mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Big update.
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56
src/strategy/warlock/DpsWarlockStrategy.cpp
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56
src/strategy/warlock/DpsWarlockStrategy.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "DpsWarlockStrategy.h"
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#include "Playerbots.h"
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class DpsWarlockStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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{
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public:
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DpsWarlockStrategyActionNodeFactory()
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{
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creators["shadow bolt"] = &shadow_bolt;
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}
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private:
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static ActionNode* shadow_bolt(PlayerbotAI* botAI)
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{
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return new ActionNode ("shadow bolt",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("shoot"), nullptr),
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/*C*/ nullptr);
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}
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};
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DpsWarlockStrategy::DpsWarlockStrategy(PlayerbotAI* botAI) : GenericWarlockStrategy(botAI)
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{
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actionNodeFactories.Add(new DpsWarlockStrategyActionNodeFactory());
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}
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NextAction** DpsWarlockStrategy::getDefaultActions()
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{
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return NextAction::array(0, new NextAction("incinirate", 10.0f), new NextAction("shadow bolt", 10.0f), nullptr);
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}
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void DpsWarlockStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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GenericWarlockStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("backlash", NextAction::array(0, new NextAction("shadow bolt", 20.0f), nullptr)));
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}
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void DpsAoeWarlockStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("rain of fire", 37.0f), nullptr)));
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triggers.push_back(new TriggerNode("corruption on attacker", NextAction::array(0, new NextAction("corruption on attacker", 27.0f), nullptr)));
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triggers.push_back(new TriggerNode("curse of agony on attacker", NextAction::array(0, new NextAction("curse of agony on attacker", 28.0f), nullptr)));
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triggers.push_back(new TriggerNode("siphon life on attacker", NextAction::array(0, new NextAction("siphon life on attacker", 29.0f), nullptr)));
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}
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void DpsWarlockDebuffStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("corruption", NextAction::array(0, new NextAction("corruption", 22.0f), nullptr)));
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triggers.push_back(new TriggerNode("curse of agony", NextAction::array(0, new NextAction("curse of agony", 21.0f), nullptr)));
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triggers.push_back(new TriggerNode("siphon life", NextAction::array(0, new NextAction("siphon life", 23.0f), nullptr)));
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}
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