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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Big update.
This commit is contained in:
144
src/strategy/actions/TrainerAction.cpp
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144
src/strategy/actions/TrainerAction.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "TrainerAction.h"
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#include "BudgetValues.h"
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#include "Event.h"
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#include "Playerbots.h"
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void TrainerAction::Learn(uint32 cost, TrainerSpell const* tSpell, std::ostringstream& msg)
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{
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if (sPlayerbotAIConfig->autoTrainSpells != "free" && !botAI->HasCheat(BotCheatMask::gold))
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{
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if (AI_VALUE2(uint32, "free money for", (uint32)NeedMoneyFor::spells) < cost)
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{
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msg << " - too expensive";
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return;
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}
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bot->ModifyMoney(-int32(cost));
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}
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(tSpell->spell);
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if (!spellInfo)
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return;
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bool learned = false;
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for (uint8 j = 0; j < 3; ++j)
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{
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if (spellInfo->Effects[j].Effect == SPELL_EFFECT_LEARN_SPELL)
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{
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uint32 learnedSpell = spellInfo->Effects[j].TriggerSpell;
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bot->learnSpell(learnedSpell);
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learned = true;
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}
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}
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if (!learned)
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bot->learnSpell(tSpell->spell);
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msg << " - learned";
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}
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void TrainerAction::Iterate(Creature* creature, TrainerSpellAction action, SpellIds& spells)
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{
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TellHeader(creature);
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TrainerSpellData const* trainer_spells = creature->GetTrainerSpells();
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float fDiscountMod = bot->GetReputationPriceDiscount(creature);
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uint32 totalCost = 0;
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for (TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr)
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{
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TrainerSpell const* tSpell = &itr->second;
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if (!tSpell)
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continue;
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TrainerSpellState state = bot->GetTrainerSpellState(tSpell);
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if (state != TRAINER_SPELL_GREEN)
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continue;
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uint32 spellId = tSpell->spell;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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continue;
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if (!spells.empty() && spells.find(tSpell->spell) == spells.end())
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continue;
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uint32 cost = uint32(floor(tSpell->spellCost * fDiscountMod));
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totalCost += cost;
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std::ostringstream out;
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out << chat->FormatSpell(spellInfo) << chat->formatMoney(cost);
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if (action)
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(this->*action)(cost, tSpell, out);
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botAI->TellMaster(out);
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}
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TellFooter(totalCost);
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}
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bool TrainerAction::Execute(Event event)
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{
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std::string const text = event.getParam();
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Player* master = GetMaster();
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Creature* creature = botAI->GetCreature(bot->GetTarget());
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if (AI_VALUE(GuidPosition, "rpg target") != bot->GetTarget())
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if (master)
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creature = botAI->GetCreature(master->GetTarget());
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else
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return false;
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if (!creature || !creature->IsTrainer())
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return false;
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if (!creature->IsValidTrainerForPlayer(bot))
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{
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botAI->TellError("This trainer cannot teach me");
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return false;
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}
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// check present spell in trainer spell list
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TrainerSpellData const* cSpells = creature->GetTrainerSpells();
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if (!cSpells)
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{
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botAI->TellError("No spells can be learned from this trainer");
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return false;
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}
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uint32 spell = chat->parseSpell(text);
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SpellIds spells;
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if (spell)
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spells.insert(spell);
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if (text.find("learn") != std::string::npos || sRandomPlayerbotMgr->IsRandomBot(bot) || (sPlayerbotAIConfig->autoTrainSpells != "no" &&
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(creature->GetCreatureTemplate()->trainer_type != TRAINER_TYPE_TRADESKILLS || !botAI->HasActivePlayerMaster()))) //Todo rewrite to only exclude start primary profession skills and make config dependent.
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Iterate(creature, &TrainerAction::Learn, spells);
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else
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Iterate(creature, nullptr, spells);
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return true;
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}
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void TrainerAction::TellHeader(Creature* creature)
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{
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std::ostringstream out;
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out << "--- Can learn from " << creature->GetName() << " ---";
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botAI->TellMaster(out);
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}
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void TrainerAction::TellFooter(uint32 totalCost)
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{
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if (totalCost)
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{
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std::ostringstream out;
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out << "Total cost: " << chat->formatMoney(totalCost);
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botAI->TellMaster(out);
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}
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}
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