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https://github.com/mod-playerbots/mod-playerbots
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Prevent crash in RandomTeleport
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@@ -996,6 +996,13 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
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return i == sPlayerbotAIConfig->randomBotMaps.end();
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return i == sPlayerbotAIConfig->randomBotMaps.end();
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}), tlocs.end());
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}), tlocs.end());
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// Check locs again in case all possible locations were removed
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if (locs.empty())
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{
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LOG_DEBUG("playerbots", "Cannot teleport bot {} - all locations removed by filter", bot->GetName().c_str());
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return;
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}
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//Random shuffle based on distance. Closer distances are more likely (but not exclusivly) to be at the begin of the list.
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//Random shuffle based on distance. Closer distances are more likely (but not exclusivly) to be at the begin of the list.
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tlocs = sTravelMgr->getNextPoint(WorldPosition(bot), tlocs, 0);
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tlocs = sTravelMgr->getNextPoint(WorldPosition(bot), tlocs, 0);
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