mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-12-01 21:12:50 +08:00
Big update.
This commit is contained in:
128
src/strategy/actions/AcceptQuestAction.cpp
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128
src/strategy/actions/AcceptQuestAction.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "AcceptQuestAction.h"
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#include "Event.h"
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#include "Playerbots.h"
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void AcceptAllQuestsAction::ProcessQuest(Quest const* quest, WorldObject* questGiver)
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{
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AcceptQuest(quest, questGiver->GetGUID());
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bot->PlayDistanceSound(620);
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}
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bool AcceptQuestAction::Execute(Event event)
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{
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Player* master = GetMaster();
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if (!master)
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return false;
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Player* bot = botAI->GetBot();
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ObjectGuid guid;
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uint32 quest = 0;
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std::string const text = event.getParam();
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PlayerbotChatHandler ch(master);
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quest = ch.extractQuestId(text);
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if (event.getPacket().empty())
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{
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GuidVector npcs = AI_VALUE(GuidVector, "nearest npcs");
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for (GuidVector::iterator i = npcs.begin(); i != npcs.end(); i++)
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{
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Unit* unit = botAI->GetUnit(*i);
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if (unit && quest && unit->hasQuest(quest))
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{
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guid = unit->GetGUID();
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break;
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}
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if (unit && text == "*" && bot->GetDistance(unit) <= INTERACTION_DISTANCE)
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QuestAction::ProcessQuests(unit);
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}
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GuidVector gos = AI_VALUE(GuidVector, "nearest game objects");
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for (GuidVector::iterator i = gos.begin(); i != gos.end(); i++)
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{
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GameObject* go = botAI->GetGameObject(*i);
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if (go && quest && go->hasQuest(quest))
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{
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guid = go->GetGUID();
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break;
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}
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if (go && text == "*" && bot->GetDistance(go) <= INTERACTION_DISTANCE)
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QuestAction::ProcessQuests(go);
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}
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}
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else
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{
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WorldPacket& p = event.getPacket();
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p.rpos(0);
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p >> guid >> quest;
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}
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if (!quest || !guid)
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return false;
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Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest);
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if (!qInfo)
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return false;
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return AcceptQuest(qInfo, guid);
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}
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bool AcceptQuestShareAction::Execute(Event event)
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{
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Player* master = GetMaster();
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Player* bot = botAI->GetBot();
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WorldPacket& p = event.getPacket();
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p.rpos(0);
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uint32 quest;
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p >> quest;
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Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest);
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if (!qInfo || !bot->GetDivider())
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return false;
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quest = qInfo->GetQuestId();
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if (!bot->CanTakeQuest(qInfo, false))
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{
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// can't take quest
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bot->SetDivider(ObjectGuid::Empty);
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botAI->TellError("I can't take this quest");
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return false;
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}
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if (!bot->GetDivider().IsEmpty())
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{
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// send msg to quest giving player
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master->SendPushToPartyResponse(bot, QUEST_PARTY_MSG_ACCEPT_QUEST);
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bot->SetDivider(ObjectGuid::Empty);
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}
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if (bot->CanAddQuest( qInfo, false))
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{
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bot->AddQuest(qInfo, master);
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if (bot->CanCompleteQuest(quest))
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bot->CompleteQuest(quest);
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// Runsttren: did not add typeid switch from WorldSession::HandleQuestgiverAcceptQuestOpcode!
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// I think it's not needed, cause typeid should be TYPEID_PLAYER - and this one is not handled
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// there and there is no default case also.
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if (qInfo->GetSrcSpell() > 0)
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{
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bot->CastSpell( bot, qInfo->GetSrcSpell(), true);
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}
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botAI->TellMaster("Quest accepted");
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return true;
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}
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return false;
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}
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