Fix shaman cure strategy

This commit is contained in:
Atidot3
2024-07-27 10:33:49 +02:00
parent 01f317b9c8
commit c48d69a802
2 changed files with 12 additions and 34 deletions

View File

@@ -5,9 +5,7 @@
#ifndef _PLAYERBOT_SHAMANACTIONS_H
#define _PLAYERBOT_SHAMANACTIONS_H
#include "Define.h"
#include "GenericSpellActions.h"
#include "Playerbots.h"
#include "SharedDefines.h"
class PlayerbotAI;
@@ -362,31 +360,11 @@ class CastWindShearOnEnemyHealerAction : public CastSpellOnEnemyHealerAction
CastWindShearOnEnemyHealerAction(PlayerbotAI* botAI) : CastSpellOnEnemyHealerAction(botAI, "wind shear") { }
};
// class CastCurePoisonAction : public CastCureSpellAction
// {
// public:
// CastCurePoisonAction(PlayerbotAI* botAI) : CastCureSpellAction(botAI, "cure poison") { }
// };
CURE_ACTION(CastCurePoisonActionSham, "cure disease");
CURE_PARTY_ACTION(CastCurePoisonOnPartyActionSham, "cure poison", DISPEL_POISON);
// class CastCurePoisonOnPartyAction : public CurePartyMemberAction
// {
// public:
// CastCurePoisonOnPartyAction(PlayerbotAI* botAI) : CurePartyMemberAction(botAI, "cure poison", DISPEL_POISON) { }
// };
// class CastCureDiseaseAction : public CastCureSpellAction
// {
// public:
// CastCureDiseaseAction(PlayerbotAI* botAI) : CastCureSpellAction(botAI, "cure disease") { }
// };
// class CastCureDiseaseOnPartyAction : public CurePartyMemberAction
// {
// public:
// CastCureDiseaseOnPartyAction(PlayerbotAI* botAI) : CurePartyMemberAction(botAI, "cure disease", DISPEL_DISEASE) { }
// std::string const getName() override { return "cure disease on party"; }
// };
CURE_ACTION(CastCureDiseaseActionSham, "cure disease");
CURE_PARTY_ACTION(CastCureDiseaseOnPartyActionSham, "cure disease", DISPEL_DISEASE);
class CastLavaBurstAction : public CastSpellAction
{

View File

@@ -213,10 +213,10 @@ class ShamanAiObjectContextInternal : public NamedObjectContext<Action>
creators["heroism"] = &ShamanAiObjectContextInternal::heroism;
creators["bloodlust"] = &ShamanAiObjectContextInternal::bloodlust;
creators["elemental mastery"] = &ShamanAiObjectContextInternal::elemental_mastery;
// creators["cure disease"] = &ShamanAiObjectContextInternal::cure_disease;
// creators["cure disease on party"] = &ShamanAiObjectContextInternal::cure_disease_on_party;
// creators["cure poison"] = &ShamanAiObjectContextInternal::cure_poison;
// creators["cure poison on party"] = &ShamanAiObjectContextInternal::cure_poison_on_party;
creators["cure disease"] = &ShamanAiObjectContextInternal::cure_disease;
creators["cure disease on party"] = &ShamanAiObjectContextInternal::cure_disease_on_party;
creators["cure poison"] = &ShamanAiObjectContextInternal::cure_poison;
creators["cure poison on party"] = &ShamanAiObjectContextInternal::cure_poison_on_party;
creators["lava burst"] = &ShamanAiObjectContextInternal::lava_burst;
creators["earth shield on main tank"] = &ShamanAiObjectContextInternal::earth_shield_on_main_tank;
creators["fire elemental totem"] = &ShamanAiObjectContextInternal::fire_elemental_totem;
@@ -277,10 +277,10 @@ class ShamanAiObjectContextInternal : public NamedObjectContext<Action>
static Action* lava_lash(PlayerbotAI* botAI) { return new CastLavaLashAction(botAI); }
static Action* ancestral_spirit(PlayerbotAI* botAI) { return new CastAncestralSpiritAction(botAI); }
static Action* wind_shear_on_enemy_healer(PlayerbotAI* botAI) { return new CastWindShearOnEnemyHealerAction(botAI); }
// static Action* cure_poison(PlayerbotAI* botAI) { return new CastCurePoisonAction(botAI); }
// static Action* cure_poison_on_party(PlayerbotAI* botAI) { return new CastCurePoisonOnPartyAction(botAI); }
// static Action* cure_disease(PlayerbotAI* botAI) { return new CastCureDiseaseAction(botAI); }
// static Action* cure_disease_on_party(PlayerbotAI* botAI) { return new CastCureDiseaseOnPartyAction(botAI); }
static Action* cure_poison(PlayerbotAI* botAI) { return new CastCurePoisonActionSham(botAI); }
static Action* cure_poison_on_party(PlayerbotAI* botAI) { return new CastCurePoisonOnPartyActionSham(botAI); }
static Action* cure_disease(PlayerbotAI* botAI) { return new CastCureDiseaseActionSham(botAI); }
static Action* cure_disease_on_party(PlayerbotAI* botAI) { return new CastCureDiseaseOnPartyActionSham(botAI); }
static Action* lava_burst(PlayerbotAI* ai) { return new CastLavaBurstAction(ai); }
static Action* earth_shield_on_main_tank(PlayerbotAI* ai) { return new CastEarthShieldOnMainTankAction(ai); }
static Action* totem_of_wrath(PlayerbotAI* ai) { return new CastTotemOfWrathAction(ai); }