Merge pull request #427 from liyunfan1223/mount_0731

Mount Improvement
This commit is contained in:
Yunfan Li
2024-08-03 11:13:24 +08:00
committed by GitHub
4 changed files with 71 additions and 35 deletions

View File

@@ -497,6 +497,7 @@ void PlayerbotAI::Reset(bool full)
} }
currentEngine = engines[BOT_STATE_NON_COMBAT]; currentEngine = engines[BOT_STATE_NON_COMBAT];
currentState = BOT_STATE_NON_COMBAT;
nextAICheckDelay = 0; nextAICheckDelay = 0;
whispers.clear(); whispers.clear();
@@ -1165,19 +1166,26 @@ void PlayerbotAI::DoNextAction(bool min)
bot->m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_WALKING); bot->m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_WALKING);
else if ((nextAICheckDelay < 1000) && bot->IsSitState()) else if ((nextAICheckDelay < 1000) && bot->IsSitState())
bot->SetStandState(UNIT_STAND_STATE_STAND); bot->SetStandState(UNIT_STAND_STATE_STAND);
if (bot->IsFlying() && !!bot->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !bot->HasAuraType(SPELL_AURA_FLY)) bool hasMountAura = bot->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED) || bot->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED);
if (hasMountAura && !bot->IsMounted())
{ {
if (bot->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLYING)) bot->RemoveAurasByType(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
bot->m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_FLYING); bot->RemoveAurasByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED);
if (bot->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY))
bot->m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_CAN_FLY);
if (bot->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY))
bot->m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY);
} }
// if (bot->IsFlying() && !bot->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !bot->HasAuraType(SPELL_AURA_FLY))
// {
// if (bot->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLYING))
// bot->m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_FLYING);
// if (bot->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY))
// bot->m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_CAN_FLY);
// if (bot->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY))
// bot->m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY);
// }
/* /*
// land after kncokback/jump // land after kncokback/jump
if (bot->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING)) if (bot->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING))

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@@ -95,11 +95,11 @@ bool AttackAction::Attack(Unit* target, bool with_pet /*true*/)
return false; return false;
} }
if (bot->IsMounted() && bot->IsWithinLOSInMap(target)) // if (bot->IsMounted() && bot->IsWithinLOSInMap(target))
{ // {
WorldPacket emptyPacket; // WorldPacket emptyPacket;
bot->GetSession()->HandleCancelMountAuraOpcode(emptyPacket); // bot->GetSession()->HandleCancelMountAuraOpcode(emptyPacket);
} // }
ObjectGuid guid = target->GetGUID(); ObjectGuid guid = target->GetGUID();
bot->SetSelection(target->GetGUID()); bot->SetSelection(target->GetGUID());

View File

@@ -5,6 +5,7 @@
#include "CheckMountStateAction.h" #include "CheckMountStateAction.h"
#include "BattlegroundWS.h" #include "BattlegroundWS.h"
#include "Event.h" #include "Event.h"
#include "PlayerbotAI.h"
#include "Playerbots.h" #include "Playerbots.h"
#include "ServerFacade.h" #include "ServerFacade.h"
#include "SpellAuraEffects.h" #include "SpellAuraEffects.h"
@@ -20,18 +21,11 @@ bool CheckMountStateAction::Execute(Event event)
bool attackdistance = false; bool attackdistance = false;
bool chasedistance = false; bool chasedistance = false;
float attack_distance = 35.0f; float attack_distance = 35.0f;
if (PlayerbotAI::IsMelee(bot)) {
switch (bot->getClass()) attack_distance = 10.0f;
{ } else {
case CLASS_WARRIOR: attack_distance = 40.0f;
case CLASS_PALADIN:
attack_distance = 10.0f;
break;
case CLASS_ROGUE:
attack_distance = 40.0f;
break;
} }
if (enemy) if (enemy)
attack_distance /= 2; attack_distance /= 2;
@@ -41,6 +35,12 @@ bool CheckMountStateAction::Execute(Event event)
chasedistance = enemy && sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "enemy player target"), 45.0f) && AI_VALUE2(bool, "moving", "enemy player target"); chasedistance = enemy && sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "enemy player target"), 45.0f) && AI_VALUE2(bool, "moving", "enemy player target");
} }
if (bot->IsMounted() && attackdistance) {
WorldPacket emptyPacket;
bot->GetSession()->HandleCancelMountAuraOpcode(emptyPacket);
return true;
}
Player* master = GetMaster(); Player* master = GetMaster();
if (master != nullptr && !bot->InBattleground()) if (master != nullptr && !bot->InBattleground())
{ {
@@ -48,7 +48,7 @@ bool CheckMountStateAction::Execute(Event event)
return false; return false;
// bool farFromMaster = sServerFacade->GetDistance2d(bot, master) > sPlayerbotAIConfig->sightDistance; // bool farFromMaster = sServerFacade->GetDistance2d(bot, master) > sPlayerbotAIConfig->sightDistance;
if (master->IsMounted() && !bot->IsMounted() && noattackers) if (master->IsMounted() && !bot->IsMounted() && noattackers && !attackdistance && !bot->IsInCombat() && botAI->GetState() != BOT_STATE_COMBAT)
{ {
return Mount(); return Mount();
} }
@@ -72,6 +72,13 @@ bool CheckMountStateAction::Execute(Event event)
return false; return false;
} }
// For random bots
if (!bot->InBattleground() && !master) {
if (!bot->IsMounted() && noattackers && !attackdistance && !bot->IsInCombat()) {
return Mount();
}
}
if (bot->InBattleground() && !attackdistance && (noattackers || fartarget) && !bot->IsInCombat() && !bot->IsMounted()) if (bot->InBattleground() && !attackdistance && (noattackers || fartarget) && !bot->IsInCombat() && !bot->IsMounted())
{ {
if (bot->GetBattlegroundTypeId() == BATTLEGROUND_WS) if (bot->GetBattlegroundTypeId() == BATTLEGROUND_WS)
@@ -269,8 +276,8 @@ bool CheckMountStateAction::Mount()
if (index >= ids.size()) if (index >= ids.size())
continue; continue;
botAI->CastSpell(ids[index], bot);
return true; return botAI->CastSpell(ids[index], bot);;
} }
std::vector<Item*> items = AI_VALUE2(std::vector<Item*>, "inventory items", "mount"); std::vector<Item*> items = AI_VALUE2(std::vector<Item*>, "inventory items", "mount");

