Compile bug fixes.

This commit is contained in:
whipowill
2022-05-18 15:18:48 -05:00
parent ad42a32643
commit bd2714535a
5 changed files with 10 additions and 10 deletions

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@@ -35,7 +35,7 @@ class PlayerbotHolder : public PlayerbotAIBase
PlayerBotMap::const_iterator GetPlayerBotsBegin() const { return playerBots.begin(); } PlayerBotMap::const_iterator GetPlayerBotsBegin() const { return playerBots.begin(); }
PlayerBotMap::const_iterator GetPlayerBotsEnd() const { return playerBots.end(); } PlayerBotMap::const_iterator GetPlayerBotsEnd() const { return playerBots.end(); }
void UpdateAIInternal() override { }; // unused params "uint32 elapsed, bool minimal = false" - whipowill void UpdateAIInternal([[maybe_unused]] uint32 elapsed, [[maybe_unused]] bool minimal = false) override { }; // unused params - whipowill
void UpdateSessions(); void UpdateSessions();
void HandleBotPackets(WorldSession* session); void HandleBotPackets(WorldSession* session);

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@@ -557,7 +557,7 @@ class TravelDestination
} }
virtual Quest const* GetQuestTemplate() { return nullptr; } virtual Quest const* GetQuestTemplate() { return nullptr; }
virtual bool isActive() { return false; } // unused param "Player* bot" - whipowill virtual bool isActive([[maybe_unused]] Player* bot) { return false; } // unused param - whipowill
bool isFull(bool ignoreFull = false); bool isFull(bool ignoreFull = false);
@@ -600,13 +600,13 @@ class NullTravelDestination : public TravelDestination
Quest const* GetQuestTemplate() override { return nullptr; } Quest const* GetQuestTemplate() override { return nullptr; }
bool isActive() override { return false; } // unused param "Player* bot" - whipowill bool isActive([[maybe_unused]] Player* bot) override { return false; } // unused param - whipowill
std::string const getName() override { return "NullTravelDestination"; } std::string const getName() override { return "NullTravelDestination"; }
std::string const getTitle() override { return "no destination"; } std::string const getTitle() override { return "no destination"; }
bool isIn() override { return true; } // unused params "WorldPosition* pos, float radius = 0.f" - whipowill bool isIn([[maybe_unused]] WorldPosition* pos, [[maybe_unused]] float radius = 0.f) override { return true; } // unused params - whipowill
bool isOut() override { return false; } // unused params "WorldPosition* pos, float radius = 0.f" - whipowill bool isOut([[maybe_unused]] WorldPosition* pos, [[maybe_unused]] float radius = 0.f) override { return false; } // unused params - whipowill
}; };
//A travel target specifically related to a quest. //A travel target specifically related to a quest.

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@@ -46,7 +46,7 @@ class Action : public AiNamedObject
Action(PlayerbotAI* botAI, std::string const name = "action") : AiNamedObject(botAI, name), verbose(false) { } // verbose after ainamedobject - whipowill Action(PlayerbotAI* botAI, std::string const name = "action") : AiNamedObject(botAI, name), verbose(false) { } // verbose after ainamedobject - whipowill
virtual ~Action(void) { } virtual ~Action(void) { }
virtual bool Execute() { return true; } // unused param "Event event" - whipowill virtual bool Execute([[maybe_unused]] Event event) { return true; } // unused param - whipowill
virtual bool isPossible() { return true; } virtual bool isPossible() { return true; }
virtual bool isUseful() { return true; } virtual bool isUseful() { return true; }
virtual NextAction** getPrerequisites() { return nullptr; } virtual NextAction** getPrerequisites() { return nullptr; }

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@@ -44,8 +44,8 @@ class Strategy : public PlayerbotAIAware
virtual ~Strategy() { } virtual ~Strategy() { }
virtual NextAction** getDefaultActions() { return nullptr; } virtual NextAction** getDefaultActions() { return nullptr; }
virtual void InitTriggers() { } // unused params "std::vector<TriggerNode*> &triggers" - whipowill virtual void InitTriggers([[maybe_unused]] std::vector<TriggerNode*> &triggers) { } // unused params - whipowill
virtual void InitMultipliers() { } // unused params "std::vector<Multiplier*> &multipliers" - whipowill virtual void InitMultipliers([[maybe_unused]] std::vector<Multiplier*> &multipliers) { } // unused params - whipowill
virtual std::string const getName() = 0; virtual std::string const getName() = 0;
virtual uint32 GetType() const { return STRATEGY_TYPE_GENERIC; } virtual uint32 GetType() const { return STRATEGY_TYPE_GENERIC; }
virtual ActionNode* GetAction(std::string const name); virtual ActionNode* GetAction(std::string const name);

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@@ -19,8 +19,8 @@ class Trigger : public AiNamedObject
virtual ~Trigger() { } virtual ~Trigger() { }
virtual Event Check(); virtual Event Check();
virtual void ExternalEvent() { } // unused params "std::string const param, Player* owner = nullptr" - whipowill virtual void ExternalEvent([[maybe_unused]] std::string const param, [[maybe_unused]] Player* owner = nullptr) { } // unused params - whipowill
virtual void ExternalEvent() { } // unused params "WorldPacket& packet, Player* owner = nullptr" - whipowill virtual void ExternalEvent([[maybe_unused]] WorldPacket& packet, [[maybe_unused]] Player* owner = nullptr) { } // unused params - whipowill
virtual bool IsActive() { return false; } virtual bool IsActive() { return false; }
virtual NextAction** getHandlers() { return nullptr; } virtual NextAction** getHandlers() { return nullptr; }
void Update() { } void Update() { }