Initial commit - mod-playerbots

This commit is contained in:
UltraNix
2021-12-30 17:13:09 +01:00
commit b3d00ccb26
28 changed files with 571 additions and 0 deletions

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[*]
charset = utf-8
indent_style = space
indent_size = 4
tab_width = 4
insert_final_newline = true
trim_trailing_whitespace = true
max_line_length = 80

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### TITLE
## Type(Scope/Subscope): Commit ultra short explanation
## |---- Write below the examples with a maximum of 50 characters ----|
## Example 1: fix(DB/SAI): Missing spell to NPC Hogger
## Example 2: fix(CORE/Raid): Phase 2 of Ragnaros
## Example 3: feat(CORE/Commands): New GM command to do something
### DESCRIPTION
## Explain why this change is being made, what does it fix etc...
## |---- Write below the examples with a maximum of 72 characters per lines ----|
## Example: Hogger (id: 492) was not charging player when being engaged.
## Provide links to any issue, commit, pull request or other resource
## Example 1: Closes issue #23
## Example 2: Ported from other project's commit (link)
## Example 3: References taken from wowpedia / wowhead / wowwiki / https://wowgaming.altervista.org/aowow/
## =======================================================
## EXTRA INFOS
## =======================================================
## "Type" can be:
## feat (new feature)
## fix (bug fix)
## refactor (refactoring production code)
## style (formatting, missing semi colons, etc; no code change)
## docs (changes to documentation)
## test (adding or refactoring tests; no production code change)
## chore (updating bash scripts, git files etc; no production code change)
## --------------------
## Remember to
## Capitalize the subject line
## Use the imperative mood in the subject line
## Do not end the subject line with a period
## Separate subject from body with a blank line
## Use the body to explain what and why rather than how
## Can use multiple lines with "-" for bullet points in body
## --------------------
## More info here https://www.conventionalcommits.org/en/v1.0.0-beta.2/
## =======================================================
## "Scope" can be:
## CORE (core related, c++)
## DB (database related, sql)
## =======================================================
## "Subscope" is optional and depends on the nature of the commit.
## =======================================================

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## AUTO-DETECT
## Handle line endings automatically for files detected as
## text and leave all files detected as binary untouched.
## This will handle all files NOT defined below.
* text=auto eol=lf
# Text
*.conf text
*.conf.dist text
*.cmake text
## Scripts
*.sh text
*.fish text
*.lua text
## SQL
*.sql text
## C++
*.c text
*.cc text
*.cxx text
*.cpp text
*.c++ text
*.hpp text
*.h text
*.h++ text
*.hh text
## For documentation
# Documents
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain
## DOCUMENTATION
*.markdown text
*.md text
*.mdwn text
*.mdown text
*.mkd text
*.mkdn text
*.mdtxt text
*.mdtext text
*.txt text
AUTHORS text
CHANGELOG text
CHANGES text
CONTRIBUTING text
COPYING text
copyright text
*COPYRIGHT* text
INSTALL text
license text
LICENSE text
NEWS text
readme text
*README* text
TODO text
## GRAPHICS
*.ai binary
*.bmp binary
*.eps binary
*.gif binary
*.ico binary
*.jng binary
*.jp2 binary
*.jpg binary
*.jpeg binary
*.jpx binary
*.jxr binary
*.pdf binary
*.png binary
*.psb binary
*.psd binary
*.svg text
*.svgz binary
*.tif binary
*.tiff binary
*.wbmp binary
*.webp binary
## ARCHIVES
*.7z binary
*.gz binary
*.jar binary
*.rar binary
*.tar binary
*.zip binary
## EXECUTABLES
*.exe binary
*.pyc binary

