mirror of
https://github.com/mod-playerbots/mod-playerbots
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Big update.
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103
src/Talentspec.h
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103
src/Talentspec.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_TALENTSPEC_H
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#define _PLAYERBOT_TALENTSPEC_H
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#include "Action.h"
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struct TalentEntry;
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struct TalentTabEntry;
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#define SORT_BY_DEFAULT 0
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#define SORT_BY_POINTS_TREE 1
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#define ABSOLUTE_DIST 0
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#define SUBSTRACT_OLD_NEW 1
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#define SUBSTRACT_NEW_OLD -1
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#define ADDED_POINTS 2
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#define REMOVED_POINTS -2
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class TalentSpec
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{
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public:
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struct TalentListEntry
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{
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uint32 entry;
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uint32 rank;
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uint32 maxRank;
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TalentEntry const* talentInfo;
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TalentTabEntry const* talentTabInfo;
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uint32 tabPage() const;
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};
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TalentSpec() { };
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TalentSpec(uint32 classMask);
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TalentSpec(TalentSpec* base, std::string const link);
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TalentSpec(Player* bot);
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TalentSpec(Player* bot, std::string const link);
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uint32 points = 0;
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std::vector<TalentListEntry> talents;
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bool CheckTalentLink(std::string const link, std::ostringstream* out);
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virtual bool CheckTalents(uint32 maxPoints, std::ostringstream* out);
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void CropTalents(uint32 level);
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void ShiftTalents(TalentSpec* oldTalents, uint32 level);
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void ApplyTalents(Player* bot, std::ostringstream* out);
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uint32 GetTalentPoints(std::vector<TalentListEntry>& talents, int32 tabpage = -1);
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uint32 GetTalentPoints(int32 tabpage = -1);
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bool isEarlierVersionOf(TalentSpec& newSpec);
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std::string const GetTalentLink();
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uint32 highestTree();
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std::string const FormatSpec(Player* bot);
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protected:
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uint32 LeveltoPoints(uint32 level) const;
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uint32 PointstoLevel(uint32 points) const;
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void GetTalents(uint32 classMask);
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void SortTalents(std::vector<TalentListEntry>& talents, uint32 sortBy);
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void SortTalents(uint32 sortBy);
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void ReadTalents(Player* bot);
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void ReadTalents(std::string const link);
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std::vector<TalentListEntry> GetTalentTree(uint32 tabpage);
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std::vector<TalentListEntry> SubTalentList(std::vector<TalentListEntry>& oldList, std::vector<TalentListEntry>& newList, uint32 reverse);
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};
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class TalentPath
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{
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public:
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TalentPath(uint32 pathId, std::string const pathName, uint32 pathProbability)
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{
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id = pathId;
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name = pathName;
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probability = pathProbability;
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};
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uint32 id = 0;
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std::string name = "";
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uint32 probability = 100;
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std::vector<TalentSpec> talentSpec;
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};
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class ClassSpecs
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{
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public:
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ClassSpecs() { };
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ClassSpecs(uint32 specsClassMask)
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{
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classMask = specsClassMask;
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baseSpec = TalentSpec(specsClassMask);
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}
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uint32 classMask = 0;
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TalentSpec baseSpec;
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std::vector<TalentPath> talentPath;
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};
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#endif
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