mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Merge pull request #795 from avirar/razorscale_final
Ulduar-Razorscale strategy
This commit is contained in:
@@ -17,11 +17,25 @@ public:
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{
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creators["flame leviathan vehicle"] = &RaidUlduarActionContext::flame_leviathan_vehicle;
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creators["flame leviathan enter vehicle"] = &RaidUlduarActionContext::flame_leviathan_enter_vehicle;
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creators["razorscale avoid devouring flames"] = &RaidUlduarActionContext::razorscale_avoid_devouring_flames;
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creators["razorscale avoid sentinel"] = &RaidUlduarActionContext::razorscale_avoid_sentinel;
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creators["razorscale ignore flying alone"] = &RaidUlduarActionContext::razorscale_ignore_flying_alone;
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creators["razorscale avoid whirlwind"] = &RaidUlduarActionContext::razorscale_avoid_whirlwind;
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creators["razorscale grounded"] = &RaidUlduarActionContext::razorscale_grounded;
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creators["razorscale harpoon action"] = &RaidUlduarActionContext::razorscale_harpoon_action;
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creators["razorscale fuse armor action"] = &RaidUlduarActionContext::razorscale_fuse_armor_action;
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}
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private:
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static Action* flame_leviathan_vehicle(PlayerbotAI* ai) { return new FlameLeviathanVehicleAction(ai); }
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static Action* flame_leviathan_enter_vehicle(PlayerbotAI* ai) { return new FlameLeviathanEnterVehicleAction(ai); }
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static Action* razorscale_avoid_devouring_flames(PlayerbotAI* ai) { return new RazorscaleAvoidDevouringFlameAction(ai); }
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static Action* razorscale_avoid_sentinel(PlayerbotAI* ai) { return new RazorscaleAvoidSentinelAction(ai); }
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static Action* razorscale_ignore_flying_alone(PlayerbotAI* ai) { return new RazorscaleIgnoreBossAction(ai); }
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static Action* razorscale_avoid_whirlwind(PlayerbotAI* ai) { return new RazorscaleAvoidWhirlwindAction(ai); }
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static Action* razorscale_grounded(PlayerbotAI* ai) { return new RazorscaleGroundedAction(ai); }
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static Action* razorscale_harpoon_action(PlayerbotAI* ai) { return new RazorscaleHarpoonAction(ai); }
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static Action* razorscale_fuse_armor_action(PlayerbotAI* ai) { return new RazorscaleFuseArmorAction(ai); }
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};
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#endif
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@@ -3,17 +3,22 @@
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#include <cmath>
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#include "AiObjectContext.h"
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#include "DBCEnums.h"
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#include "GameObject.h"
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#include "Group.h"
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#include "LastMovementValue.h"
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#include "ObjectDefines.h"
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#include "ObjectGuid.h"
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#include "PlayerbotAI.h"
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#include "PlayerbotAIConfig.h"
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#include "Player.h"
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#include "Playerbots.h"
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#include "Position.h"
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#include "RaidUlduarBossHelper.h"
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#include "RaidUlduarScripts.h"
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#include "RaidUlduarStrategy.h"
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#include "RtiValue.h"
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#include "ScriptedCreature.h"
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#include "ServerFacade.h"
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#include "SharedDefines.h"
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@@ -393,3 +398,759 @@ bool FlameLeviathanEnterVehicleAction::AllMainVehiclesOnUse()
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int maxC = (diff == RAID_DIFFICULTY_10MAN_NORMAL || diff == RAID_DIFFICULTY_10MAN_HEROIC) ? 2 : 5;
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return demolisher >= maxC && siege >= maxC;
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}
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bool RazorscaleAvoidDevouringFlameAction::Execute(Event event)
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{
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RazorscaleBossHelper razorscaleHelper(botAI);
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if (!razorscaleHelper.UpdateBossAI())
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{
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return false;
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}
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bool isMainTank = botAI->IsMainTank(bot);
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const float flameRadius = 3.5f;
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// Main tank moves further so they can hold adds away from flames, but only during the air phases
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const float safeDistanceMultiplier = (isMainTank && !razorscaleHelper.IsGroundPhase()) ? 2.3f : 1.0f;
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const float safeDistance = flameRadius * safeDistanceMultiplier;
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// Get the boss
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Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
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if (!boss)
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{
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return false;
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}
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GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
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Unit* closestFlame = nullptr;
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float closestDistance = std::numeric_limits<float>::max();
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// Find the closest Devouring Flame
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for (auto& npc : npcs)
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{
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Unit* unit = botAI->GetUnit(npc);
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if (unit && unit->GetEntry() == RazorscaleBossHelper::UNIT_DEVOURING_FLAME)
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{
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float distance = bot->GetDistance2d(unit);
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if (distance < closestDistance)
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{
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closestDistance = distance;
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closestFlame = unit;
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}
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}
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}
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// Off tanks are following the main tank during grounded and should prioritise stacking
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if (razorscaleHelper.IsGroundPhase() && (botAI->IsTank(bot) && !botAI->IsMainTank(bot)))
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{
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return false;
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}
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// Handle movement from flames
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if (closestDistance < safeDistance)
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{
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return MoveAway(closestFlame, safeDistance);
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}
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return false;
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}
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bool RazorscaleAvoidDevouringFlameAction::isUseful()
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{
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bool isMainTank = botAI->IsMainTank(bot);
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const float flameRadius = 3.5f;
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const float safeDistanceMultiplier = isMainTank ? 2.3f : 1.0f;
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const float safeDistance = flameRadius * safeDistanceMultiplier;
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GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
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for (auto& npc : npcs)
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{
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Unit* unit = botAI->GetUnit(npc);
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if (unit && unit->GetEntry() == RazorscaleBossHelper::UNIT_DEVOURING_FLAME)
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{
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float distance = bot->GetDistance2d(unit);
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if (distance < safeDistance)
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{
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return true; // Bot is within the danger distance
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}
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}
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}
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return false; // No nearby flames or bot is at a safe distance
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}
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bool RazorscaleAvoidSentinelAction::Execute(Event event)
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{
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bool isTank = botAI->IsTank(bot);
