Big update.

This commit is contained in:
UltraNix
2022-03-12 22:27:09 +01:00
parent b3d00ccb26
commit b952636f0d
843 changed files with 1534330 additions and 99 deletions

View File

@@ -0,0 +1,56 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "DpsWarlockStrategy.h"
#include "Playerbots.h"
class DpsWarlockStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
DpsWarlockStrategyActionNodeFactory()
{
creators["shadow bolt"] = &shadow_bolt;
}
private:
static ActionNode* shadow_bolt(PlayerbotAI* botAI)
{
return new ActionNode ("shadow bolt",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("shoot"), nullptr),
/*C*/ nullptr);
}
};
DpsWarlockStrategy::DpsWarlockStrategy(PlayerbotAI* botAI) : GenericWarlockStrategy(botAI)
{
actionNodeFactories.Add(new DpsWarlockStrategyActionNodeFactory());
}
NextAction** DpsWarlockStrategy::getDefaultActions()
{
return NextAction::array(0, new NextAction("incinirate", 10.0f), new NextAction("shadow bolt", 10.0f), nullptr);
}
void DpsWarlockStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericWarlockStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("backlash", NextAction::array(0, new NextAction("shadow bolt", 20.0f), nullptr)));
}
void DpsAoeWarlockStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("rain of fire", 37.0f), nullptr)));
triggers.push_back(new TriggerNode("corruption on attacker", NextAction::array(0, new NextAction("corruption on attacker", 27.0f), nullptr)));
triggers.push_back(new TriggerNode("curse of agony on attacker", NextAction::array(0, new NextAction("curse of agony on attacker", 28.0f), nullptr)));
triggers.push_back(new TriggerNode("siphon life on attacker", NextAction::array(0, new NextAction("siphon life on attacker", 29.0f), nullptr)));
}
void DpsWarlockDebuffStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("corruption", NextAction::array(0, new NextAction("corruption", 22.0f), nullptr)));
triggers.push_back(new TriggerNode("curse of agony", NextAction::array(0, new NextAction("curse of agony", 21.0f), nullptr)));
triggers.push_back(new TriggerNode("siphon life", NextAction::array(0, new NextAction("siphon life", 23.0f), nullptr)));
}