Remove sightDistance from attack angle calculation

This commit is contained in:
qudzy
2022-05-22 15:33:56 +02:00
parent 0d48cff1e2
commit c9166213f9

View File

@@ -120,7 +120,7 @@ bool AttackAction::Attack(Unit* target)
botAI->PlayEmote(sounds[urand(0, sounds.size() - 1)]);
}
if (IsMovingAllowed() && !bot->HasInArc(CAST_ANGLE_IN_FRONT, target, sPlayerbotAIConfig->sightDistance))
if (IsMovingAllowed() && !bot->HasInArc(CAST_ANGLE_IN_FRONT, target))
bot->SetFacingToObject(target);
bool attacked = bot->Attack(target, !botAI->IsRanged(bot));