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bool isMainTank = botAI->IsMainTank(bot);
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bool isRanged = botAI->IsRanged(bot);
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const float radius = 8.0f;
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GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
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Unit* lowestHealthSentinel = nullptr;
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uint32 lowestHealth = UINT32_MAX;
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bool movedAway = false;
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// Iterate through all nearby NPCs
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for (auto& npc : npcs)
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{
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Unit* unit = botAI->GetUnit(npc);
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if (unit && unit->GetEntry() == RazorscaleBossHelper::UNIT_DARK_RUNE_SENTINEL)
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{
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// Check if this sentinel has the lowest health
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if (unit->GetHealth() < lowestHealth)
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{
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lowestHealth = unit->GetHealth();
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lowestHealthSentinel = unit;
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}
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// Move away if ranged and too close
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if (isRanged && bot->GetDistance2d(unit) < radius)
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{
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movedAway = MoveAway(unit, radius) || movedAway;
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}
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}
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}
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// Check if the main tank is a human player
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Unit* mainTankUnit = AI_VALUE(Unit*, "main tank");
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Player* mainTank = mainTankUnit ? mainTankUnit->ToPlayer() : nullptr;
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if (mainTank && !GET_PLAYERBOT_AI(mainTank)) // Main tank is a real player
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{
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// Iterate through the first 3 bot tanks to assign the Skull marker
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for (int i = 0; i < 3; ++i)
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{
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if (botAI->IsAssistTankOfIndex(bot, i) && GET_PLAYERBOT_AI(bot)) // Bot is a valid tank
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{
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Group* group = bot->GetGroup();
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if (group && lowestHealthSentinel)
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{
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int8 skullIndex = 7; // Skull
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ObjectGuid currentSkullTarget = group->GetTargetIcon(skullIndex);
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// If there's no skull set yet, or the skull is on a different target, set the sentinel
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if (!currentSkullTarget || (lowestHealthSentinel->GetGUID() != currentSkullTarget))
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{
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group->SetTargetIcon(skullIndex, bot->GetGUID(), lowestHealthSentinel->GetGUID());
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}
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}
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break; // Stop after finding the first valid bot tank
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}
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}
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}
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else if (isMainTank && lowestHealthSentinel) // Bot is the main tank
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{
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Group* group = bot->GetGroup();
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if (group)
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{
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int8 skullIndex = 7; // Skull
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ObjectGuid currentSkullTarget = group->GetTargetIcon(skullIndex);
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// If there's no skull set yet, or the skull is on a different target, set the sentinel
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if (!currentSkullTarget || (lowestHealthSentinel->GetGUID() != currentSkullTarget))
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{
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group->SetTargetIcon(skullIndex, bot->GetGUID(), lowestHealthSentinel->GetGUID());
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}
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}
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}
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return movedAway; // Return true if moved
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}
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bool RazorscaleAvoidSentinelAction::isUseful()
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{
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bool isMainTank = botAI->IsMainTank(bot);
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Unit* mainTankUnit = AI_VALUE(Unit*, "main tank");
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Player* mainTank = mainTankUnit ? mainTankUnit->ToPlayer() : nullptr;
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// If this bot is the main tank, it should always try to mark
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if (isMainTank)
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{
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return true;
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}
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// If the main tank is a human, check if this bot is one of the first three valid bot tanks
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if (mainTank && !GET_PLAYERBOT_AI(mainTank)) // Main tank is a human player
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{
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for (int i = 0; i < 3; ++i)
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{
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if (botAI->IsAssistTankOfIndex(bot, i) && GET_PLAYERBOT_AI(bot)) // Bot is a valid tank
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{
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return true; // This bot should assist with marking
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}
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}
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}
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bool isRanged = botAI->IsRanged(bot);
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const float radius = 8.0f;
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GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
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for (auto& npc : npcs)
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{
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Unit* unit = botAI->GetUnit(npc);
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if (unit && unit->GetEntry() == RazorscaleBossHelper::UNIT_DARK_RUNE_SENTINEL)
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{
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if (isRanged && bot->GetDistance2d(unit) < radius)
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{
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return true;
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}
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}
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}
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return false;
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}
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bool RazorscaleAvoidWhirlwindAction::Execute(Event event)
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{
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if (botAI->IsTank(bot))
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{
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return false;
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}
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const float radius = 8.0f;
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GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
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for (auto& npc : npcs)
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{
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Unit* unit = botAI->GetUnit(npc);
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if (unit && unit->GetEntry() == RazorscaleBossHelper::UNIT_DARK_RUNE_SENTINEL)
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{
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float currentDistance = bot->GetDistance2d(unit);
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if (currentDistance < radius)
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{
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return MoveAway(unit, radius);
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}
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}
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}
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return false;
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}
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bool RazorscaleAvoidWhirlwindAction::isUseful()
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{
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// Tanks do not avoid Whirlwind
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if (botAI->IsTank(bot))
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{
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return false;
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}
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const float radius = 8.0f;
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GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
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for (auto& npc : npcs)
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{
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Unit* unit = botAI->GetUnit(npc);
