diff --git a/src/strategy/warrior/GenericWarriorStrategy.cpp b/src/strategy/warrior/GenericWarriorStrategy.cpp index a1132641..a3046b04 100644 --- a/src/strategy/warrior/GenericWarriorStrategy.cpp +++ b/src/strategy/warrior/GenericWarriorStrategy.cpp @@ -48,10 +48,10 @@ void WarrirorAoeStrategy::InitTriggers(std::vector& triggers) // clap on snare target", ACTION_HIGH + 3), nullptr))); triggers.push_back(new TriggerNode("thunder clap", // NextAction::array(0, new NextAction("thunder clap", ACTION_HIGH + 10), nullptr))); triggers.push_back(new TriggerNode( - "light aoe", NextAction::array(0, new NextAction("thunder clap", ACTION_HIGH + 5), - new NextAction("shockwave", ACTION_HIGH + 4), - new NextAction("sweeping strikes", ACTION_HIGH + 7), + "light aoe", NextAction::array(0, new NextAction("sweeping strikes", ACTION_HIGH + 7), new NextAction("bladestorm", ACTION_HIGH + 6), + new NextAction("thunder clap", ACTION_HIGH + 5), + new NextAction("shockwave", ACTION_HIGH + 4), // new NextAction("whirlwind", ACTION_HIGH + 2), new NextAction("demoralizing shout without life time check", ACTION_HIGH + 1), new NextAction("cleave", ACTION_HIGH), nullptr)));