move random for rpg

This commit is contained in:
Yunfan Li
2023-10-28 22:21:51 +08:00
parent a28d096bef
commit d48670b545
2 changed files with 2 additions and 2 deletions

View File

@@ -1491,7 +1491,7 @@ bool MoveRandomAction::Execute(Event event)
bool MoveRandomAction::isUseful()
{
return !botAI->HasRealPlayerMaster();
return !AI_VALUE(GuidPosition, "rpg target") && !botAI->HasRealPlayerMaster();
}
bool MoveInsideAction::Execute(Event event)

View File

@@ -32,7 +32,7 @@ NextAction** RpgStrategy::getDefaultActions()
void RpgStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("no rpg target", NextAction::array(0, new NextAction("choose rpg target", 5.0f), nullptr)));
triggers.push_back(new TriggerNode("no rpg target", NextAction::array(0, new NextAction("move random", 1.10f), NULL)));
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("move random", 1.10f), NULL)));
triggers.push_back(new TriggerNode("far from rpg target", NextAction::array(0, new NextAction("move to rpg target", 5.0f), nullptr)));
//Sub actions