diff --git a/src/strategy/priest/GenericPriestStrategy.cpp b/src/strategy/priest/GenericPriestStrategy.cpp index 8ef2c3ae..40bae42d 100644 --- a/src/strategy/priest/GenericPriestStrategy.cpp +++ b/src/strategy/priest/GenericPriestStrategy.cpp @@ -31,6 +31,8 @@ void GenericPriestStrategy::InitTriggers(std::vector& triggers) // NextAction("inner focus", 42.0f), nullptr))); triggers.push_back(new TriggerNode("medium mana", // NextAction::array(0, new NextAction("symbol of hope", ACTION_EMERGENCY), nullptr))); triggers.push_back(new // TriggerNode("low mana", NextAction::array(0, new NextAction("consume magic", 10.0f), nullptr))); + // triggers.push_back( + // new TriggerNode("inner focus", NextAction::array(0, new NextAction("inner focus", 42.0f), nullptr))); triggers.push_back(new TriggerNode("critical health", NextAction::array(0, new NextAction("desperate prayer", ACTION_HIGH + 5), nullptr))); // triggers.push_back(new TriggerNode("enemy is close", NextAction::array(0, new @@ -43,7 +45,10 @@ void GenericPriestStrategy::InitTriggers(std::vector& triggers) new TriggerNode("low health", NextAction::array(0, new NextAction("power word: shield", ACTION_HIGH), NULL))); triggers.push_back( - new TriggerNode("medium mana", NextAction::array(0, new NextAction("shadowfiend", ACTION_HIGH + 1), NULL))); + new TriggerNode("medium mana", + NextAction::array(0, + new NextAction("shadowfiend", ACTION_HIGH + 2), + new NextAction("inner focus", ACTION_HIGH + 1), nullptr))); triggers.push_back( new TriggerNode("low mana", NextAction::array(0, new NextAction("hymn of hope", ACTION_HIGH), NULL))); @@ -72,8 +77,6 @@ void PriestCureStrategy::InitTriggers(std::vector& triggers) void PriestBoostStrategy::InitTriggers(std::vector& triggers) { - triggers.push_back( - new TriggerNode("inner focus", NextAction::array(0, new NextAction("inner focus", 42.0f), nullptr))); triggers.push_back( new TriggerNode("power infusion", NextAction::array(0, new NextAction("power infusion", 41.0f), nullptr))); triggers.push_back(new TriggerNode("boost", NextAction::array(0, new NextAction("shadowfiend", 20.0f), nullptr)));