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https://github.com/mod-playerbots/mod-playerbots
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Big update.
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61
src/strategy/actions/StayActions.cpp
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61
src/strategy/actions/StayActions.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "StayActions.h"
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#include "Event.h"
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#include "LastMovementValue.h"
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#include "Playerbots.h"
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bool StayActionBase::Stay()
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{
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AI_VALUE(LastMovement&, "last movement").Set(nullptr);
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//if (!urand(0, 10))
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//botAI->PlaySound(TEXT_EMOTE_YAWN);
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if (bot->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE || bot->IsFlying())
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return false;
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uint32 sitDelay = sPlayerbotAIConfig->sitDelay / 1000;
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time_t stayTime = AI_VALUE(time_t, "stay time");
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time_t now = time(nullptr);
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if (!stayTime)
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{
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stayTime = now - urand(0, sitDelay / 2);
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context->GetValue<time_t>("stay time")->Set(stayTime);
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}
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if (!bot->isMoving())
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return false;
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bot->StopMoving();
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bot->ClearUnitState(UNIT_STATE_CHASE);
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bot->ClearUnitState(UNIT_STATE_FOLLOW);
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return true;
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}
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bool StayAction::Execute(Event event)
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{
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return Stay();
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}
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bool StayAction::isUseful()
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{
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return !AI_VALUE2(bool, "moving", "self target");
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}
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bool SitAction::Execute(Event event)
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{
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if (bot->isMoving())
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return false;
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bot->SetStandState(UNIT_STAND_STATE_SIT);
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return true;
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}
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bool SitAction::isUseful()
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{
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return !AI_VALUE2(bool, "moving", "self target");
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}
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