mirror of
https://github.com/mod-playerbots/mod-playerbots
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Big update.
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70
src/strategy/AiObjectContext.h
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70
src/strategy/AiObjectContext.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_AIOBJECTCONTEXT_H
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#define _PLAYERBOT_AIOBJECTCONTEXT_H
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#include "Common.h"
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#include "NamedObjectContext.h"
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#include "PlayerbotAIAware.h"
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#include "Strategy.h"
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#include "Trigger.h"
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#include "Value.h"
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class PlayerbotAI;
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class AiObjectContext : public PlayerbotAIAware
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{
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public:
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AiObjectContext(PlayerbotAI* botAI);
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virtual ~AiObjectContext() { }
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virtual Strategy* GetStrategy(std::string const name);
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virtual std::set<std::string> GetSiblingStrategy(std::string const name);
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virtual Trigger* GetTrigger(std::string const name);
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virtual Action* GetAction(std::string const name);
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virtual UntypedValue* GetUntypedValue(std::string const name);
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template<class T>
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Value<T>* GetValue(std::string const name)
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{
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return dynamic_cast<Value<T>*>(GetUntypedValue(name));
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}
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template<class T>
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Value<T>* GetValue(std::string const name, std::string const param)
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{
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return GetValue<T>((std::string(name) + "::" + param));
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}
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template<class T>
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Value<T>* GetValue(std::string const name, int32 param)
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{
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std::ostringstream out;
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out << param;
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return GetValue<T>(name, out.str());
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}
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std::set<std::string> GetValues();
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std::set<std::string> GetSupportedStrategies();
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std::set<std::string> GetSupportedActions();
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std::string const FormatValues();
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virtual void Update();
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virtual void Reset();
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virtual void AddShared(NamedObjectContext<UntypedValue>* sharedValues);
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std::vector<std::string> Save();
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void Load(std::vector<std::string> data);
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std::vector<std::string> performanceStack;
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protected:
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NamedObjectContextList<Strategy> strategyContexts;
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NamedObjectContextList<Action> actionContexts;
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NamedObjectContextList<Trigger> triggerContexts;
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NamedObjectContextList<UntypedValue> valueContexts;
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};
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#endif
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