[Class spell] Reduce reach spell relevance

This commit is contained in:
Yunfan Li
2024-07-11 11:29:34 +08:00
parent 53c4198afd
commit c362630ce6
2 changed files with 32 additions and 32 deletions

View File

@@ -8,7 +8,7 @@
void CombatStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
{
triggers.push_back(new TriggerNode("enemy out of spell", NextAction::array(0, new NextAction("reach spell", ACTION_MOVE + 11), nullptr)));
triggers.push_back(new TriggerNode("enemy out of spell", NextAction::array(0, new NextAction("reach spell", ACTION_HIGH), nullptr)));
triggers.push_back(new TriggerNode("invalid target", NextAction::array(0, new NextAction("drop target", 100), nullptr)));
triggers.push_back(new TriggerNode("mounted", NextAction::array(0, new NextAction("check mount state", 54), nullptr)));
// triggers.push_back(new TriggerNode("out of react range", NextAction::array(0, new NextAction("flee to master", 55), nullptr)));
@@ -24,44 +24,44 @@ AvoidAoeStrategy::AvoidAoeStrategy(PlayerbotAI* botAI) : Strategy(botAI)
}
class AvoidAoeStrategyMultiplier : public Multiplier
{
public:
AvoidAoeStrategyMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "run away on area debuff") {}
// class AvoidAoeStrategyMultiplier : public Multiplier
// {
// public:
// AvoidAoeStrategyMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "run away on area debuff") {}
public:
virtual float GetValue(Action* action);
// public:
// virtual float GetValue(Action* action);
private:
};
// private:
// };
float AvoidAoeStrategyMultiplier::GetValue(Action* action)
{
if (!action)
return 1.0f;
// float AvoidAoeStrategyMultiplier::GetValue(Action* action)
// {
// if (!action)
// return 1.0f;
std::string name = action->getName();
if (name == "follow" || name == "co" || name == "nc" || name == "drop target")
return 1.0f;
// std::string name = action->getName();
// if (name == "follow" || name == "co" || name == "nc" || name == "drop target")
// return 1.0f;
uint32 spellId = AI_VALUE2(uint32, "spell id", name);
const SpellInfo* const pSpellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!pSpellInfo) return 1.0f;
// uint32 spellId = AI_VALUE2(uint32, "spell id", name);
// const SpellInfo* const pSpellInfo = sSpellMgr->GetSpellInfo(spellId);
// if (!pSpellInfo) return 1.0f;
if (spellId && pSpellInfo->Targets & TARGET_FLAG_DEST_LOCATION)
return 1.0f;
else if (spellId && pSpellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION)
return 1.0f;
// if (spellId && pSpellInfo->Targets & TARGET_FLAG_DEST_LOCATION)
// return 1.0f;
// else if (spellId && pSpellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION)
// return 1.0f;
uint32 castTime = pSpellInfo->CalcCastTime(bot);
// uint32 castTime = pSpellInfo->CalcCastTime(bot);
if (AI_VALUE2(bool, "has area debuff", "self target") && spellId && castTime > 0)
{
return 0.0f;
}
// if (AI_VALUE2(bool, "has area debuff", "self target") && spellId && castTime > 0)
// {
// return 0.0f;
// }
return 1.0f;
}
// return 1.0f;
// }
NextAction** AvoidAoeStrategy::getDefaultActions()
{
@@ -86,6 +86,6 @@ void AvoidAoeStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
NextAction** CombatFormationStrategy::getDefaultActions()
{
return NextAction::array(0,
new NextAction("combat formation move", ACTION_EMERGENCY),
new NextAction("combat formation move", ACTION_NORMAL),
nullptr);
}

View File

@@ -14,7 +14,7 @@ class Unit;
class PartyMemberToDispel : public PartyMemberValue, public Qualified
{
public:
PartyMemberToDispel(PlayerbotAI* botAI, std::string const name = "party member to dispel") : PartyMemberValue(botAI, name, 2 * 1000), Qualified() { }
PartyMemberToDispel(PlayerbotAI* botAI, std::string const name = "party member to dispel") : PartyMemberValue(botAI, name, 1000), Qualified() { }
protected:
Unit* Calculate() override;