mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Big update.
This commit is contained in:
392
src/PlayerbotAI.h
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392
src/PlayerbotAI.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_PLAYERbotAI_H
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#define _PLAYERBOT_PLAYERbotAI_H
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#include "Chat.h"
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#include "ChatHelper.h"
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#include "ChatFilter.h"
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#include "Common.h"
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#include "Event.h"
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#include "PlayerbotAIBase.h"
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#include "PlayerbotAIConfig.h"
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#include "PlayerbotSecurity.h"
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#include "WorldPacket.h"
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#include <stack>
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#include <queue>
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class AiObjectContext;
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class Creature;
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class Engine;
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class ExternalEventHelper;
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class Gameobject;
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class Item;
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class ObjectGuid;
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class Player;
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class PlayerbotMgr;
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class Spell;
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class SpellInfo;
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class Unit;
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class WorldObject;
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class WorldPosition;
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struct CreatureData;
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struct GameObjectData;
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enum StrategyType : uint32;
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enum HealingItemDisplayId
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{
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HEALTHSTONE_DISPLAYID = 8026,
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MAJOR_HEALING_POTION = 24152,
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WHIPPER_ROOT_TUBER = 21974,
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NIGHT_DRAGON_BREATH = 21975,
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LIMITED_INVULNERABILITY_POTION = 24213,
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GREATER_DREAMLESS_SLEEP_POTION = 17403,
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SUPERIOR_HEALING_POTION = 15714,
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CRYSTAL_RESTORE = 2516,
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DREAMLESS_SLEEP_POTION = 17403,
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GREATER_HEALING_POTION = 15713,
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HEALING_POTION = 15712,
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LESSER_HEALING_POTION = 15711,
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DISCOLORED_HEALING_POTION = 15736,
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MINOR_HEALING_POTION = 15710,
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VOLATILE_HEALING_POTION = 24212,
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SUPER_HEALING_POTION = 37807,
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CRYSTAL_HEALING_POTION = 47132,
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FEL_REGENERATION_POTION = 37864,
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MAJOR_DREAMLESS_SLEEP_POTION = 37845
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};
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enum BotState
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{
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BOT_STATE_COMBAT = 0,
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BOT_STATE_NON_COMBAT = 1,
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BOT_STATE_DEAD = 2,
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BOT_STATE_MAX
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};
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bool IsAlliance(uint8 race);
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class PlayerbotChatHandler: protected ChatHandler
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{
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public:
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explicit PlayerbotChatHandler(Player* pMasterPlayer);
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void sysmessage(std::string const str) { SendSysMessage(str.c_str()); }
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uint32 extractQuestId(std::string const str);
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uint32 extractSpellId(std::string const str)
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{
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char* source = (char*)str.c_str();
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return extractSpellIdFromLink(source);
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}
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};
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class MinValueCalculator
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{
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public:
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MinValueCalculator(float def = 0.0f) : param(nullptr), minValue(def) { }
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void probe(float value, void* p)
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{
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if (!param || minValue >= value)
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{
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minValue = value;
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param = p;
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}
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}
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void* param;
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float minValue;
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};
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enum RoguePoisonDisplayId
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{
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DEADLY_POISON_DISPLAYID = 13707,
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INSTANT_POISON_DISPLAYID = 13710,
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WOUND_POISON_DISPLAYID = 37278
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};
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enum SharpeningStoneDisplayId
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{
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ROUGH_SHARPENING_DISPLAYID = 24673,
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COARSE_SHARPENING_DISPLAYID = 24674,
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HEAVY_SHARPENING_DISPLAYID = 24675,
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SOLID_SHARPENING_DISPLAYID = 24676,
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DENSE_SHARPENING_DISPLAYID = 24677,
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CONSECRATED_SHARPENING_DISPLAYID = 24674, // will not be used because bot can not know if it will face undead targets
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ELEMENTAL_SHARPENING_DISPLAYID = 21072,
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FEL_SHARPENING_DISPLAYID = 39192,
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ADAMANTITE_SHARPENING_DISPLAYID = 39193
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};
