mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
renamed function name
This commit is contained in:
@@ -378,7 +378,7 @@ void PlayerbotAI::UpdateAIGroupMembership()
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PlayerbotAI* leaderAI = GET_PLAYERBOT_AI(leader);
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PlayerbotAI* leaderAI = GET_PLAYERBOT_AI(leader);
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if (leaderAI && !leaderAI->IsRealPlayer())
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if (leaderAI && !leaderAI->IsRealPlayer())
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{
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{
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RemoveFromGroup();
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LeaveOrDisbandGroup();
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}
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}
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}
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}
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}
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}
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@@ -402,7 +402,7 @@ void PlayerbotAI::UpdateAIGroupMembership()
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}
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}
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if (!hasRealPlayer)
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if (!hasRealPlayer)
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{
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{
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RemoveFromGroup();
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LeaveOrDisbandGroup();
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}
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}
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}
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}
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}
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}
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@@ -785,7 +785,7 @@ void PlayerbotAI::Reset(bool full)
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}
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}
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}
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}
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void PlayerbotAI::RemoveFromGroup()
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void PlayerbotAI::LeaveOrDisbandGroup()
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{
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{
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if (!bot || !bot->GetGroup() || IsRealPlayer())
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if (!bot || !bot->GetGroup() || IsRealPlayer())
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return;
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return;
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@@ -415,7 +415,7 @@ public:
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void ResetStrategies(bool load = false);
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void ResetStrategies(bool load = false);
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void ReInitCurrentEngine();
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void ReInitCurrentEngine();
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void Reset(bool full = false);
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void Reset(bool full = false);
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void RemoveFromGroup();
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void LeaveOrDisbandGroup();
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static bool IsTank(Player* player, bool bySpec = false);
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static bool IsTank(Player* player, bool bySpec = false);
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static bool IsHeal(Player* player, bool bySpec = false);
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static bool IsHeal(Player* player, bool bySpec = false);
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static bool IsDps(Player* player, bool bySpec = false);
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static bool IsDps(Player* player, bool bySpec = false);
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@@ -514,7 +514,7 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
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if (!groupValid)
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if (!groupValid)
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{
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{
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botAI->RemoveFromGroup();
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botAI->LeaveOrDisbandGroup();
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}
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}
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}
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}
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@@ -1559,7 +1559,7 @@ bool RandomPlayerbotMgr::ProcessBot(Player* bot)
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Group* group = bot->GetGroup();
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Group* group = bot->GetGroup();
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if (group && !group->isLFGGroup() && IsRandomBot(group->GetLeader()))
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if (group && !group->isLFGGroup() && IsRandomBot(group->GetLeader()))
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{
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{
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botAI->RemoveFromGroup();
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botAI->LeaveOrDisbandGroup();
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LOG_INFO("playerbots", "Bot {} remove from group since leader is random bot.", bot->GetName().c_str());
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LOG_INFO("playerbots", "Bot {} remove from group since leader is random bot.", bot->GetName().c_str());
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}
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}
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@@ -2463,7 +2463,7 @@ void RandomPlayerbotMgr::RandomizeFirst(Player* bot)
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botAI->Reset(true);
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botAI->Reset(true);
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if (bot->GetGroup())
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if (bot->GetGroup())
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botAI->RemoveFromGroup();
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botAI->LeaveOrDisbandGroup();
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if (pmo)
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if (pmo)
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pmo->finish();
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pmo->finish();
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@@ -2504,7 +2504,7 @@ void RandomPlayerbotMgr::RandomizeMin(Player* bot)
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botAI->Reset(true);
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botAI->Reset(true);
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if (bot->GetGroup())
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if (bot->GetGroup())
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botAI->RemoveFromGroup();
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botAI->LeaveOrDisbandGroup();
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if (pmo)
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if (pmo)
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pmo->finish();
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pmo->finish();
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@@ -2586,7 +2586,7 @@ void RandomPlayerbotMgr::Refresh(Player* bot)
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bot->SetMoney(money + 500 * sqrt(urand(1, bot->GetLevel() * 5)));
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bot->SetMoney(money + 500 * sqrt(urand(1, bot->GetLevel() * 5)));
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if (bot->GetGroup())
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if (bot->GetGroup())
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botAI->RemoveFromGroup();
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botAI->LeaveOrDisbandGroup();
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if (pmo)
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if (pmo)
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pmo->finish();
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pmo->finish();
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@@ -86,7 +86,7 @@ bool LeaveGroupAction::Leave(Player* player)
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bool shouldStay = randomBot && bot->GetGroup() && player == bot;
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bool shouldStay = randomBot && bot->GetGroup() && player == bot;
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if (!shouldStay)
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if (!shouldStay)
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{
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{
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botAI->RemoveFromGroup();
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botAI->LeaveOrDisbandGroup();
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}
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}
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if (randomBot)
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if (randomBot)
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