PvP: ignore Spirit of Redemption and pets

This commit is contained in:
郑佩茹
2022-09-26 11:08:20 -06:00
parent 0a62ee0041
commit bd909ca92a
4 changed files with 10 additions and 6 deletions

View File

@@ -46,7 +46,7 @@ bool TellAttackersAction::Execute(Event event)
{ {
ThreatMgr* threatMgr = ref->GetSource(); ThreatMgr* threatMgr = ref->GetSource();
Unit* unit = threatMgr->GetOwner(); Unit* unit = threatMgr->GetOwner();
float threat = ref->getThreat(); float threat = ref->GetThreat();
std::ostringstream out; std::ostringstream out;
out << unit->GetName() << " (" << threat << ")"; out << unit->GetName() << " (" << threat << ")";

View File

@@ -72,7 +72,7 @@ void AttackersValue::AddAttackersOf(Player* player, std::set<Unit*>& targets)
{ {
if (!player->GetGroup()) if (!player->GetGroup())
{ {
if (!unit->GetThreatMgr().getThreat(player) && (!unit->GetThreatMgr().getCurrentVictim() || unit->GetThreatMgr().getCurrentVictim()->getTarget() != player)) if (!unit->GetThreatMgr().GetThreat(player) && (!unit->GetThreatMgr().getCurrentVictim() || unit->GetThreatMgr().getCurrentVictim()->getTarget() != player))
continue; continue;
} }
@@ -107,7 +107,7 @@ bool AttackersValue::IsPossibleTarget(Unit* attacker, Player* bot, float range)
bool leaderHasThreat = false; bool leaderHasThreat = false;
if (attacker && bot->GetGroup() && botAI->GetMaster()) if (attacker && bot->GetGroup() && botAI->GetMaster())
leaderHasThreat = attacker->GetThreatMgr().getThreat(botAI->GetMaster()); leaderHasThreat = attacker->GetThreatMgr().GetThreat(botAI->GetMaster());
bool isMemberBotGroup = false; bool isMemberBotGroup = false;
if (bot->GetGroup() && botAI->GetMaster()) if (bot->GetGroup() && botAI->GetMaster())
@@ -119,10 +119,14 @@ bool AttackersValue::IsPossibleTarget(Unit* attacker, Player* bot, float range)
bool inCannon = botAI->IsInVehicle(false, true); bool inCannon = botAI->IsInVehicle(false, true);
bool enemy = botAI->GetAiObjectContext()->GetValue<Unit*>("enemy player target")->Get();
return attacker && attacker->IsInWorld() && attacker->GetMapId() == bot->GetMapId() && !attacker->isDead() && !attacker->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NON_ATTACKABLE_2) && return attacker && attacker->IsInWorld() && attacker->GetMapId() == bot->GetMapId() && !attacker->isDead() && !attacker->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NON_ATTACKABLE_2) &&
(inCannon || !attacker->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE)) && attacker->CanSeeOrDetect(bot) && (inCannon || !attacker->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE)) && attacker->CanSeeOrDetect(bot) &&
!(attacker->HasUnitState(UNIT_STATE_STUNNED) && botAI->HasAura("shackle undead", attacker)) && !((attacker->IsPolymorphed() || botAI->HasAura("sap", attacker) || /*attacker->IsCharmed() ||*/ attacker->isFeared()) && !rti) && !(attacker->HasUnitState(UNIT_STATE_STUNNED) && botAI->HasAura("shackle undead", attacker)) && !((attacker->IsPolymorphed() || botAI->HasAura("sap", attacker) || /*attacker->IsCharmed() ||*/ attacker->isFeared()) && !rti) &&
/*!sServerFacade->IsInRoots(attacker) &&*/!attacker->IsFriendlyTo(bot) && bot->IsWithinDistInMap(attacker, range) && /*!sServerFacade->IsInRoots(attacker) &&*/!attacker->IsFriendlyTo(bot) && bot->IsWithinDistInMap(attacker, range) &&
!attacker->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION) &&
!(attacker->GetGUID().IsPet() && enemy) &&
!(attacker->GetCreatureType() == CREATURE_TYPE_CRITTER && !attacker->IsInCombat()) && !(sPlayerbotAIConfig->IsInPvpProhibitedZone(attacker->GetAreaId()) && !(attacker->GetCreatureType() == CREATURE_TYPE_CRITTER && !attacker->IsInCombat()) && !(sPlayerbotAIConfig->IsInPvpProhibitedZone(attacker->GetAreaId()) &&
(attacker->GetGUID().IsPlayer() || attacker->GetGUID().IsPet())) && (!c || (!c->IsInEvadeMode() && ((!isMemberBotGroup && botAI->HasStrategy("attack tagged", BOT_STATE_NON_COMBAT)) || (attacker->GetGUID().IsPlayer() || attacker->GetGUID().IsPet())) && (!c || (!c->IsInEvadeMode() && ((!isMemberBotGroup && botAI->HasStrategy("attack tagged", BOT_STATE_NON_COMBAT)) ||
leaderHasThreat || (!c->hasLootRecipient() && (!c->GetVictim() || c->GetVictim() && ((!c->GetVictim()->IsPlayer() || bot->IsInSameGroupWith(c->GetVictim()->ToPlayer())) || leaderHasThreat || (!c->hasLootRecipient() && (!c->GetVictim() || c->GetVictim() && ((!c->GetVictim()->IsPlayer() || bot->IsInSameGroupWith(c->GetVictim()->ToPlayer())) ||

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@@ -17,7 +17,7 @@ class FindTargetForTankStrategy : public FindNonCcTargetStrategy
if (IsCcTarget(creature)) if (IsCcTarget(creature))
return; return;
float threat = threatMgr->getThreat(bot); float threat = threatMgr->GetThreat(bot);
if (!result || (minThreat - threat) > 0.1f) if (!result || (minThreat - threat) > 0.1f)
{ {
minThreat = threat; minThreat = threat;

View File

@@ -42,7 +42,7 @@ uint8 ThreatValue::Calculate(Unit* target)
if (!group) if (!group)
return 0; return 0;
float botThreat = target->GetThreatMgr().getThreat(bot); float botThreat = target->GetThreatMgr().GetThreat(bot);
float maxThreat = -1.0f; float maxThreat = -1.0f;
bool hasTank = false; bool hasTank = false;
@@ -55,7 +55,7 @@ uint8 ThreatValue::Calculate(Unit* target)
if (botAI->IsTank(player)) if (botAI->IsTank(player))
{ {
hasTank = true; hasTank = true;
float threat = target->GetThreatMgr().getThreat(player); float threat = target->GetThreatMgr().GetThreat(player);
if (maxThreat < threat) if (maxThreat < threat)
maxThreat = threat; maxThreat = threat;
} }