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if (unit && unit->GetEntry() == RazorscaleBossHelper::UNIT_DARK_RUNE_SENTINEL)
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{
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if (unit->HasAura(RazorscaleBossHelper::SPELL_SENTINEL_WHIRLWIND) || unit->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
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{
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if (bot->GetDistance2d(unit) < radius)
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{
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return true;
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}
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}
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}
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}
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return false;
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}
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bool RazorscaleIgnoreBossAction::isUseful()
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
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if (!boss)
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{
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return false;
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}
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// Check if the boss is flying
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if (boss->GetPositionZ() >= RazorscaleBossHelper::RAZORSCALE_FLYING_Z_THRESHOLD)
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{
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// Check if the bot is outside the designated area
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if (bot->GetDistance2d(
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RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_X,
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RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_Y) > RazorscaleBossHelper::RAZORSCALE_ARENA_RADIUS + 25.0f)
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{
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return true; // Movement to the center is the top priority for all bots
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}
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if (!botAI->IsTank(bot))
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{
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return false;
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}
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Group* group = bot->GetGroup();
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if (!group)
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{
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return false;
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}
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// Check if the boss is already set as the moon marker
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int8 moonIndex = 4; // Moon marker index
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ObjectGuid currentMoonTarget = group->GetTargetIcon(moonIndex);
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if (currentMoonTarget == boss->GetGUID())
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{
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return false; // Moon marker is already correctly set, no further action needed
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}
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// Proceed to tank-specific logic
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Unit* mainTankUnit = AI_VALUE(Unit*, "main tank");
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Player* mainTank = mainTankUnit ? mainTankUnit->ToPlayer() : nullptr;
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// If this bot is the main tank, it needs to set the moon marker
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if (mainTankUnit == bot)
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{
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return true;
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}
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// If the main tank is a human, check if this bot is the lowest-indexed bot tank
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if (mainTank && !GET_PLAYERBOT_AI(mainTank)) // Main tank is a human player
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{
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for (int i = 0; i < 3; ++i) // Only iterate through the first 3 indexes
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{
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if (botAI->IsAssistTankOfIndex(bot, i) && GET_PLAYERBOT_AI(bot)) // Valid bot tank
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{
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return true; // This bot should assign the marker
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}
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}
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}
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}
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return false;
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}
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bool RazorscaleIgnoreBossAction::Execute(Event event)
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
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if (!boss)
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{
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return false;
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}
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Group* group = bot->GetGroup();
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if (!group)
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{
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return false;
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}
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// Check if the bot is outside the designated area and move inside first
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if (bot->GetDistance2d(
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RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_X,
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RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_Y) > RazorscaleBossHelper::RAZORSCALE_ARENA_RADIUS + 25.0f)
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{
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return MoveInside(
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ULDUAR_MAP_ID,
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RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_X,
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RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_Y,
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bot->GetPositionZ(),
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RazorscaleBossHelper::RAZORSCALE_ARENA_RADIUS - 10.0f,
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MovementPriority::MOVEMENT_NORMAL
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);
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}
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if (!botAI->IsTank(bot))
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{
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return false;
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}
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// Check if the boss is already set as the moon marker
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int8 moonIndex = 4;
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ObjectGuid currentMoonTarget = group->GetTargetIcon(moonIndex);
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if (currentMoonTarget == boss->GetGUID())
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{
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return false; // Moon marker is already correctly set
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}
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// Get the main tank and determine role
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Unit* mainTankUnit = AI_VALUE(Unit*, "main tank");
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Player* mainTank = mainTankUnit ? mainTankUnit->ToPlayer() : nullptr;
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// If the main tank is a human, assign the moon marker using the lowest-indexed bot tank
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if (mainTank && !GET_PLAYERBOT_AI(mainTank)) // Main tank is a real player
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{
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for (int i = 0; i < 3; ++i) // Only iterate through the first 3 indexes
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{
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if (botAI->IsAssistTankOfIndex(bot, i) && GET_PLAYERBOT_AI(bot)) // Bot is a valid tank
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{
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group->SetTargetIcon(moonIndex, bot->GetGUID(), boss->GetGUID());
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SetNextMovementDelay(1000);
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break; // Assign the moon marker and stop
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}
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}
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}
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else if (mainTankUnit == bot) // If this bot is the main tank
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{
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group->SetTargetIcon(moonIndex, bot->GetGUID(), boss->GetGUID());
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SetNextMovementDelay(1000);
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}
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// Tanks move inside the arena
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return MoveInside(
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ULDUAR_MAP_ID,
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RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_X,
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RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_Y,
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bot->GetPositionZ(),
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RazorscaleBossHelper::RAZORSCALE_ARENA_RADIUS - 10.0f,
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||||
MovementPriority::MOVEMENT_NORMAL
|
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);
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}
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bool RazorscaleGroundedAction::isUseful()
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