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enum WeightStoneDisplayId
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{
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ROUGH_WEIGHTSTONE_DISPLAYID = 24683,
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COARSE_WEIGHTSTONE_DISPLAYID = 24684,
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HEAVY_WEIGHTSTONE_DISPLAYID = 24685,
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SOLID_WEIGHTSTONE_DISPLAYID = 24686,
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DENSE_WEIGHTSTONE_DISPLAYID = 24687,
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FEL_WEIGHTSTONE_DISPLAYID = 39548,
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ADAMANTITE_WEIGHTSTONE_DISPLAYID = 39549
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};
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enum WizardOilDisplayId
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{
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MINOR_WIZARD_OIL = 9731,
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LESSER_WIZARD_OIL = 47903,
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BRILLIANT_WIZARD_OIL = 47901,
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WIZARD_OIL = 47905,
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SUPERIOR_WIZARD_OIL = 47904,
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/// Blessed Wizard Oil = 26865 //scourge inv
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};
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enum ManaOilDisplayId
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{
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MINOR_MANA_OIL = 34492,
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LESSER_MANA_OIL = 47902,
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BRILLIANT_MANA_OIL = 41488,
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SUPERIOR_MANA_OIL = 36862
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};
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enum ShieldWardDisplayId
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{
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LESSER_WARD_OFSHIELDING = 38759,
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GREATER_WARD_OFSHIELDING = 38760
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};
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enum class BotTypeNumber : uint8
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{
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ACTIVITY_TYPE_NUMBER = 1,
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GROUPER_TYPE_NUMBER = 2,
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GUILDER_TYPE_NUMBER = 3,
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};
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enum class GrouperType : uint8
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{
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SOLO = 0,
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MEMBER = 1,
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LEADER_2 = 2,
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LEADER_3 = 3,
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LEADER_4 = 4,
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LEADER_5 = 5
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};
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enum class GuilderType : uint8
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{
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SOLO = 0,
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TINY = 30,
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SMALL = 50,
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MEDIUM = 70,
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LARGE = 120,
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HUGE = 250
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};
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enum ActivityType
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{
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GRIND_ACTIVITY = 1,
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RPG_ACTIVITY = 2,
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TRAVEL_ACTIVITY = 3,
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OUT_OF_PARTY_ACTIVITY = 4,
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PACKET_ACTIVITY = 5,
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DETAILED_MOVE_ACTIVITY = 6,
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PARTY_ACTIVITY = 7,
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ALL_ACTIVITY = 8,
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MAX_ACTIVITY_TYPE
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};
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enum BotRoles : uint8
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{
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BOT_ROLE_NONE = 0x00,
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BOT_ROLE_TANK = 0x01,
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BOT_ROLE_HEALER = 0x02,
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BOT_ROLE_DPS = 0x04
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};
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class PacketHandlingHelper
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{
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public:
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void AddHandler(uint16 opcode, std::string const handler);
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void Handle(ExternalEventHelper &helper);
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void AddPacket(WorldPacket const& packet);
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private:
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std::map<uint16, std::string> handlers;
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std::stack<WorldPacket> queue;
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};
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class ChatCommandHolder
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{
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public:
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ChatCommandHolder(std::string const command, Player* owner = nullptr, uint32 type = CHAT_MSG_WHISPER, time_t time = 0) : command(command), owner(owner), type(type), time(time) { }
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ChatCommandHolder(ChatCommandHolder const& other) : command(other.command), owner(other.owner), type(other.type), time(other.time) { }
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std::string const GetCommand() { return command; }
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Player* GetOwner() { return owner; }
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uint32 GetType() { return type; }
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time_t GetTime() { return time; }
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private:
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std::string const command;
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Player* owner;
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uint32 type;
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time_t time;
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};
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class PlayerbotAI : public PlayerbotAIBase
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{
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public:
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PlayerbotAI();
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PlayerbotAI(Player* bot);
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virtual ~PlayerbotAI();
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void UpdateAI(uint32 elapsed, bool minimal = false) override;
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void UpdateAIInternal(uint32 elapsed, bool minimal = false) override;
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std::string const HandleRemoteCommand(std::string const command);
