Big update.

This commit is contained in:
UltraNix
2022-03-12 22:27:09 +01:00
parent b3d00ccb26
commit b952636f0d
843 changed files with 1534330 additions and 99 deletions

47
src/Playerbots.h Normal file
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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_H
#define _PLAYERBOT_H
#include "AiObjectContext.h"
#include "Group.h"
#include "Pet.h"
#include "PlayerbotAI.h"
#include "PlayerbotAIConfig.h"
#include "PlayerbotMgr.h"
#include "RandomPlayerbotMgr.h"
#include "SharedValueContext.h"
#include "Spell.h"
#include "TravelNode.h"
std::vector<std::string> split(std::string const s, char delim);
void split(std::vector<std::string>& dest, std::string const str, char const* delim);
#ifndef WIN32
int strcmpi(char const* s1, char const* s2);
#endif
#define CAST_ANGLE_IN_FRONT (2.f * static_cast<float>(M_PI) / 3.f)
#define EMOTE_ANGLE_IN_FRONT (2.f * static_cast<float>(M_PI) / 6.f)
#define GET_PLAYERBOT_AI(object) sPlayerbotsMgr->GetPlayerbotAI(object)
#define GET_PLAYERBOT_MGR(object) sPlayerbotsMgr->GetPlayerbotMgr(object)
#define AI_VALUE(type, name) context->GetValue<type>(name)->Get()
#define AI_VALUE2(type, name, param) context->GetValue<type>(name, param)->Get()
#define AI_VALUE_LAZY(type, name) context->GetValue<type>(name)->LazyGet()
#define AI_VALUE2_LAZY(type, name, param) context->GetValue<type>(name, param)->LazyGet()
#define SET_AI_VALUE(type, name, value) context->GetValue<type>(name)->Set(value)
#define SET_AI_VALUE2(type, name, param, value) context->GetValue<type>(name, param)->Set(value)
#define RESET_AI_VALUE(type, name) context->GetValue<type>(name)->Reset()
#define RESET_AI_VALUE2(type, name, param) context->GetValue<type>(name, param)->Reset()
#define PAI_VALUE(type, name) sPlayerbotsMgr->GetPlayerbotAI(player)->GetAiObjectContext()->GetValue<type>(name)->Get()
#define PAI_VALUE2(type, name, param) sPlayerbotsMgr->GetPlayerbotAI(player)->GetAiObjectContext()->GetValue<type>(name, param)->Get()
#define GAI_VALUE(type, name) sSharedValueContext->getGlobalValue<type>(name)->Get()
#define GAI_VALUE2(type, name, param) sSharedValueContext->getGlobalValue<type>(name, param)->Get()
#endif