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if (!boss || !boss->IsAlive() || boss->GetPositionZ() > RazorscaleBossHelper::RAZORSCALE_FLYING_Z_THRESHOLD)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (botAI->IsMainTank(bot))
|
||||
{
|
||||
Group* group = bot->GetGroup();
|
||||
if (!group)
|
||||
return false;
|
||||
|
||||
// Check if the boss is marked with Moon
|
||||
int8 moonIndex = 4;
|
||||
ObjectGuid currentMoonTarget = group->GetTargetIcon(moonIndex);
|
||||
|
||||
// Useful only if the boss is currently marked with Moon
|
||||
return currentMoonTarget == boss->GetGUID();
|
||||
}
|
||||
|
||||
if (botAI->IsTank(bot) && !botAI->IsMainTank(bot))
|
||||
{
|
||||
Group* group = bot->GetGroup();
|
||||
if (!group)
|
||||
return false;
|
||||
|
||||
// Find the main tank
|
||||
Player* mainTank = nullptr;
|
||||
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
|
||||
{
|
||||
Player* member = ref->GetSource();
|
||||
if (member && botAI->IsMainTank(member))
|
||||
{
|
||||
mainTank = member;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (mainTank)
|
||||
{
|
||||
constexpr float maxDistance = 2.0f;
|
||||
float distanceToMainTank = bot->GetDistance2d(mainTank);
|
||||
return (distanceToMainTank > maxDistance);
|
||||
}
|
||||
}
|
||||
|
||||
if (botAI->IsMelee(bot))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (botAI->IsRanged(bot))
|
||||
{
|
||||
constexpr float landingX = 588.0f;
|
||||
constexpr float landingY = -166.0f;
|
||||
constexpr float landingZ = 391.1f;
|
||||
|
||||
float bossX = boss->GetPositionX();
|
||||
float bossY = boss->GetPositionY();
|
||||
float bossZ = boss->GetPositionZ();
|
||||
|
||||
bool atInitialLandingPosition = (fabs(bossX - landingX) < 2.0f) &&
|
||||
(fabs(bossY - landingY) < 2.0f) &&
|
||||
(fabs(bossZ - landingZ) < 1.0f);
|
||||
|
||||
constexpr float initialLandingRadius = 14.0f;
|
||||
constexpr float normalRadius = 12.0f;
|
||||
|
||||
if (atInitialLandingPosition)
|
||||
{
|
||||
float adjustedCenterX = RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_X;
|
||||
float adjustedCenterY = RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_Y - 20.0f;
|
||||
|
||||
float distanceToAdjustedCenter = bot->GetDistance2d(adjustedCenterX, adjustedCenterY);
|
||||
return distanceToAdjustedCenter > initialLandingRadius;
|
||||
}
|
||||
|
||||
float distanceToCenter = bot->GetDistance2d(RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_X, RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_Y);
|
||||
return distanceToCenter > normalRadius;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool RazorscaleGroundedAction::Execute(Event event)
|
||||
{
|
||||
Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
|
||||
if (!boss || !boss->IsAlive() || boss->GetPositionZ() > RazorscaleBossHelper::RAZORSCALE_FLYING_Z_THRESHOLD)
|
||||
return false;
|
||||
|
||||
Group* group = bot->GetGroup();
|
||||
if (!group)
|
||||
return false;
|
||||
|
||||
Unit* mainTankUnit = AI_VALUE(Unit*, "main tank");
|
||||
Player* mainTank = mainTankUnit ? mainTankUnit->ToPlayer() : nullptr;
|
||||
|
||||
if (mainTank && !GET_PLAYERBOT_AI(mainTank)) // Main tank is a human player
|
||||
{
|
||||
// Iterate through the first 3 bot tanks to handle the moon marker
|
||||
for (int i = 0; i < 3; ++i)
|
||||
{
|
||||
if (botAI->IsAssistTankOfIndex(bot, i) && GET_PLAYERBOT_AI(bot)) // Bot is a valid tank
|
||||
{
|
||||
int8 moonIndex = 4;
|
||||
ObjectGuid currentMoonTarget = group->GetTargetIcon(moonIndex);
|
||||
|
||||
// If the moon marker is set to the boss, reset it
|
||||
if (currentMoonTarget == boss->GetGUID())
|
||||
{
|
||||
group->SetTargetIcon(moonIndex, bot->GetGUID(), ObjectGuid::Empty);
|
||||
SetNextMovementDelay(1000);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botAI->IsMainTank(bot)) // Bot is the main tank
|
||||
{
|
||||
int8 moonIndex = 4;
|
||||
ObjectGuid currentMoonTarget = group->GetTargetIcon(moonIndex);
|
||||
|
||||
// If the moon marker is set to the boss, reset it
|
||||
if (currentMoonTarget == boss->GetGUID())
|
||||
{
|
||||
group->SetTargetIcon(moonIndex, bot->GetGUID(), ObjectGuid::Empty);
|
||||
SetNextMovementDelay(1000);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (mainTank && (botAI->IsTank(bot) && !botAI->IsMainTank(bot)))
|
||||
{
|
||||
|
||||
constexpr float followDistance = 2.0f;
|
||||
return MoveNear(mainTank, followDistance, MovementPriority::MOVEMENT_COMBAT);
|
||||
}
|
||||
|
||||
if (botAI->IsRanged(bot))
|
||||
{
|
||||
constexpr float landingX = 588.0f;
|
||||
constexpr float landingY = -166.0f;
|
||||
constexpr float landingZ = 391.1f;
|
||||
|
||||
float bossX = boss->GetPositionX();
|
||||
float bossY = boss->GetPositionY();
|
||||
float bossZ = boss->GetPositionZ();
|
||||
|
||||
bool atInitialLandingPosition = (fabs(bossX - landingX) < 2.0f) &&
|
||||
(fabs(bossY - landingY) < 2.0f) &&
|
||||
(fabs(bossZ - landingZ) < 1.0f);
|
||||
|
||||
if (atInitialLandingPosition)
|
||||
{
|
||||
// If at the initial landing position, use 12-yard radius with a
|
||||
// 20 yard offset on the Y axis so everyone is behind the boss
|
||||
return MoveInside(
|
||||
ULDUAR_MAP_ID,
|
||||
RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_X,
|
||||
RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_Y - 20.0f,
|
||||
bot->GetPositionZ(),
|
||||
RazorscaleBossHelper::RAZORSCALE_ARENA_RADIUS - 12.0f,
|
||||
MovementPriority::MOVEMENT_COMBAT
|
||||
);
|
||||
}
|
||||
|
||||
// Otherwise, move inside a 12-yard radius around the arena center
|
||||
return MoveInside(
|
||||
ULDUAR_MAP_ID,
|
||||
RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_X,
|
||||
RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_Y,
|
||||
bot->GetPositionZ(),
|
||||
12.0f,
|
||||
MovementPriority::MOVEMENT_COMBAT
|
||||
);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool RazorscaleHarpoonAction::Execute(Event event)
|
||||
{
|
||||
RazorscaleBossHelper razorscaleHelper(botAI);
|
||||
|
||||
// Update the boss AI context
|
||||
if (!razorscaleHelper.UpdateBossAI())
|
||||
return false;
|
||||
|
||||
Unit* boss = razorscaleHelper.GetBoss();
|
||||
if (!boss || !boss->IsAlive())
|
||||
return false;
|
||||
|
||||
// Retrieve harpoon data from the helper
|
||||
const std::vector<RazorscaleBossHelper::HarpoonData>& harpoonData = razorscaleHelper.GetHarpoonData();
|
||||
|
||||
GameObject* closestHarpoon = nullptr;
|
||||
float minDistance = std::numeric_limits<float>::max();
|
||||
|
||||
// Find the nearest harpoon that hasn't been fired and is not on cooldown
|
||||
for (const auto& harpoon : harpoonData)
|
||||
{
|
||||
if (razorscaleHelper.IsHarpoonFired(harpoon.chainSpellId))
|
||||
continue;
|
||||
|
||||
if (GameObject* harpoonGO = bot->FindNearestGameObject(harpoon.gameObjectEntry, 200.0f))
|
||||
{
|
||||
if (RazorscaleBossHelper::IsHarpoonReady(harpoonGO))
|
||||
{
|
||||
float distance = bot->GetDistance2d(harpoonGO);
|
||||
if (distance < minDistance)
|
||||
{
|
||||
minDistance = distance;
|
||||
closestHarpoon = harpoonGO;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!closestHarpoon)
|
||||
return false;
|
||||
|
||||
// Find the nearest ranged DPS (not a healer) to the harpoon
|
||||
Player* closestRangedDPS = nullptr;
|
||||
minDistance = std::numeric_limits<float>::max();
|
||||
GuidVector groupBots = AI_VALUE(GuidVector, "group members");
|
||||
|
||||
for (auto& guid : groupBots)
|
||||
{
|
||||
Player* member = ObjectAccessor::FindPlayer(guid);
|
||||
if (member && member->IsAlive() && botAI->IsRanged(member) && botAI->IsDps(member) && !botAI->IsHeal(member))
|
||||
{
|
||||
float distance = member->GetDistance2d(closestHarpoon);
|
||||
if (distance < minDistance)
|
||||
{
|
||||
minDistance = distance;
|
||||
closestRangedDPS = member;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Only proceed if this bot is the closest ranged DPS
|
||||
if (closestRangedDPS != bot)
|
||||
return false;
|
||||
|
||||
float botDist = bot->GetDistance(closestHarpoon);
|
||||
if (botDist > INTERACTION_DISTANCE - 1.0f)
|
||||
{
|
||||
return MoveTo(bot->GetMapId(),
|
||||
closestHarpoon->GetPositionX(),
|
||||
closestHarpoon->GetPositionY(),
|
||||
closestHarpoon->GetPositionZ());
|
||||
}
|
||||
|
||||
SetNextMovementDelay(1000);
|
||||
|
||||
// Interact with the harpoon
|
||||
{
|
||||
WorldPacket usePacket(CMSG_GAMEOBJ_USE);
|
||||
usePacket << closestHarpoon->GetGUID();
|
||||
bot->GetSession()->HandleGameObjectUseOpcode(usePacket);
|
||||
}
|
||||
|
||||
{
|
||||
WorldPacket reportPacket(CMSG_GAMEOBJ_REPORT_USE);
|
||||
reportPacket << closestHarpoon->GetGUID();
|
||||
bot->GetSession()->HandleGameobjectReportUse(reportPacket);
|
||||
}
|
||||
|
||||
RazorscaleBossHelper::SetHarpoonOnCooldown(closestHarpoon);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RazorscaleHarpoonAction::isUseful()
|
||||
{
|
||||
RazorscaleBossHelper razorscaleHelper(botAI);
|
||||
|
||||
// Update the boss AI context to ensure we have the latest info
|
||||
if (!razorscaleHelper.UpdateBossAI())
|
||||
return false;
|
||||
|
||||
Unit* boss = razorscaleHelper.GetBoss();
|
||||
if (!boss || !boss->IsAlive())
|
||||
return false;
|
||||
|
||||
const std::vector<RazorscaleBossHelper::HarpoonData>& harpoonData = razorscaleHelper.GetHarpoonData();
|
||||
|
||||
for (const auto& harpoon : harpoonData)
|
||||
{
|
||||
if (razorscaleHelper.IsHarpoonFired(harpoon.chainSpellId))
|
||||
continue;
|
||||
|
||||
if (GameObject* harpoonGO = bot->FindNearestGameObject(harpoon.gameObjectEntry, 200.0f))
|
||||
{
|
||||
if (RazorscaleBossHelper::IsHarpoonReady(harpoonGO))
|
||||
{
|
||||
// Check if this bot is a ranged DPS (not a healer)
|
||||
if (botAI->IsRanged(bot) && botAI->IsDps(bot) && !botAI->IsHeal(bot))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool RazorscaleFuseArmorAction::isUseful()
|
||||
{
|
||||
// If this bot cannot tank at all, no need to do anything
|
||||
if (!botAI->IsTank(bot))
|
||||
return false;
|
||||
|
||||
// If this bot is the main tank AND has Fuse Armor at the threshold, return true immediately
|
||||
if (botAI->IsMainTank(bot))
|
||||
{
|
||||
Aura* fuseArmor = bot->GetAura(RazorscaleBossHelper::SPELL_FUSEARMOR);
|
||||
if (fuseArmor && fuseArmor->GetStackAmount() >= RazorscaleBossHelper::FUSEARMOR_THRESHOLD)
|
||||
return true;
|
||||
}
|
||||
|
||||
// Otherwise, check if there's any other main tank with high Fuse Armor
|
||||
Group* group = bot->GetGroup();
|
||||
if (!group)
|
||||
return false;
|
||||
|
||||
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
|
||||
{
|
||||
Player* member = gref->GetSource();
|
||||
if (!member)
|
||||
continue;
|
||||
|
||||
if (botAI->IsMainTank(member) && member != bot)
|
||||
{
|
||||
Aura* fuseArmor = member->GetAura(RazorscaleBossHelper::SPELL_FUSEARMOR);
|
||||
if (fuseArmor && fuseArmor->GetStackAmount() >= RazorscaleBossHelper::FUSEARMOR_THRESHOLD)
|
||||
{
|
||||
// There is another main tank with high Fuse Armor
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool RazorscaleFuseArmorAction::Execute(Event event)
|
||||
{
|
||||
// We already know from isUseful() that:
|
||||
// 1) This bot can tank, AND
|
||||
// 2) There is at least one main tank (possibly this bot) with Fuse Armor >= threshold.
