[Revert] Threading leftover which belonged to other related PRs's (once green needs be merged) (#1583)

* Revert "Correct side effects of  merge f5ef5bd1c2 (#1512)"

This reverts commit 966bf1d6af.

* Revert "Fix ACCESS_VIOLATION in mod-playerbots: purge stale AIs, add thread-safety, and harden HasRealPlayerMaster (#1507)"

This reverts commit f5ef5bd1c2.
This commit is contained in:
bash
2025-08-20 20:13:45 +02:00
committed by GitHub
parent 957a60cd1d
commit c9b4cfa184
4 changed files with 14 additions and 117 deletions

View File

@@ -38,8 +38,6 @@
#include "WorldSessionMgr.h"
#include "DatabaseEnv.h" // Added for gender choice
#include <algorithm> // Added for gender choice
#include "Log.h" // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
#include <shared_mutex> // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
class BotInitGuard
{
@@ -1728,70 +1726,21 @@ void PlayerbotsMgr::RemovePlayerBotData(ObjectGuid const& guid, bool is_AI)
PlayerbotAI* PlayerbotsMgr::GetPlayerbotAI(Player* player)
{
// if (!(sPlayerbotAIConfig->enabled) || !player)
// {
if (!(sPlayerbotAIConfig->enabled) || !player)
{
return nullptr;
}
// if (player->GetSession()->isLogingOut() || player->IsDuringRemoveFromWorld()) {
// return nullptr;
// }
// // if (player->GetSession()->isLogingOut() || player->IsDuringRemoveFromWorld()) {
// // return nullptr;
// // }
// auto itr = _playerbotsAIMap.find(player->GetGUID());
// if (itr != _playerbotsAIMap.end())
// {
// if (itr->second->IsBotAI())
// return reinterpret_cast<PlayerbotAI*>(itr->second);
// }
//
// return nullptr;
// removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
if (!player || !sPlayerbotAIConfig->enabled)
return nullptr;
// First read the GUID into a local variable, but ONLY after the check!
ObjectGuid guid = player->GetGUID(); // <-- OK here, we know that player != nullptr
{
std::shared_lock rlock(_aiMutex);
auto it = _playerbotsAIMap.find(guid);
if (it != _playerbotsAIMap.end() && it->second->IsBotAI())
return static_cast<PlayerbotAI*>(it->second);
}
// Transient state: NEVER break the master ⇄ bots relationship here.
if (!ObjectAccessor::FindPlayer(guid))
auto itr = _playerbotsAIMap.find(player->GetGUID());
if (itr != _playerbotsAIMap.end())
{
RemovePlayerbotAI(guid, /*removeMgrEntry=*/false);
}
return nullptr;
}
// removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
PlayerbotAI* PlayerbotsMgr::GetPlayerbotAIByGuid(ObjectGuid guid)
{
if (!sPlayerbotAIConfig->enabled)
return nullptr;
std::shared_lock rlock(_aiMutex);
auto it = _playerbotsAIMap.find(guid);
if (it != _playerbotsAIMap.end() && it->second->IsBotAI())
return static_cast<PlayerbotAI*>(it->second);
return nullptr;
}
void PlayerbotsMgr::RemovePlayerbotAI(ObjectGuid const& guid, bool removeMgrEntry /*= true*/)
{
std::unique_lock wlock(_aiMutex);
if (auto it = _playerbotsAIMap.find(guid); it != _playerbotsAIMap.end())
{
delete it->second;
_playerbotsAIMap.erase(it);
LOG_DEBUG("playerbots", "Removed stale AI for GUID {}",
static_cast<uint64>(guid.GetRawValue()));
if (itr->second->IsBotAI())
return reinterpret_cast<PlayerbotAI*>(itr->second);
}
if (removeMgrEntry)
_playerbotsMgrMap.erase(guid); // we NO longer touch the relation in a "soft" purge
return nullptr;
}
PlayerbotMgr* PlayerbotsMgr::GetPlayerbotMgr(Player* player)