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void HandleCommand(uint32 type, std::string const text, Player* fromPlayer);
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void HandleBotOutgoingPacket(WorldPacket const& packet);
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void HandleMasterIncomingPacket(WorldPacket const& packet);
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void HandleMasterOutgoingPacket(WorldPacket const& packet);
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void HandleTeleportAck();
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void ChangeEngine(BotState type);
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void DoNextAction(bool minimal = false);
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virtual bool DoSpecificAction(std::string const name, Event event = Event(), bool silent = false, std::string const qualifier = "");
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void ChangeStrategy(std::string const name, BotState type);
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void ClearStrategies(BotState type);
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std::vector<std::string> GetStrategies(BotState type);
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bool ContainsStrategy(StrategyType type);
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bool HasStrategy(std::string const name, BotState type);
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BotState GetState() { return currentState; };
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void ResetStrategies(bool load = true);
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void ReInitCurrentEngine();
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void Reset(bool full = false);
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bool IsTank(Player* player);
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bool IsHeal(Player* player);
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bool IsRanged(Player* player);
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Creature* GetCreature(ObjectGuid guid);
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Unit* GetUnit(ObjectGuid guid);
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Player* GetPlayer(ObjectGuid guid);
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static Unit* GetUnit(CreatureData const* creatureData);
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GameObject* GetGameObject(ObjectGuid guid);
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static GameObject* GetGameObject(GameObjectData const* gameObjectData);
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WorldObject* GetWorldObject(ObjectGuid guid);
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bool TellMaster(std::ostringstream& stream, PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
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bool TellMaster(std::string const text, PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
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bool TellMasterNoFacing(std::ostringstream& stream, PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
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bool TellMasterNoFacing(std::string const text, PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
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bool TellError(std::string const text, PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
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void SpellInterrupted(uint32 spellid);
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int32 CalculateGlobalCooldown(uint32 spellid);
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void InterruptSpell();
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void RemoveAura(std::string const name);
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void RemoveShapeshift();
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void WaitForSpellCast(Spell* spell);
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bool PlaySound(uint32 emote);
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bool PlayEmote(uint32 emote);
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void Ping(float x, float y);
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Item* FindPoison() const;
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Item* FindBandage() const;
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Item* FindConsumable(uint32 displayId) const;
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Item* FindStoneFor(Item* weapon) const;
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Item* FindOilFor(Item* weapon) const;
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void ImbueItem(Item* item, uint32 targetFlag, ObjectGuid targetGUID);
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void ImbueItem(Item* item, uint8 targetInventorySlot);
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void ImbueItem(Item* item, Unit* target);
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void ImbueItem(Item* item);
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void EnchantItemT(uint32 spellid, uint8 slot);
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uint32 GetBuffedCount(Player* player, std::string const spellname);
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virtual bool CanCastSpell(std::string const name, Unit* target, Item* itemTarget = nullptr);
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virtual bool CastSpell(std::string const name, Unit* target, Item* itemTarget = nullptr);
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virtual bool HasAura(std::string const spellName, Unit* player, bool maxStack = false);
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virtual bool HasAnyAuraOf(Unit* player, ...);
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virtual bool IsInterruptableSpellCasting(Unit* player, std::string const spell);
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virtual bool HasAuraToDispel(Unit* player, uint32 dispelType);
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bool CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell = true, Item* itemTarget = nullptr);
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bool CanCastSpell(uint32 spellid, GameObject* goTarget, uint8 effectMask, bool checkHasSpell = true);
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bool CanCastSpell(uint32 spellid, float x, float y, float z, uint8 effectMask, bool checkHasSpell = true, Item* itemTarget = nullptr);
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bool HasAura(uint32 spellId, Unit const* player);
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bool CastSpell(uint32 spellId, Unit* target, Item* itemTarget = nullptr);
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bool CastSpell(uint32 spellId, float x, float y, float z, Item* itemTarget = nullptr);
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bool canDispel(SpellInfo const* spellInfo, uint32 dispelType);
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bool CanCastVehicleSpell(uint32 spellid, Unit* target);
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bool CastVehicleSpell(uint32 spellId, Unit* target);
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bool CastVehicleSpell(uint32 spellId, float x, float y, float z);
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bool IsInVehicle(bool canControl = false, bool canCast = false, bool canAttack = false, bool canTurn = false, bool fixed = false);
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uint32 GetEquipGearScore(Player* player, bool withBags, bool withBank);
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bool HasSkill(SkillType skill);
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bool IsAllowedCommand(std::string const text);
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float GetRange(std::string const type);
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Player* GetBot() { return bot; }
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Player* GetMaster() { return master; }
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//Checks if the bot is really a player. Players always have themselves as master.