|
||||
|
||||
RazorscaleBossHelper bossHelper(botAI);
|
||||
|
||||
// Attempt to reassign the roles based on health/Fuse Armor debuff
|
||||
bossHelper.AssignRolesBasedOnHealth();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -11,6 +11,10 @@
|
||||
#include "RaidUlduarBossHelper.h"
|
||||
#include "Vehicle.h"
|
||||
|
||||
//
|
||||
// Flame Leviathan
|
||||
//
|
||||
|
||||
class FlameLeviathanVehicleAction : public MovementAction
|
||||
{
|
||||
public:
|
||||
@@ -42,4 +46,64 @@ protected:
|
||||
bool AllMainVehiclesOnUse();
|
||||
};
|
||||
|
||||
//
|
||||
// Razorscale
|
||||
//
|
||||
|
||||
class RazorscaleAvoidDevouringFlameAction : public MovementAction
|
||||
{
|
||||
public:
|
||||
RazorscaleAvoidDevouringFlameAction(PlayerbotAI* botAI) : MovementAction(botAI, "razorscale avoid devouring flames") {}
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
};
|
||||
|
||||
class RazorscaleAvoidSentinelAction : public MovementAction
|
||||
{
|
||||
public:
|
||||
RazorscaleAvoidSentinelAction(PlayerbotAI* botAI) : MovementAction(botAI, "razorscale avoid sentinel") {}
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
};
|
||||
|
||||
class RazorscaleIgnoreBossAction : public AttackAction
|
||||
{
|
||||
public:
|
||||
RazorscaleIgnoreBossAction(PlayerbotAI* botAI) : AttackAction(botAI, "razorscale ignore flying alone") {}
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
};
|
||||
|
||||
class RazorscaleAvoidWhirlwindAction : public MovementAction
|
||||
{
|
||||
public:
|
||||
RazorscaleAvoidWhirlwindAction(PlayerbotAI* botAI) : MovementAction(botAI, "razorscale avoid whirlwind") {}
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
};
|
||||
|
||||
class RazorscaleGroundedAction : public AttackAction
|
||||
{
|
||||
public:
|
||||
RazorscaleGroundedAction(PlayerbotAI* botAI) : AttackAction(botAI, "razorscale grounded") {}
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
};
|
||||
|
||||
class RazorscaleHarpoonAction : public MovementAction
|
||||
{
|
||||
public:
|
||||
RazorscaleHarpoonAction(PlayerbotAI* botAI) : MovementAction(botAI, "razorscale harpoon action") {}
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
};
|
||||
|
||||
class RazorscaleFuseArmorAction : public MovementAction
|
||||
{
|
||||
public:
|
||||
RazorscaleFuseArmorAction(PlayerbotAI* botAI) : MovementAction(botAI, "razorscale fuse armor action") {}
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
};
|
||||
|
||||
#endif
|
||||
226
src/strategy/raids/ulduar/RaidUlduarBossHelper.cpp
Normal file
226
src/strategy/raids/ulduar/RaidUlduarBossHelper.cpp
Normal file
@@ -0,0 +1,226 @@
|
||||
#include "ChatHelper.h"
|
||||
#include "RaidUlduarBossHelper.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "GameObject.h"
|
||||
#include "Group.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "Player.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "Playerbots.h"
|
||||
#include "World.h"
|
||||
|
||||
// Prevent harpoon spam
|
||||
std::unordered_map<ObjectGuid, time_t> RazorscaleBossHelper::_harpoonCooldowns;
|
||||
// Prevent role assignment spam
|
||||
std::unordered_map<ObjectGuid, std::time_t> RazorscaleBossHelper::_lastRoleSwapTime;
|
||||
const std::time_t RazorscaleBossHelper::_roleSwapCooldown;
|
||||
|
||||
bool RazorscaleBossHelper::UpdateBossAI()
|
||||
{
|
||||
_boss = AI_VALUE2(Unit*, "find target", "razorscale");
|
||||
if (_boss)
|
||||
{
|
||||
Group* group = bot->GetGroup();
|
||||
if (group && !AreRolesAssigned())
|
||||
{
|
||||
AssignRolesBasedOnHealth();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
Unit* RazorscaleBossHelper::GetBoss() const
|
||||
{
|
||||
return _boss;
|
||||
}
|
||||
|
||||
bool RazorscaleBossHelper::IsGroundPhase() const
|
||||
{
|
||||
return _boss && _boss->IsAlive() &&
|
||||
(_boss->GetPositionZ() <= RAZORSCALE_FLYING_Z_THRESHOLD) &&
|
||||
(_boss->GetHealthPct() < 50.0f) &&
|
||||
!_boss->HasAura(SPELL_STUN_AURA);
|
||||
}
|
||||
|
||||
bool RazorscaleBossHelper::IsFlyingPhase() const
|
||||
{
|
||||
return _boss && (!IsGroundPhase() || _boss->GetPositionZ() >= RAZORSCALE_FLYING_Z_THRESHOLD);
|
||||
}
|
||||
|
||||
bool RazorscaleBossHelper::IsHarpoonFired(uint32 chainSpellId) const
|
||||
{
|
||||
return _boss && _boss->HasAura(chainSpellId);
|
||||
}
|
||||
|
||||
bool RazorscaleBossHelper::IsHarpoonReady(GameObject* harpoonGO)
|
||||
{
|
||||
if (!harpoonGO)
|
||||
return false;
|
||||
|
||||
auto it = _harpoonCooldowns.find(harpoonGO->GetGUID());
|
||||
if (it != _harpoonCooldowns.end())
|
||||
{
|
||||
time_t currentTime = std::time(nullptr);
|
||||
time_t elapsedTime = currentTime - it->second;
|
||||
if (elapsedTime < HARPOON_COOLDOWN_DURATION)
|
||||
return false;
|
||||
}
|
||||
|
||||
return harpoonGO->GetGoState() == GO_STATE_READY;
|
||||
}
|
||||
|
||||
void RazorscaleBossHelper::SetHarpoonOnCooldown(GameObject* harpoonGO)
|
||||
{
|
||||
if (!harpoonGO)
|
||||
return;
|
||||
|
||||
time_t currentTime = std::time(nullptr);
|
||||
_harpoonCooldowns[harpoonGO->GetGUID()] = currentTime;
|
||||
}
|
||||
|
||||
GameObject* RazorscaleBossHelper::FindNearestHarpoon(float x, float y, float z) const
|
||||
{
|
||||
GameObject* nearestHarpoon = nullptr;
|
||||
float minDistanceSq = std::numeric_limits<float>::max();
|
||||
|
||||
for (const auto& harpoon : GetHarpoonData())
|
||||
{
|
||||
if (GameObject* harpoonGO = bot->FindNearestGameObject(harpoon.gameObjectEntry, 200.0f))
|
||||
{
|
||||
float dx = harpoonGO->GetPositionX() - x;
|
||||
float dy = harpoonGO->GetPositionY() - y;
|
||||
float dz = harpoonGO->GetPositionZ() - z;
|
||||
float distanceSq = dx * dx + dy * dy + dz * dz;
|
||||
|
||||
if (distanceSq < minDistanceSq)
|
||||
{
|
||||
minDistanceSq = distanceSq;
|
||||
nearestHarpoon = harpoonGO;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nearestHarpoon;
|
||||
}
|
||||
|
||||
const std::vector<RazorscaleBossHelper::HarpoonData>& RazorscaleBossHelper::GetHarpoonData()
|
||||
{
|
||||
static const std::vector<HarpoonData> harpoonData =
|
||||
{
|
||||
{ GO_RAZORSCALE_HARPOON_1, SPELL_CHAIN_1 },
|
||||
{ GO_RAZORSCALE_HARPOON_2, SPELL_CHAIN_2 },
|
||||
