From bb5ebb62d0e0e76ab3ccedbc14393545dbf5f3e4 Mon Sep 17 00:00:00 2001 From: Revision Date: Wed, 10 Jul 2024 01:54:52 +0200 Subject: [PATCH] Fix hardcoded database name --- src/PlayerbotAI.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/PlayerbotAI.cpp b/src/PlayerbotAI.cpp index 42ea3b7d..a6903f18 100644 --- a/src/PlayerbotAI.cpp +++ b/src/PlayerbotAI.cpp @@ -1810,7 +1810,7 @@ Player* PlayerbotAI::GetPlayer(ObjectGuid guid) uint32 GetCreatureIdForCreatureTemplateId(uint32 creatureTemplateId) { - QueryResult results = WorldDatabase.Query("SELECT guid FROM `acore_world`.`creature` WHERE id1 = {} LIMIT 1;", creatureTemplateId); + QueryResult results = WorldDatabase.Query("SELECT guid FROM `creature` WHERE id1 = {} LIMIT 1;", creatureTemplateId); if (results) { Field* fields = results->Fetch(); return fields[0].Get();