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Movement tweaks
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@@ -84,10 +84,10 @@ class MoveOutOfEnemyContactAction : public MovementAction
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bool isUseful() override;
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};
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class SetFacingTargetAction : public MovementAction
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class SetFacingTargetAction : public Action
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{
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public:
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SetFacingTargetAction(PlayerbotAI* botAI) : MovementAction(botAI, "set facing") { }
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SetFacingTargetAction(PlayerbotAI* botAI) : Action(botAI, "set facing") { }
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bool Execute(Event event) override;
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bool isUseful() override;
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