{ GO_RAZORSCALE_HARPOON_3, SPELL_CHAIN_3 },
|
||||
{ GO_RAZORSCALE_HARPOON_4, SPELL_CHAIN_4 },
|
||||
};
|
||||
return harpoonData;
|
||||
}
|
||||
|
||||
bool RazorscaleBossHelper::AreRolesAssigned() const
|
||||
{
|
||||
Group* group = bot->GetGroup();
|
||||
if (!group)
|
||||
return false;
|
||||
|
||||
// Retrieve the group member slot list (GUID + flags + other info)
|
||||
Group::MemberSlotList const& slots = group->GetMemberSlots();
|
||||
for (auto const& slot : slots)
|
||||
{
|
||||
// Check if this member has the MAINTANK flag
|
||||
if (slot.flags & MEMBER_FLAG_MAINTANK)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool RazorscaleBossHelper::CanSwapRoles() const
|
||||
{
|
||||
// Identify the GUID of the current bot
|
||||
ObjectGuid botGuid = bot->GetGUID();
|
||||
if (!botGuid)
|
||||
return false;
|
||||
|
||||
// If no entry exists yet for this bot, initialize it to 0
|
||||
auto it = _lastRoleSwapTime.find(botGuid);
|
||||
if (it == _lastRoleSwapTime.end())
|
||||
{
|
||||
_lastRoleSwapTime[botGuid] = 0;
|
||||
it = _lastRoleSwapTime.find(botGuid);
|
||||
}
|
||||
|
||||
// Compare the current time against the stored time
|
||||
std::time_t currentTime = std::time(nullptr);
|
||||
std::time_t lastSwapTime = it->second;
|
||||
|
||||
return (currentTime - lastSwapTime) >= _roleSwapCooldown;
|
||||
}
|
||||
|
||||
|
||||
void RazorscaleBossHelper::AssignRolesBasedOnHealth()
|
||||
{
|
||||
// Check if enough time has passed since last swap
|
||||
if (!CanSwapRoles())
|
||||
return;
|
||||
|
||||
Group* group = bot->GetGroup();
|
||||
if (!group)
|
||||
return;
|
||||
|
||||
// Gather all tank-capable players (bots + real players), excluding those with too many Fuse Armor stacks
|
||||
std::vector<Player*> tankCandidates;
|
||||
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
|
||||
{
|
||||
Player* member = ref->GetSource();
|
||||
if (!member || !botAI->IsTank(member, true) || !member->IsAlive())
|
||||
continue;
|
||||
|
||||
Aura* fuseArmor = member->GetAura(SPELL_FUSEARMOR);
|
||||
if (fuseArmor && fuseArmor->GetStackAmount() >= FUSEARMOR_THRESHOLD)
|
||||
continue;
|
||||
|
||||
tankCandidates.push_back(member);
|
||||
}
|
||||
|
||||
// If there are no viable tanks, do nothing
|
||||
if (tankCandidates.empty())
|
||||
return;
|
||||
|
||||
// Sort by highest max health first
|
||||
std::sort(tankCandidates.begin(), tankCandidates.end(),
|
||||
[](Player* a, Player* b)
|
||||
{
|
||||
return a->GetMaxHealth() > b->GetMaxHealth();
|
||||
}
|
||||
);
|
||||
|
||||
// Pick the top candidate
|
||||
Player* newMainTank = tankCandidates[0];
|
||||
if (!newMainTank) // Safety check
|
||||
return;
|
||||
|
||||
// Unflag everyone from main tank
|
||||
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
|
||||
{
|
||||
Player* member = ref->GetSource();
|
||||
if (member && botAI->IsMainTank(member))
|
||||
group->SetGroupMemberFlag(member->GetGUID(), false, MEMBER_FLAG_MAINTANK);
|
||||
}
|
||||
|
||||
// Assign the single main tank
|
||||
group->SetGroupMemberFlag(newMainTank->GetGUID(), true, MEMBER_FLAG_MAINTANK);
|
||||
|
||||
// Yell a message regardless of whether the new main tank is a bot or a real player
|
||||
const std::string playerName = newMainTank->GetName();
|
||||
const std::string text = playerName + " set as main tank!";
|
||||
bot->Yell(text, LANG_UNIVERSAL);
|
||||
|
||||
ObjectGuid botGuid = bot->GetGUID();
|
||||
if (!botGuid)
|
||||
return;
|
||||
|
||||
// Set current time in the cooldown map for this bot to start cooldown
|
||||
_lastRoleSwapTime[botGuid] = std::time(nullptr);
|
||||
}
|
||||
@@ -2,6 +2,11 @@
|
||||
#define _PLAYERBOT_RAIDULDUARBOSSHELPER_H
|
||||
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include <cmath>
|
||||
#include <ctime>
|
||||
#include <limits>
|
||||
|
||||
#include "AiObject.h"
|
||||
#include "AiObjectContext.h"
|
||||
@@ -16,6 +21,88 @@
|
||||
|
||||
const uint32 ULDUAR_MAP_ID = 603;
|
||||
|
||||
class RazorscaleBossHelper : public AiObject
|
||||
{
|
||||
public:
|
||||
// Enums and constants specific to Razorscale
|
||||
enum RazorscaleUnits : uint32
|
||||
{
|
||||
UNIT_RAZORSCALE = 33186,
|
||||
UNIT_DARK_RUNE_SENTINEL = 33846,
|
||||
UNIT_DARK_RUNE_WATCHER = 33453,
|
||||
UNIT_DARK_RUNE_GUARDIAN = 33388,
|
||||
UNIT_DEVOURING_FLAME = 34188,
|
||||
};
|
||||
|
||||
enum RazorscaleGameObjects : uint32
|
||||
{
|
||||
GO_RAZORSCALE_HARPOON_1 = 194519,
|
||||
GO_RAZORSCALE_HARPOON_2 = 194541,
|
||||
GO_RAZORSCALE_HARPOON_3 = 194542,
|
||||
GO_RAZORSCALE_HARPOON_4 = 194543,
|
||||
};
|
||||
|
||||
enum RazorscaleSpells : uint32
|
||||
{
|
||||
SPELL_CHAIN_1 = 49679,
|
||||
SPELL_CHAIN_2 = 49682,
|
||||
SPELL_CHAIN_3 = 49683,
|
||||
SPELL_CHAIN_4 = 49684,
|
||||
SPELL_SENTINEL_WHIRLWIND = 63806,
|
||||
SPELL_STUN_AURA = 62794,
|
||||
SPELL_FUSEARMOR = 64771
|
||||
};
|
||||
|
||||
static constexpr uint32 FUSEARMOR_THRESHOLD = 2;
|
||||
|
||||
// Constants for arena parameters
|
||||
static constexpr float RAZORSCALE_FLYING_Z_THRESHOLD = 440.0f;
|
||||
static constexpr float RAZORSCALE_ARENA_CENTER_X = 587.54f;
|
||||
static constexpr float RAZORSCALE_ARENA_CENTER_Y = -175.04f;
|
||||
static constexpr float RAZORSCALE_ARENA_RADIUS = 30.0f;
|
||||
|
||||
// Harpoon cooldown (seconds)
|
||||
static constexpr time_t HARPOON_COOLDOWN_DURATION = 5;
|
||||
|
||||
// Structure for harpoon data
|
||||
struct HarpoonData
|
||||
{
|
||||
uint32 gameObjectEntry;
|
||||
uint32 chainSpellId;
|
||||
};
|
||||
|
||||
explicit RazorscaleBossHelper(PlayerbotAI* botAI)
|
||||
: AiObject(botAI), _boss(nullptr) {}
|
||||
|
||||
bool UpdateBossAI();
|
||||
Unit* GetBoss() const;
|
||||
|
||||
bool IsGroundPhase() const;
|
||||
bool IsFlyingPhase() const;
|
||||
|
||||
bool IsHarpoonFired(uint32 chainSpellId) const;
|
||||
static bool IsHarpoonReady(GameObject* harpoonGO);
|
||||
static void SetHarpoonOnCooldown(GameObject* harpoonGO);
|
||||
GameObject* FindNearestHarpoon(float x, float y, float z) const;
|
||||
|
||||
static const std::vector<HarpoonData>& GetHarpoonData();
|
||||
|
||||
void AssignRolesBasedOnHealth();
|
||||
bool AreRolesAssigned() const;
|
||||
bool CanSwapRoles() const;