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name: core-build
on:
push:
pull_request:
jobs:
build:
strategy:
fail-fast: false
matrix:
compiler: [clang]
runs-on: ubuntu-latest
name: ${{ matrix.compiler }}
env:
COMPILER: ${{ matrix.compiler }}
steps:
- uses: actions/checkout@v2
with:
repository: 'azerothcore/azerothcore-wotlk'
ref: 'master'
submodules: 'recursive'
- uses: actions/checkout@v2
with:
submodules: 'recursive'
path: 'modules/skeleton-module'
- name: Cache
uses: actions/cache@v2
with:
path: /home/runner/.ccache
key: ccache:${{ matrix.compiler }}:${{ github.ref }}:${{ github.sha }}
restore-keys: |
ccache:${{ matrix.compiler }}:${{ github.ref }}
ccache:${{ matrix.compiler }}
- name: Configure OS
run: source ./acore.sh install-deps
env:
CONTINUOUS_INTEGRATION: true
- name: Create conf/config.sh
run: source ./apps/ci/ci-conf.sh
- name: Import db
run: source ./apps/ci/ci-import-db.sh
- name: Build
run: source ./apps/ci/ci-compile.sh
- name: Dry run
run: source ./apps/ci/ci-worldserver-dry-run.sh
- name: Check startup errors
run: source ./apps/ci/ci-error-check.sh
- name: Run unit tests
run: source ./apps/ci/ci-run-unit-tests.sh

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!.gitignore
#
#Generic
#
.directory
.mailmap
*.orig
*.rej
*.*~
.hg/
*.kdev*
.DS_Store
CMakeLists.txt.user
*.bak
*.patch
*.diff
*.REMOTE.*
*.BACKUP.*
*.BASE.*
*.LOCAL.*
#
# IDE & other softwares
#
/.settings/
/.externalToolBuilders/*
# exclude in all levels
nbproject/
.sync.ffs_db
*.kate-swp
#
# Eclipse
#
*.pydevproject
.metadata
.gradle
tmp/
*.tmp
*.swp
*~.nib
local.properties
.settings/
.loadpath
.project
.cproject

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MIT License
Copyright (c) 2021 AzerothCore
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# SKELETON - Module template
[English](README.md) | [Español](README_ES.md)
## How to create your own module
1. Use the script `create_module.sh` located in [`modules/`](https://github.com/azerothcore/azerothcore-wotlk/tree/master/modules) to start quickly with all the files you need and your git repo configured correctly (heavily recommended).
1. You can then use these scripts to start your project: https://github.com/azerothcore/azerothcore-boilerplates
1. Do not hesitate to compare with some of our newer/bigger/famous modules.
1. Edit the `README.md` and other files (`include.sh` etc...) to fit your module. Note: the README is automatically created from `README_example.md` when you use the script `create_module.sh`.
1. Publish your module to our [catalogue](https://github.com/azerothcore/modules-catalogue).
## How to test your module?
Disable PCH (precompiled headers) and try to compile. To disable PCH, set `-DNOPCH=1` with Cmake (more info [here](http://www.azerothcore.org/wiki/CMake-options)).
If you forgot some headers, it is time to add them!
## Licensing
The default license of the skeleton-module template is the MIT but you can use a different license for your own modules.
So modules can also be kept private. However, if you need to add new hooks to the core, as well as improving existing ones, you have to share your improvements because the main core is released under the AGPL license. Please [provide a PR](https://www.azerothcore.org/wiki/How-to-create-a-PR) if that is the case.