View File

@@ -857,9 +857,16 @@ void MovementAction::UpdateMovementState()
bot->SetSwim(false); bot->SetSwim(false);
} }
if (bot->IsFlying()) bool onGround = bot->GetPositionZ() < bot->GetMapWaterOrGroundLevel(bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ()) + 1.0f;
bot->UpdateSpeed(MOVE_FLIGHT, true);
if (!bot->HasUnitMovementFlag(MOVEMENTFLAG_FLYING) && bot->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !onGround)
{
bot->AddUnitMovementFlag(MOVEMENTFLAG_FLYING);
}
if (bot->HasUnitMovementFlag(MOVEMENTFLAG_FLYING) && (!bot->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) || onGround))
{
bot->RemoveUnitMovementFlag(MOVEMENTFLAG_FLYING);
}
Transport* newTransport = bot->GetMap()->GetTransportForPos(bot->GetPhaseMask(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), bot); Transport* newTransport = bot->GetMap()->GetTransportForPos(bot->GetPhaseMask(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), bot);
if (newTransport != bot->GetTransport()) if (newTransport != bot->GetTransport())
{ {
@@ -874,10 +881,13 @@ void MovementAction::UpdateMovementState()
bot->StopMovingOnCurrentPos(); bot->StopMovingOnCurrentPos();
} }
bot->SendMovementFlagUpdate();
// Temporary speed increase in group // Temporary speed increase in group
//if (botAI->HasRealPlayerMaster()) // if (botAI->HasRealPlayerMaster()) {
//bot->SetSpeedRate(MOVE_RUN, 1.1f); // bot->SetSpeedRate(MOVE_RUN, 1.1f);
// } else {
// bot->SetSpeedRate(MOVE_RUN, 1.0f);
// }
// check if target is not reachable (from Vmangos) // check if target is not reachable (from Vmangos)
// if (bot->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE && bot->CanNotReachTarget() && !bot->InBattleground()) // if (bot->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE && bot->CanNotReachTarget() && !bot->InBattleground())
// { // {
@@ -1146,7 +1156,18 @@ bool MovementAction::ChaseTo(WorldObject* obj, float distance, float angle)
float MovementAction::MoveDelay(float distance) float MovementAction::MoveDelay(float distance)
{ {
return distance / bot->GetSpeed(MOVE_RUN); float speed;
if (bot->isSwimming()) {
speed = bot->GetSpeed(MOVE_SWIM);
} else if (bot->IsFlying()) {
speed = bot->GetSpeed(MOVE_FLIGHT);
} else {
speed = bot->GetSpeed(MOVE_RUN);
}
float delay = distance / speed - sPlayerbotAIConfig->reactDistance;
if (delay < 0)
delay = 0;
return delay;
} }
void MovementAction::WaitForReach(float distance) void MovementAction::WaitForReach(float distance)