diff --git a/src/PlayerbotAIBase.cpp b/src/PlayerbotAIBase.cpp index 8cbd24a4..f7c01d68 100644 --- a/src/PlayerbotAIBase.cpp +++ b/src/PlayerbotAIBase.cpp @@ -9,6 +9,10 @@ PlayerbotAIBase::PlayerbotAIBase(bool isBotAI) : nextAICheckDelay(0), _isBotAI(i { } +void PlayerbotAIBase::UpdateAIInternal(uint32 elapsed, bool minimal) +{ +} + void PlayerbotAIBase::UpdateAI(uint32 elapsed, bool minimal) { if (nextAICheckDelay > elapsed) diff --git a/src/PlayerbotAIBase.h b/src/PlayerbotAIBase.h index 6fa40d6b..b83cd97e 100644 --- a/src/PlayerbotAIBase.h +++ b/src/PlayerbotAIBase.h @@ -17,7 +17,7 @@ class PlayerbotAIBase void IncreaseNextCheckDelay(uint32 delay); void YieldThread(bool delay = false); virtual void UpdateAI(uint32 elapsed, bool minimal = false); - virtual void UpdateAIInternal(uint32 elapsed, bool minimal = false) = 0; + virtual void UpdateAIInternal(uint32 elapsed, bool minimal = false); bool IsActive(); bool IsBotAI() const;