mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
miscs: refresh & moveto
This commit is contained in:
@@ -347,7 +347,7 @@ void PlayerbotFactory::Randomize(bool incremental)
|
||||
void PlayerbotFactory::Refresh()
|
||||
{
|
||||
Prepare();
|
||||
InitEquipment(true);
|
||||
// InitEquipment(true);
|
||||
InitAmmo();
|
||||
InitFood();
|
||||
InitReagents();
|
||||
|
||||
@@ -1144,7 +1144,7 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
|
||||
"GroupedData g "
|
||||
"INNER JOIN creature c ON g.guid = c.guid "
|
||||
"INNER JOIN creature_template t on c.id1 = t.entry;", sPlayerbotAIConfig->randomBotMapsAsString.c_str());
|
||||
|
||||
uint32 collected_locs = 0;
|
||||
if (results)
|
||||
{
|
||||
do
|
||||
@@ -1156,7 +1156,7 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
|
||||
float z = fields[3].Get<float>();
|
||||
uint32 avg_level = fields[4].Get<uint32>();
|
||||
WorldLocation loc(mapId, x, y, z, 0);
|
||||
LOG_INFO("playerbots", "get location {} {} {} {}, level: {}", mapId, x, y, z, avg_level);
|
||||
collected_locs++;
|
||||
for (int32 level = (int32)avg_level - (int32)sPlayerbotAIConfig->randomBotTeleHigerLevel; level <= (int32)avg_level + (int32)sPlayerbotAIConfig->randomBotTeleLowerLevel; level++) {
|
||||
if (level < 1 || level > maxLevel) {
|
||||
continue;
|
||||
@@ -1165,6 +1165,8 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
|
||||
}
|
||||
} while (results->NextRow());
|
||||
}
|
||||
LOG_INFO("playerbots", "{} locations for level collected.", collected_locs);
|
||||
|
||||
LOG_INFO("playerbots", "Preparing RPG teleport caches for {} factions...", sFactionTemplateStore.GetNumRows());
|
||||
results = WorldDatabase.Query("SELECT map, position_x, position_y, position_z, r.race, r.minl, r.maxl FROM creature c INNER JOIN playerbots_rpg_races r ON c.id1 = r.entry "
|
||||
"WHERE r.race < 15");
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "MovementActions.h"
|
||||
#include "MovementGenerator.h"
|
||||
#include "ObjectDefines.h"
|
||||
#include "ObjectGuid.h"
|
||||
#include "PlayerbotAIConfig.h"
|
||||
#include "SharedDefines.h"
|
||||
@@ -139,9 +140,9 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
|
||||
// return false;
|
||||
// }
|
||||
// bot->UpdateGroundPositionZ(x, y, z);
|
||||
z += 15.0f;
|
||||
z += 2.0f;
|
||||
bot->UpdateAllowedPositionZ(x, y, z);
|
||||
z += 0.5f;
|
||||
// z += 0.5f;
|
||||
float distance = bot->GetDistance2d(x, y);
|
||||
if (distance > sPlayerbotAIConfig->contactDistance)
|
||||
{
|
||||
@@ -673,8 +674,11 @@ bool MovementAction::MoveTo(Unit* target, float distance)
|
||||
|
||||
float dx = cos(angle) * needToGo + bx;
|
||||
float dy = sin(angle) * needToGo + by;
|
||||
float dz = bz + (tz - bz) * (needToGo / distanceToTarget); // calc accurate z postion to avoid stuck
|
||||
return MoveTo(target->GetMapId(), dx, dy, tz);
|
||||
float dz = std::max(bz, tz); // calc accurate z position to avoid stuck
|
||||
if (distanceToTarget > CONTACT_DISTANCE) {
|
||||
dz = std::max(dz, bz + (tz - bz) * (needToGo / distanceToTarget));
|
||||
}
|
||||
return MoveTo(target->GetMapId(), dx, dy, dz);
|
||||
}
|
||||
|
||||
float MovementAction::GetFollowAngle()
|
||||
|
||||
@@ -70,7 +70,7 @@ class AllLootStrategy : public LootStrategy
|
||||
|
||||
LootStrategyValue::~LootStrategyValue()
|
||||
{
|
||||
delete defaultValue;
|
||||
// delete defaultValue;
|
||||
}
|
||||
|
||||
LootStrategy* LootStrategyValue::normal = new NormalLootStrategy();
|
||||
|
||||
Reference in New Issue
Block a user