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https://github.com/mod-playerbots/mod-playerbots
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[Spell] Priest prayer of mending buff owner
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@@ -52,7 +52,13 @@ HEAL_PARTY_ACTION(CastGreaterHealOnPartyAction, "greater heal", 50.0f, HealingMa
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HEAL_PARTY_ACTION(CastPowerWordShieldOnPartyAction, "power word: shield", 15.0f, HealingManaEfficiency::VERY_HIGH);
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HEAL_PARTY_ACTION(CastFlashHealOnPartyAction, "flash heal", 15.0f, HealingManaEfficiency::LOW);
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HEAL_PARTY_ACTION(CastRenewOnPartyAction, "renew", 15.0f, HealingManaEfficiency::VERY_HIGH);
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HEAL_PARTY_ACTION(CastPrayerOfMendingAction, "prayer of mending", 15.0f, HealingManaEfficiency::MEDIUM);
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// HEAL_PARTY_ACTION(CastPrayerOfMendingAction, "prayer of mending", 10.0f, HealingManaEfficiency::HIGH);
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class CastPrayerOfMendingAction : public HealPartyMemberAction
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{
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public:
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CastPrayerOfMendingAction(PlayerbotAI* botAI) : HealPartyMemberAction(botAI, "prayer of mending", 10.0f, HealingManaEfficiency::HIGH, false) {}
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};
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HEAL_PARTY_ACTION(CastBindingHealAction, "binding heal", 15.0f, HealingManaEfficiency::MEDIUM);
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HEAL_PARTY_ACTION(CastPrayerOfHealingAction, "prayer of healing", 15.0f, HealingManaEfficiency::MEDIUM);
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// AOE_HEAL_ACTION(CastCircleOfHealingAction, "circle of healing", 15.0f, HealingManaEfficiency::HIGH);
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@@ -169,10 +175,10 @@ public:
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virtual std::string const GetTargetName() { return "current target"; }
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};
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class CastPowerWordShieldOnAlmostFullHealthBelow : public HealPartyMemberAction
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class CastPowerWordShieldOnAlmostFullHealthBelowAction : public HealPartyMemberAction
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{
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public:
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CastPowerWordShieldOnAlmostFullHealthBelow(PlayerbotAI* ai)
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CastPowerWordShieldOnAlmostFullHealthBelowAction(PlayerbotAI* ai)
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: HealPartyMemberAction(ai, "power word: shield", 15.0f, HealingManaEfficiency::HIGH)
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{
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}
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@@ -180,6 +186,17 @@ public:
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Unit* GetTarget() override;
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};
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class CastPowerWordShieldOnNotFullAction : public HealPartyMemberAction
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{
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public:
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CastPowerWordShieldOnNotFullAction(PlayerbotAI* ai)
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: HealPartyMemberAction(ai, "power word: shield", 5.0f, HealingManaEfficiency::HIGH)
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{
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}
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bool isUseful() override;
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Unit* GetTarget() override;
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};
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class CastMindSearAction : public CastSpellAction
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{
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public:
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