mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Big update.
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89
src/cs_playerbots.cpp
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89
src/cs_playerbots.cpp
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/*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Chat.h"
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#include "GuildTaskMgr.h"
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#include "PerformanceMonitor.h"
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#include "PlayerbotMgr.h"
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#include "RandomPlayerbotMgr.h"
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#include "ScriptMgr.h"
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class playerbots_commandscript : public CommandScript
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{
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public:
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playerbots_commandscript() : CommandScript("playerbots_commandscript") { }
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std::vector<ChatCommand> GetCommands() const override
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{
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static std::vector<ChatCommand> playerbotsCommandTable =
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{
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{ "bot", SEC_PLAYER, false, &HandlePlayerbotCommand, nullptr },
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{ "gtask", SEC_GAMEMASTER, true, &HandleGuildTaskCommand, nullptr },
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{ "pmon", SEC_GAMEMASTER, true, &HandlePerfMonCommand, nullptr },
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{ "rndbot", SEC_GAMEMASTER, true, &HandleRandomPlayerbotCommand, nullptr }
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};
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static std::vector<ChatCommand> commandTable =
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{
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{ "playerbots", SEC_PLAYER, true, nullptr, "", playerbotsCommandTable },
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};
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return commandTable;
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}
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static bool HandlePlayerbotCommand(ChatHandler* handler, char const* args)
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{
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return PlayerbotMgr::HandlePlayerbotMgrCommand(handler, args);
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}
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static bool HandleRandomPlayerbotCommand(ChatHandler* handler, char const* args)
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{
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return RandomPlayerbotMgr::HandlePlayerbotConsoleCommand(handler, args);
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}
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static bool HandleGuildTaskCommand(ChatHandler* handler, char const* args)
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{
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return GuildTaskMgr::HandleConsoleCommand(handler, args);
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}
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static bool HandlePerfMonCommand(ChatHandler* handler, char const* args)
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{
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if (!strcmp(args, "reset"))
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{
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sPerformanceMonitor->Reset();
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return true;
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}
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if (!strcmp(args, "tick"))
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{
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sPerformanceMonitor->PrintStats(true, false);
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return true;
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}
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if (!strcmp(args, "stack"))
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{
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sPerformanceMonitor->PrintStats(false, true);
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return true;
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}
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sPerformanceMonitor->PrintStats();
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return true;
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}
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};
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void AddSC_playerbots_commandscript()
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{
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new playerbots_commandscript();
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}
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