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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
pet attack status fix
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@@ -106,12 +106,12 @@ bool AttackAction::Attack(Unit* target, bool with_pet /*true*/)
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{
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{
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if (with_pet) {
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if (with_pet) {
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pet->SetTarget(target->GetGUID());
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pet->SetTarget(target->GetGUID());
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pet->GetCharmInfo()->SetCommandState(COMMAND_ATTACK);
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// pet->GetCharmInfo()->SetCommandState(COMMAND_ATTACK);
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pet->GetCharmInfo()->SetIsCommandAttack(true);
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pet->GetCharmInfo()->SetIsCommandAttack(true);
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pet->AI()->AttackStart(target);
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pet->AI()->AttackStart(target);
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pet->SetReactState(REACT_DEFENSIVE);
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pet->SetReactState(REACT_DEFENSIVE);
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} else {
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} else {
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pet->GetCharmInfo()->SetCommandState(COMMAND_FOLLOW);
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// pet->GetCharmInfo()->SetCommandState(COMMAND_FOLLOW);
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pet->GetCharmInfo()->SetIsCommandFollow(true);
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pet->GetCharmInfo()->SetIsCommandFollow(true);
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pet->GetCharmInfo()->IsReturning();
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pet->GetCharmInfo()->IsReturning();
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pet->GetMotionMaster()->MoveFollow(bot, PET_FOLLOW_DIST, pet->GetFollowAngle());
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pet->GetMotionMaster()->MoveFollow(bot, PET_FOLLOW_DIST, pet->GetFollowAngle());
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