fix party member dispel.

This commit is contained in:
Yunfan Li
2023-05-29 23:03:21 +08:00
parent aaa358bdbe
commit d45a7dc5b8
27 changed files with 316 additions and 89 deletions

View File

@@ -104,17 +104,17 @@ void GenericDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
CombatStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("low health", NextAction::array(0, new NextAction("regrowth", ACTION_MEDIUM_HEAL + 2), nullptr)));
triggers.push_back(new TriggerNode("party member low health", NextAction::array(0, new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 1), nullptr)));
triggers.push_back(new TriggerNode("critical health", NextAction::array(0, new NextAction("regrowth", ACTION_CRITICAL_HEAL + 2), new NextAction("healing touch", ACTION_CRITICAL_HEAL + 2), nullptr)));
triggers.push_back(new TriggerNode("party member critical health", NextAction::array(0, new NextAction("regrowth on party", ACTION_CRITICAL_HEAL + 1), new NextAction("healing touch on party", ACTION_CRITICAL_HEAL + 1), nullptr)));
triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("rebirth", ACTION_HIGH + 1), nullptr)));
triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("innervate", ACTION_EMERGENCY + 5), nullptr)));
// triggers.push_back(new TriggerNode("low health", NextAction::array(0, new NextAction("regrowth", ACTION_MEDIUM_HEAL + 2), nullptr)));
// triggers.push_back(new TriggerNode("party member low health", NextAction::array(0, new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 1), nullptr)));
// triggers.push_back(new TriggerNode("critical health", NextAction::array(0, new NextAction("regrowth", ACTION_CRITICAL_HEAL + 2), new NextAction("healing touch", ACTION_CRITICAL_HEAL + 2), nullptr)));
// triggers.push_back(new TriggerNode("party member critical health", NextAction::array(0, new NextAction("regrowth on party", ACTION_CRITICAL_HEAL + 1), new NextAction("healing touch on party", ACTION_CRITICAL_HEAL + 1), nullptr)));
// triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("rebirth", ACTION_HIGH + 1), nullptr)));
// triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("innervate", ACTION_EMERGENCY + 5), nullptr)));
}
void DruidCureStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("cure poison", NextAction::array(0, new NextAction("abolish poison", ACTION_DISPEL + 2), nullptr)));
// triggers.push_back(new TriggerNode("cure poison", NextAction::array(0, new NextAction("abolish poison", ACTION_DISPEL + 2), nullptr)));
triggers.push_back(new TriggerNode("party member cure poison", NextAction::array(0, new NextAction("abolish poison on party", ACTION_DISPEL + 1), nullptr)));
}