|
||||
|
||||
private:
|
||||
Unit* _boss;
|
||||
|
||||
// A map to track the last role swap *per bot* by their GUID
|
||||
static std::unordered_map<ObjectGuid, std::time_t> _lastRoleSwapTime;
|
||||
|
||||
// The cooldown that applies to every bot
|
||||
static const std::time_t _roleSwapCooldown = 10;
|
||||
|
||||
static std::unordered_map<ObjectGuid, time_t> _harpoonCooldowns;
|
||||
};
|
||||
|
||||
// template <class BossAiType>
|
||||
// class GenericBossHelper : public AiObject
|
||||
// {
|
||||
|
||||
@@ -4,7 +4,9 @@
|
||||
|
||||
void RaidUlduarStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
//
|
||||
// Flame Leviathan
|
||||
//
|
||||
triggers.push_back(new TriggerNode(
|
||||
"flame leviathan vehicle near",
|
||||
NextAction::array(0, new NextAction("flame leviathan enter vehicle", ACTION_RAID + 2), nullptr)));
|
||||
@@ -13,6 +15,37 @@ void RaidUlduarStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
"flame leviathan on vehicle",
|
||||
NextAction::array(0, new NextAction("flame leviathan vehicle", ACTION_RAID + 1), nullptr)));
|
||||
|
||||
//
|
||||
// Razorscale
|
||||
//
|
||||
triggers.push_back(new TriggerNode(
|
||||
"razorscale avoid devouring flames",
|
||||
NextAction::array(0, new NextAction("razorscale avoid devouring flames", ACTION_RAID + 1), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"razorscale avoid sentinel",
|
||||
NextAction::array(0, new NextAction("razorscale avoid sentinel", ACTION_RAID + 2), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"razorscale flying alone",
|
||||
NextAction::array(0, new NextAction("razorscale ignore flying alone", ACTION_MOVE + 5), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"razorscale avoid whirlwind",
|
||||
NextAction::array(0, new NextAction("razorscale avoid whirlwind", ACTION_RAID + 3), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"razorscale grounded",
|
||||
NextAction::array(0, new NextAction("razorscale grounded", ACTION_RAID), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"razorscale harpoon trigger",
|
||||
NextAction::array(0, new NextAction("razorscale harpoon action", ACTION_MOVE), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"razorscale fuse armor trigger",
|
||||
NextAction::array(0, new NextAction("razorscale fuse armor action", ACTION_RAID + 2), nullptr)));
|
||||
|
||||
}
|
||||
|
||||
void RaidUlduarStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
|
||||
|
||||
@@ -17,11 +17,25 @@ public:
|
||||
{
|
||||
creators["flame leviathan on vehicle"] = &RaidUlduarTriggerContext::flame_leviathan_on_vehicle;
|
||||
creators["flame leviathan vehicle near"] = &RaidUlduarTriggerContext::flame_leviathan_vehicle_near;
|
||||
creators["razorscale flying alone"] = &RaidUlduarTriggerContext::razorscale_flying_alone;
|
||||
creators["razorscale avoid devouring flames"] = &RaidUlduarTriggerContext::razorscale_avoid_devouring_flames;
|
||||
creators["razorscale avoid sentinel"] = &RaidUlduarTriggerContext::razorscale_avoid_sentinel;
|
||||
creators["razorscale avoid whirlwind"] = &RaidUlduarTriggerContext::razorscale_avoid_whirlwind;
|
||||
creators["razorscale grounded"] = &RaidUlduarTriggerContext::razorscale_grounded;
|
||||
creators["razorscale harpoon trigger"] = &RaidUlduarTriggerContext::razorscale_harpoon_trigger;
|
||||
creators["razorscale fuse armor trigger"] = &RaidUlduarTriggerContext::razorscale_fuse_armor_trigger;
|
||||
}
|
||||
|
||||
private:
|
||||
static Trigger* flame_leviathan_on_vehicle(PlayerbotAI* ai) { return new FlameLeviathanOnVehicleTrigger(ai); }
|
||||
static Trigger* flame_leviathan_vehicle_near(PlayerbotAI* ai) { return new FlameLeviathanVehicleNearTrigger(ai); }
|
||||
static Trigger* razorscale_flying_alone(PlayerbotAI* ai) { return new RazorscaleFlyingAloneTrigger(ai); }
|
||||
static Trigger* razorscale_avoid_devouring_flames(PlayerbotAI* ai) { return new RazorscaleDevouringFlamesTrigger(ai); }
|
||||
static Trigger* razorscale_avoid_sentinel(PlayerbotAI* ai) { return new RazorscaleAvoidSentinelTrigger(ai); }
|
||||
static Trigger* razorscale_avoid_whirlwind(PlayerbotAI* ai) { return new RazorscaleAvoidWhirlwindTrigger(ai); }
|
||||
static Trigger* razorscale_grounded(PlayerbotAI* ai) { return new RazorscaleGroundedTrigger(ai); }
|
||||
static Trigger* razorscale_harpoon_trigger(PlayerbotAI* ai) { return new RazorscaleHarpoonAvailableTrigger(ai); }
|
||||
static Trigger* razorscale_fuse_armor_trigger(PlayerbotAI* ai) { return new RazorscaleFuseArmorTrigger(ai); }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
#include "RaidUlduarTriggers.h"
|
||||
|
||||
#include "EventMap.h"
|
||||
#include "GameObject.h"
|
||||
#include "Object.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "Playerbots.h"
|
||||
#include "RaidUlduarBossHelper.h"
|
||||
#include "RaidUlduarScripts.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SharedDefines.h"
|
||||
@@ -43,3 +46,198 @@ bool FlameLeviathanVehicleNearTrigger::IsActive()
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RazorscaleFlyingAloneTrigger::IsActive()
|
||||
{
|
||||
Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
|
||||
if (!boss)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if the boss is flying
|
||||
if (boss->GetPositionZ() < RazorscaleBossHelper::RAZORSCALE_FLYING_Z_THRESHOLD)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get the list of attackers
|
||||
GuidVector attackers = context->GetValue<GuidVector>("attackers")->Get();
|
||||
if (attackers.empty())
|
||||
{
|
||||
return true; // No attackers implies flying alone
|
||||
}
|
||||
|
||||
std::vector<Unit*> dark_rune_adds;
|
||||
|
||||
// Loop through attackers to find dark rune adds
|
||||
for (ObjectGuid const& guid : attackers)
|
||||
{
|
||||
Unit* unit = botAI->GetUnit(guid);
|
||||
if (!unit)
|
||||
continue;
|
||||
|
||||
uint32 entry = unit->GetEntry();
|
||||
|
||||
// Check for valid dark rune entries
|
||||
if (entry == RazorscaleBossHelper::UNIT_DARK_RUNE_WATCHER ||
|
||||
entry == RazorscaleBossHelper::UNIT_DARK_RUNE_GUARDIAN ||
|
||||
entry == RazorscaleBossHelper::UNIT_DARK_RUNE_SENTINEL)
|
||||
{
|
||||
