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https://github.com/mod-playerbots/mod-playerbots
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Big update.
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65
src/strategy/hunter/HunterTriggers.cpp
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65
src/strategy/hunter/HunterTriggers.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "HunterTriggers.h"
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#include "HunterActions.h"
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#include "Playerbots.h"
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#include "ServerFacade.h"
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bool HunterNoStingsActiveTrigger::IsActive()
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{
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Unit* target = AI_VALUE(Unit*, "current target");
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return target && AI_VALUE2(uint8, "health", "current target") > 40 && !botAI->HasAura("serpent sting", target) &&
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!botAI->HasAura("scorpid sting", target) && !botAI->HasAura("viper sting", target);
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}
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bool HuntersPetDeadTrigger::IsActive()
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{
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return AI_VALUE(bool, "pet dead") && !AI_VALUE2(bool, "mounted", "self target");
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}
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bool HuntersPetLowHealthTrigger::IsActive()
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{
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Unit* pet = AI_VALUE(Unit*, "pet target");
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return pet && AI_VALUE2(uint8, "health", "pet target") < 40 && !AI_VALUE2(bool, "dead", "pet target") && !AI_VALUE2(bool, "mounted", "self target");
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}
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bool HunterPetNotHappy::IsActive()
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{
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return !AI_VALUE(bool, "pet happy") && !AI_VALUE2(bool, "mounted", "self target");
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}
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bool HunterAspectOfTheViperTrigger::IsActive()
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{
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return SpellTrigger::IsActive() && !botAI->HasAura(spell, GetTarget());
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}
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bool HunterAspectOfThePackTrigger::IsActive()
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{
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return BuffTrigger::IsActive() && !botAI->HasAura("aspect of the cheetah", GetTarget());
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};
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bool HunterLowAmmoTrigger::IsActive()
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{
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return bot->GetGroup() && (AI_VALUE2(uint32, "item count", "ammo") < 100) && (AI_VALUE2(uint32, "item count", "ammo") > 0);
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}
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bool HunterHasAmmoTrigger::IsActive()
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{
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return !AmmoCountTrigger::IsActive();
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}
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bool SwitchToRangedTrigger::IsActive()
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{
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Unit* target = AI_VALUE(Unit*, "current target");
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return botAI->HasStrategy("close", BOT_STATE_COMBAT) && target && (target->GetVictim() != bot ||
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sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "current target"), 8.0f));
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}
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bool SwitchToMeleeTrigger::IsActive()
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{
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Unit* target = AI_VALUE(Unit*, "current target");
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return botAI->HasStrategy("ranged", BOT_STATE_COMBAT) && target && (target->GetVictim() == bot ||
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sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", "current target"), 8.0f));
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}
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