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Suggest dungeon implementation + log action unknown to help debug
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@@ -636,7 +636,7 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
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// Battleground switch
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if (player->InBattleground() && player->GetBattleground())
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{
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nonCombatEngine->addStrategies("nc", "chat", "default", "buff", "food", "mount", "pvp", "dps assist", "attack tagged", nullptr);
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nonCombatEngine->addStrategies("nc", "chat", "default", "buff", "food", "mount", "pvp", "dps assist", "attack tagged", "emote", nullptr);
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nonCombatEngine->removeStrategy("custom::say");
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nonCombatEngine->removeStrategy("travel");
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nonCombatEngine->removeStrategy("rpg");
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