dark_rune_adds.push_back(unit);
|
||||
}
|
||||
}
|
||||
|
||||
// Return whether there are no dark rune adds
|
||||
return dark_rune_adds.empty();
|
||||
}
|
||||
|
||||
|
||||
bool RazorscaleDevouringFlamesTrigger::IsActive()
|
||||
{
|
||||
Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
|
||||
if (!boss)
|
||||
return false;
|
||||
|
||||
GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
|
||||
for (auto& npc : npcs)
|
||||
{
|
||||
Unit* unit = botAI->GetUnit(npc);
|
||||
if (unit && unit->GetEntry() == RazorscaleBossHelper::UNIT_DEVOURING_FLAME)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool RazorscaleAvoidSentinelTrigger::IsActive()
|
||||
{
|
||||
Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
|
||||
if (!boss)
|
||||
return false;
|
||||
|
||||
GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
|
||||
for (auto& npc : npcs)
|
||||
{
|
||||
Unit* unit = botAI->GetUnit(npc);
|
||||
if (unit && unit->GetEntry() == RazorscaleBossHelper::UNIT_DARK_RUNE_SENTINEL)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool RazorscaleAvoidWhirlwindTrigger::IsActive()
|
||||
{
|
||||
Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
|
||||
if (!boss)
|
||||
return false;
|
||||
|
||||
GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
|
||||
for (auto& npc : npcs)
|
||||
{
|
||||
Unit* unit = botAI->GetUnit(npc);
|
||||
if (unit && unit->GetEntry() == RazorscaleBossHelper::UNIT_DARK_RUNE_SENTINEL &&
|
||||
(unit->HasAura(RazorscaleBossHelper::SPELL_SENTINEL_WHIRLWIND) || unit->GetCurrentSpell(CURRENT_CHANNELED_SPELL)))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool RazorscaleGroundedTrigger::IsActive()
|
||||
{
|
||||
Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
|
||||
if (!boss)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if the boss is flying
|
||||
if (boss->GetPositionZ() < RazorscaleBossHelper::RAZORSCALE_FLYING_Z_THRESHOLD)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool RazorscaleHarpoonAvailableTrigger::IsActive()
|
||||
{
|
||||
// Get harpoon data from the helper
|
||||
const std::vector<RazorscaleBossHelper::HarpoonData>& harpoonData = RazorscaleBossHelper::GetHarpoonData();
|
||||
|
||||
// Get the boss entity
|
||||
Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
|
||||
if (!boss || !boss->IsAlive())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Update the boss AI context in the helper
|
||||
RazorscaleBossHelper razorscaleHelper(botAI);
|
||||
|
||||
if (!razorscaleHelper.UpdateBossAI())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check each harpoon entry
|
||||
for (const auto& harpoon : harpoonData)
|
||||
{
|
||||
// Skip harpoons whose chain spell is already active on the boss
|
||||
if (razorscaleHelper.IsHarpoonFired(harpoon.chainSpellId))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Find the nearest harpoon GameObject within 200 yards
|
||||
if (GameObject* harpoonGO = bot->FindNearestGameObject(harpoon.gameObjectEntry, 200.0f))
|
||||
{
|
||||
if (RazorscaleBossHelper::IsHarpoonReady(harpoonGO))
|
||||
{
|
||||
return true; // At least one harpoon is available and ready to be fired
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// No harpoons are available or need to be fired
|
||||
return false;
|
||||
}
|
||||
|
||||
bool RazorscaleFuseArmorTrigger::IsActive()
|
||||
{
|
||||
// Get the boss entity
|
||||
Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
|
||||
if (!boss || !boss->IsAlive())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Only proceed if this bot can actually tank
|
||||
if (!botAI->IsTank(bot))
|
||||
return false;
|
||||
|
||||
Group* group = bot->GetGroup();
|
||||
if (!group)
|
||||
return false;
|
||||
|
||||
// Iterate through group members to find the main tank with Fuse Armor
|
||||
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
|
||||
{
|
||||
Player* member = gref->GetSource();
|
||||
if (!member || !botAI->IsMainTank(member))
|
||||
continue;
|
||||
|
||||
Aura* fuseArmor = member->GetAura(RazorscaleBossHelper::SPELL_FUSEARMOR);
|
||||
if (fuseArmor && fuseArmor->GetStackAmount() >= RazorscaleBossHelper::FUSEARMOR_THRESHOLD)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -7,7 +7,9 @@
|
||||
#include "RaidUlduarBossHelper.h"
|
||||
#include "Trigger.h"
|
||||
|
||||
|
||||
//
|
||||
// Flame Levi
|
||||
//
|
||||
class FlameLeviathanOnVehicleTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
@@ -22,4 +24,56 @@ public:
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
//
|
||||
// Razorscale
|
||||
//
|
||||
class RazorscaleFlyingAloneTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
RazorscaleFlyingAloneTrigger(PlayerbotAI* ai) : Trigger(ai, "razorscale flying alone") {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class RazorscaleDevouringFlamesTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
RazorscaleDevouringFlamesTrigger(PlayerbotAI* ai) : Trigger(ai, "razorscale avoid devouring flames") {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class RazorscaleAvoidSentinelTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
RazorscaleAvoidSentinelTrigger(PlayerbotAI* ai) : Trigger(ai, "razorscale avoid sentinel") {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class RazorscaleAvoidWhirlwindTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
RazorscaleAvoidWhirlwindTrigger(PlayerbotAI* ai) : Trigger(ai, "razorscale avoid whirlwind") {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class RazorscaleGroundedTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
RazorscaleGroundedTrigger(PlayerbotAI* ai) : Trigger(ai, "razorscale grounded") {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class RazorscaleHarpoonAvailableTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
RazorscaleHarpoonAvailableTrigger(PlayerbotAI* ai) : Trigger(ai, "razorscale harpoon trigger") {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class RazorscaleFuseArmorTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
RazorscaleFuseArmorTrigger(PlayerbotAI* ai) : Trigger(ai, "razorscale fuse armor trigger") {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user