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[English](README.md) | [Español](README_ES.md)
# PARTE 1 - Cómo crear su propio módulo
Puede utilizar estos scripts para iniciar su proyecto:
[Ejemplos de scripts](https://github.com/azerothcore/azerothcore-boilerplates)
### ¿Cómo probar su módulo?
Desactivar PCH (cabeceras pre-compiladas) e intentar compilar. Si ha olvidado algunas cabeceras, es hora de añadirlas. Para desactivar PCH, siga este [link](https://github.com/azerothcore/azerothcore-wotlk/wiki/CMake-options) y ponga `USE_COREPCH ` a 0 con Cmake.
-------------------------------------------------------
# PARTE 2 - EJEMPLO DE UN README.md
Recuerde que el README.md le explica al resto de las personas que es lo que hace su módulo. Recomendamos escribirlo en ingles quizás, aunque puede ser traducido luego a otros idiomas.
# MI NUEVO MÓDULO (título)
## Descripción
Este módulo permite hacer esto y esto.
(Debe explicar para que se va a utilizar el modulo, cuál es su utilidad)
## Cómo utilizar
Haz esto y aquello.
Puedes agregar una carpeta de pantalla:
[screenshot](/screenshots/my_module.png?raw=true "screenshot")
O incluso un video donde expliques su uso:
[Youtube](https://www.youtube.com/watch?v=T6UEX47mPeE)
## Requisitos
Se debe especificar que versión de azerothcore requiere, porque podría ser incompatible con alguna más adelante. Entonces aclarar por las dudas su compatibilidad no está de más.
Mi nuevo módulo requiere:
- AzerothCore v4.0.0+
## Instalación
```
1) Simplemente coloque el módulo dentro del directorio `modules` de AzerothCore (repositorio), no la compilación.
2) Importe el SQL manualmente a la base de datos correcta (auth, mundo o caracteres) o con el `db_assembler.sh` (si se proporciona `include.sh`).
3) Vuelva a ejecutar el Cmake y genere la compilación necesaria. (Revise la guía)
```
## Editar la configuración del módulo (opcional)
Si necesita cambiar la configuración del módulo, vaya a la carpeta de configuración de su servidor (donde está su `worldserver` o `worldserver.exe`), copie `my_module.conf.dist` a `my_module.conf` y edite ese nuevo archivo.
## Créditos
* [Yo](https://github.com/YOUR_GITHUB_NAME) (autor del módulo) Edite el enlace para que apunte a su github si lo desea.
* [BarbzYHOOL](https://github.com/barbzyhool) <!-- Puedes eliminar estas líneas, pero al crear un nuevo modulo, es notificado a estas personas, por lo que está bueno que eso ocurra. -->
* [Talamortis](https://github.com/talamortis)<!-- Puedes eliminar estas líneas, pero al crear un nuevo modulo, es notificado a estas personas, por lo que está bueno que eso ocurra. -->
AzerothCore: [repository](https://github.com/azerothcore) - [website](http://azerothcore.org/) - [discord chat community](https://discord.gg/PaqQRkd)

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# MY_NEW_MODULE
## Description
This module allows to do this and this.
## How to use ingame
Do this and that.
![my_new_module screenshot](/screenshots/my_module.png?raw=true "my_new_module screenshot")
<!-- Video example - We can't embed videos on github, only on github.io pages. If you can, make an animated gif of your video instead (but it's not required) -->
[![Youtube Link](https://i.imgur.com/Jhrdgv6.png)](https://www.youtube.com/watch?v=T6UEX47mPeE)
## Requirements
My_new_module requires:
- AzerothCore v4.0.0+
## Installation
```
1) Simply `git clone` the module under the `modules` directory of your AzerothCore source or copy paste it manually.
2) Import the SQL manually to the right Database (auth, world or characters) or with the `db_assembler.sh` (if `include.sh` provided).
3) Re-run cmake and launch a clean build of AzerothCore.
```
## Edit the module's configuration (optional)
If you need to change the module configuration, go to your server configuration directory (where your `worldserver` or `worldserver.exe` is), copy `my_module.conf.dist` to `my_module.conf` and edit that new file.
## Credits
* [Me](https://github.com/YOUR_GITHUB_NAME) (author of the module): Check out my soundcloud - Join my discord
* AzerothCore: [repository](https://github.com/azerothcore) - [website](http://azerothcore.org/) - [discord chat community](https://discord.gg/PaqQRkd)

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#!/usr/bin/env bash
## CUSTOM SQL - Important file used by the db_assembler.sh
## Keep only the required variables (base sql files or updates, depending on the DB)
## BASE SQL
DB_AUTH_CUSTOM_PATHS+=(
"$MOD_SKELETON_ROOT/sql/auth/base/"
)
DB_CHARACTERS_CUSTOM_PATHS+=(
"$MOD_SKELETON_ROOT/sql/characters/base/"
)
DB_WORLD_CUSTOM_PATHS+=(
"$MOD_SKELETON_ROOT/sql/world/base/"
)
## UPDATES
DB_AUTH_UPDATES_PATHS+=(
"$MOD_SKELETON_ROOT/sql/auth/updates/"
)
DB_CHARACTERS_UPDATES_PATHS+=(
"$MOD_SKELETON_ROOT/sql/characters/updates/"
)
DB_WORLD_UPDATES_PATHS+=(
"$MOD_SKELETON_ROOT/sql/world/updates/"
)

