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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
automatically action for random bots
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@@ -115,11 +115,14 @@ class PlayerbotFactory : public InventoryAction
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static uint32 tradeSkills[];
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static float CalculateItemScore(uint32 item_id, Player* bot);
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void InitTalentsTree(bool incremental = false, bool use_template = true);
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void InitAvailableSpells();
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void InitClassSpells();
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void InitEquipment(bool incremental);
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private:
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void Prepare();
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void InitSecondEquipmentSet();
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void InitEquipment(bool incremental);
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void InitEquipmentNew(bool incremental);
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bool CanEquipItem(ItemTemplate const* proto, uint32 desiredQuality);
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bool CanEquipUnseenItem(uint8 slot, uint16& dest, uint32 item);
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@@ -129,10 +132,7 @@ class PlayerbotFactory : public InventoryAction
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void InitSpells();
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void ClearSpells();
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void ClearSkills();
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void InitAvailableSpells();
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void InitClassSpells();
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void InitSpecialSpells();
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void InitTalentsTree(bool incremental = false, bool use_template = true);
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void InitTalents(uint32 specNo);
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void InitTalentsByTemplate(uint32 specNo);
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void InitQuests(std::list<uint32>& questMap);
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