Added medium aoe trigger for SS/BS combo

This commit is contained in:
avirar
2024-12-29 16:52:54 +11:00
committed by GitHub
parent a6ceaa5565
commit b9c96e80c3

View File

@@ -63,10 +63,10 @@ void ArmsWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
NextAction::array(0, new NextAction("overpower", ACTION_HIGH + 4), nullptr)));
triggers.push_back(new TriggerNode(
"victory rush", NextAction::array(0, new NextAction("victory rush", ACTION_INTERRUPT), nullptr)));
triggers.push_back(new TriggerNode("high rage available",
NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH),
new NextAction("slam", ACTION_HIGH + 1),
nullptr)));
triggers.push_back(new TriggerNode("high rage available",
NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH),
new NextAction("slam", ACTION_HIGH + 1),
nullptr)));
// triggers.push_back(new TriggerNode("medium rage available",
// NextAction::array(0, new NextAction("slam", ACTION_HIGH + 1),
// new NextAction("thunder clap", ACTION_HIGH),
@@ -82,4 +82,8 @@ void ArmsWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
"critical health", NextAction::array(0, new NextAction("intimidating shout", ACTION_EMERGENCY), nullptr)));
// triggers.push_back(new TriggerNode("medium aoe",
// NextAction::array(0, new NextAction("thunder clap", ACTION_HIGH + 2), nullptr)));
triggers.push_back(new TriggerNode("medium aoe",
NextAction::array(0, new NextAction("sweeping strikes", ACTION_HIGH + 7),
new NextAction("bladestorm", ACTION_HIGH + 6),
nullptr)));
}