public:
|
||||
@@ -92,6 +110,18 @@ class IcyVeinsTrigger : public BoostTrigger
|
||||
IcyVeinsTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "icy veins") { }
|
||||
};
|
||||
|
||||
class ColdSnapTrigger : public BoostTrigger
|
||||
{
|
||||
public:
|
||||
ColdSnapTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "cold snap") { }
|
||||
};
|
||||
|
||||
class IceBarrierTrigger : public BuffTrigger
|
||||
{
|
||||
public:
|
||||
IceBarrierTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "ice barrier") { }
|
||||
};
|
||||
|
||||
class PolymorphTrigger : public HasCcTargetTrigger
|
||||
{
|
||||
public:
|
||||
@@ -134,15 +164,30 @@ class PresenceOfMindTrigger : public BuffTrigger
|
||||
PresenceOfMindTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "presence of mind") { }
|
||||
};
|
||||
|
||||
class ArcaneBlastStackTrigger : public HasAuraStackTrigger {
|
||||
class ArcaneBlastStackTrigger : public HasAuraStackTrigger
|
||||
{
|
||||
public:
|
||||
ArcaneBlastStackTrigger(PlayerbotAI* ai) : HasAuraStackTrigger(ai, "arcane blast", 3, 1) {}
|
||||
ArcaneBlastStackTrigger(PlayerbotAI* botAI) : HasAuraStackTrigger(botAI, "arcane blast", 3, 1) {}
|
||||
};
|
||||
|
||||
class MirrorImageTrigger : public BoostTrigger
|
||||
class MirrorImageTrigger : public BoostTrigger
|
||||
{
|
||||
public:
|
||||
MirrorImageTrigger(PlayerbotAI* ai) : BoostTrigger(ai, "mirror image") {}
|
||||
MirrorImageTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "mirror image") {}
|
||||
};
|
||||
|
||||
class FrostNovaOnTargetTrigger : public DebuffTrigger
|
||||
{
|
||||
public:
|
||||
FrostNovaOnTargetTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "frost nova", 1, false) {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class FrostbiteOnTargetTrigger : public DebuffTrigger
|
||||
{
|
||||
public:
|
||||
FrostbiteOnTargetTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "frostbite", 1, false) {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user