diff --git a/src/strategy/actions/CheckMountStateAction.cpp b/src/strategy/actions/CheckMountStateAction.cpp index 17660836..01b8d342 100644 --- a/src/strategy/actions/CheckMountStateAction.cpp +++ b/src/strategy/actions/CheckMountStateAction.cpp @@ -18,12 +18,11 @@ bool CheckMountStateAction::Execute(Event event) AI_VALUE2(bool, "combat", "self target") ? (AI_VALUE(uint8, "attacker count") > 0 ? false : true) : true; bool enemy = AI_VALUE(Unit*, "enemy player target"); // ignore grind target in BG or bots will dismount near any creature (eg: the rams in AV) - bool dps = (AI_VALUE(Unit*, "dps target") || (!bot->InBattleground() && AI_VALUE(Unit*, "grind target"))); - bool fartarget = - (enemy && sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "enemy player target"), 40.0f)) || + bool dps = AI_VALUE(Unit*, "dps target"); + bool fartarget = (enemy && sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "enemy player target"), 40.0f)) || (dps && sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "dps target"), 50.0f)); bool attackdistance = false; - bool chasedistance = false; + // bool chasedistance = false; float attack_distance = 35.0f; if (PlayerbotAI::IsMelee(bot)) { @@ -38,11 +37,9 @@ bool CheckMountStateAction::Execute(Event event) if (dps || enemy) { - attackdistance = (enemy || dps) && sServerFacade->IsDistanceLessThan( - AI_VALUE2(float, "distance", "current target"), attack_distance); - chasedistance = - enemy && sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "enemy player target"), 45.0f) && - AI_VALUE2(bool, "moving", "enemy player target"); + Unit* currentTarget = AI_VALUE(Unit*, "current target"); + attackdistance = (enemy || dps) && currentTarget && sServerFacade->IsDistanceLessThan(AI_VALUE2(float, "distance", "current target"), attack_distance); + // chasedistance = enemy && sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "enemy player target"), 45.0f) && AI_VALUE2(bool, "moving", "enemy player target"); } if (bot->IsMounted() && attackdistance)