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#
# Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
#
[worldserver]
########################################
# My module configuration
########################################
#
# MyModule.Enable
# Description: Enable my module and print "Hello World" message at server start
# Default: 0 - Disabled
# 1 - Enabled
#
MyModule.Enable = 0

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#!/usr/bin/env bash
## GETS THE CURRENT MODULE ROOT DIRECTORY
MOD_SKELETON_ROOT="$( cd "$( dirname "${BASH_SOURCE[0]}" )/" && pwd )"
source $MOD_SKELETON_ROOT"/conf/conf.sh.dist"
if [ -f $MOD_SKELETON_ROOT"/conf/conf.sh" ]; then
source $MOD_SKELETON_ROOT"/conf/conf.sh"
fi

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#!/usr/bin/env bash
## Set a local git commit template
git config --local commit.template ".git_commit_template.txt" ;

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# NEW MODULE - SQL BEST PRACTICES
## Create a new table
**Example:**
```
CREATE TABLE IF NOT EXISTS `table`(
`id` int(11) unsigned NOT NULL,
`column` smallint(6) unsigned,
`active` BOOLEAN DEFAULT NULL,
PRIMARY KEY (`id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
```
**Boolean datatype in mysql:**
Use `TinyInt(1)` or `Boolean` (this is the same thing)
`bit(1)` can also work, but it may require a syntax like `b'(0)` and `b'(1)` when inserting (not sure).
If there are multiple booleans in the same table, bit(1) is better, otherwise it's the same result.
## Rules
- Use `InnoDB` as engine for dynamic tables (most likely in the `auth` and `characters` databases).
- Use `MyISAM` for **read-only** tables (in `world` database), but if you're not sure, just use innoDB.
- Use `utf8` as charset.
## Resources
https://www.w3schools.com/sql/sql_datatypes.asp

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-- Put only sql data in this file (insert, update, replace into, delete etc...).
-- If you don't use this database, then delete this file.
-- If no data, just delete this file.

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-- Put only sql data in this file (insert, update, replace into, delete etc...).
-- If you don't use this database, then delete this file.
-- If no data, just delete this file.

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-- Put only sql structure in this file (create table if exists, delete table, alter table etc...).
-- If you don't use this database, then delete this file.

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-- Put only sql data in this file (insert, update, replace into, delete etc...).
-- If you don't use this database, then delete this file.
-- If no data, just delete this file.

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-- Put only sql data in this file (insert, update, replace into, delete etc...).
-- If you don't use this database, then delete this file.
-- If no data, just delete this file.

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-- Put only sql structure in this file (create table if exists, delete table, alter table etc...).
-- If you don't use this database, then delete this file.

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-- Put only sql data in this file (insert, update, replace into, delete etc...).
-- If you don't use this database, then delete this file.
-- If no data, just delete this file.

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-- Put only sql data in this file (insert, update, replace into, delete etc...).
-- If you don't use this database, then delete this file.
-- If no data, just delete this file.

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-- Put only sql structure in this file (create table if exists, delete table, alter table etc...).
-- If you don't use this database, then delete this file.

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
*/
// From SC
void AddMyPlayerScripts();
// Add all
// cf. the naming convention https://github.com/azerothcore/azerothcore-wotlk/blob/master/doc/changelog/master.md#how-to-upgrade-4
// additionally replace all '-' in the module folder name with '_' here
void Addskeleton_moduleScripts()
{
AddMyPlayerScripts();
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
*/
#include "ScriptMgr.h"
#include "Player.h"
#include "Config.h"
#include "Chat.h"
// Add player scripts
class MyPlayer : public PlayerScript
{
public:
MyPlayer() : PlayerScript("MyPlayer") { }
void OnLogin(Player* player) override
{
if (sConfigMgr->GetOption<bool>("MyModule.Enable", false))
{
ChatHandler(player->GetSession()).SendSysMessage("Hello World from Skeleton-Module!");
}
}
};
// Add all scripts in one
void AddMyPlayerScripts()
{
new MyPlayer();
}