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bool IsRealPlayer() { return master ? (master == bot) : false; }
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//Bot has a master that is a player.
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bool HasRealPlayerMaster();
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//Bot has a master that is activly playing.
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bool HasActivePlayerMaster();
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//Get the group leader or the master of the bot.
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//Checks if the bot is summoned as alt of a player
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bool IsAlt();
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Player* GetGroupMaster();
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//Returns a semi-random (cycling) number that is fixed for each bot.
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uint32 GetFixedBotNumer(BotTypeNumber typeNumber, uint32 maxNum = 100, float cyclePerMin = 1);
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GrouperType GetGrouperType();
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GuilderType GetGuilderType();
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bool HasPlayerNearby(WorldPosition* pos, float range = sPlayerbotAIConfig->reactDistance);
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bool HasPlayerNearby(float range = sPlayerbotAIConfig->reactDistance);
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bool HasManyPlayersNearby(uint32 trigerrValue = 20, float range = sPlayerbotAIConfig->sightDistance);
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bool AllowActive(ActivityType activityType);
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bool AllowActivity(ActivityType activityType = ALL_ACTIVITY, bool checkNow = false);
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bool HasCheat(BotCheatMask mask) { return ((uint32)mask & (uint32)cheatMask) != 0 || ((uint32)mask & (uint32)sPlayerbotAIConfig->botCheatMask) != 0; }
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BotCheatMask GetCheat() { return cheatMask; }
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void SetCheat(BotCheatMask mask) { cheatMask = mask; }
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void SetMaster(Player* newMaster) { master = newMaster; }
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AiObjectContext* GetAiObjectContext() { return aiObjectContext; }
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ChatHelper* GetChatHelper() { return &chatHelper; }
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bool IsOpposing(Player* player);
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static bool IsOpposing(uint8 race1, uint8 race2);
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PlayerbotSecurity* GetSecurity() { return &security; }
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private:
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void _fillGearScoreData(Player* player, Item* item, std::vector<uint32>* gearScore, uint32& twoHandScore);
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bool IsTellAllowed(PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
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protected:
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Player* bot;
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Player* master;
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uint32 accountId;
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AiObjectContext* aiObjectContext;
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Engine* currentEngine;
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Engine* engines[BOT_STATE_MAX];
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BotState currentState;
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ChatHelper chatHelper;
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std::queue<ChatCommandHolder> chatCommands;
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PacketHandlingHelper botOutgoingPacketHandlers;
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PacketHandlingHelper masterIncomingPacketHandlers;
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PacketHandlingHelper masterOutgoingPacketHandlers;
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CompositeChatFilter chatFilter;
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PlayerbotSecurity security;
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std::map<std::string, time_t> whispers;
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std::pair<ChatMsg, time_t> currentChat;
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static std::set<std::string> unsecuredCommands;
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bool allowActive[MAX_ACTIVITY_TYPE];
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time_t allowActiveCheckTimer[MAX_ACTIVITY_TYPE];
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bool inCombat = false;
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BotCheatMask cheatMask = BotCheatMask::none;
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};
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#endif
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