mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Rewrite stats overflow calculation
This commit is contained in:
@@ -233,7 +233,7 @@ bool StatsCollector::SpecialSpellFilter(uint32 spellId) {
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if (type_ != CollectorType::SPELL_HEAL)
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if (type_ != CollectorType::SPELL_HEAL)
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stats[STATS_TYPE_CRIT] += 50;
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stats[STATS_TYPE_CRIT] += 50;
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return true;
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return true;
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case 59620:
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case 59620: // Berserk
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if (type_ == CollectorType::MELEE)
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if (type_ == CollectorType::MELEE)
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stats[STATS_TYPE_ATTACK_POWER] += 120;
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stats[STATS_TYPE_ATTACK_POWER] += 120;
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return true;
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return true;
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@@ -254,6 +254,10 @@ bool StatsCollector::SpecialSpellFilter(uint32 spellId) {
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/// Noticing that heroic item can not be triggered, probably a bug to report to AC
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/// Noticing that heroic item can not be triggered, probably a bug to report to AC
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if (type_ == CollectorType::SPELL_HEAL)
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if (type_ == CollectorType::SPELL_HEAL)
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return true;
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return true;
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break;
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case 71903: // Shadowmourne
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stats[STATS_TYPE_STRENGTH] += 200;
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return true;
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default:
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default:
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break;
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break;
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}
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}
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@@ -58,6 +58,9 @@ float StatsWeightCalculator::CalculateItem(uint32 itemId)
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collector_->CollectItemStats(proto);
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collector_->CollectItemStats(proto);
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if (enable_overflow_penalty_)
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ApplyOverflowPenalty(player_);
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GenerateWeights(player_);
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GenerateWeights(player_);
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for (uint32 i = 0; i < STATS_TYPE_MAX; i++)
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for (uint32 i = 0; i < STATS_TYPE_MAX; i++)
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{
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{
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@@ -89,6 +92,9 @@ float StatsWeightCalculator::CalculateEnchant(uint32 enchantId)
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collector_->CollectEnchantStats(enchant);
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collector_->CollectEnchantStats(enchant);
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if (enable_overflow_penalty_)
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ApplyOverflowPenalty(player_);
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GenerateWeights(player_);
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GenerateWeights(player_);
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for (uint32 i = 0; i < STATS_TYPE_MAX; i++)
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for (uint32 i = 0; i < STATS_TYPE_MAX; i++)
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{
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{
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@@ -102,9 +108,6 @@ void StatsWeightCalculator::GenerateWeights(Player* player)
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{
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{
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GenerateBasicWeights(player);
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GenerateBasicWeights(player);
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GenerateAdditionalWeights(player);
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GenerateAdditionalWeights(player);
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if (enable_overflow_penalty_)
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ApplyOverflowPenalty(player);
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}
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}
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void StatsWeightCalculator::GenerateBasicWeights(Player* player)
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void StatsWeightCalculator::GenerateBasicWeights(Player* player)
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@@ -219,15 +222,15 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
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}
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}
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else if (cls == CLASS_PALADIN && tab == PALADIN_TAB_RETRIBUTION) // retribution
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else if (cls == CLASS_PALADIN && tab == PALADIN_TAB_RETRIBUTION) // retribution
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{
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{
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stats_weights_[STATS_TYPE_AGILITY] += 1.1f;
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stats_weights_[STATS_TYPE_AGILITY] += 1.3f;
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stats_weights_[STATS_TYPE_STRENGTH] += 2.5f;
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stats_weights_[STATS_TYPE_STRENGTH] += 2.5f;
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stats_weights_[STATS_TYPE_INTELLECT] += 0.15f;
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stats_weights_[STATS_TYPE_INTELLECT] += 0.15f;
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stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
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stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
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stats_weights_[STATS_TYPE_SPELL_POWER] += 0.3f;
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stats_weights_[STATS_TYPE_SPELL_POWER] += 0.3f;
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stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 0.5f;
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stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 0.7f;
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stats_weights_[STATS_TYPE_HIT] += 1.9f;
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stats_weights_[STATS_TYPE_HIT] += 1.9f;
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stats_weights_[STATS_TYPE_CRIT] += 1.2f;
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stats_weights_[STATS_TYPE_CRIT] += 1.3f;
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stats_weights_[STATS_TYPE_HASTE] += 1.3f;
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stats_weights_[STATS_TYPE_HASTE] += 1.2f;
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stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
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stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
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stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
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stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
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}
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}
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@@ -414,12 +417,12 @@ void StatsWeightCalculator::CalculateSocketBonus(Player* player, ItemTemplate co
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void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
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void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
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{
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{
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// penalty for different type armor
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// // penalty for different type armor
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if (proto->Class == ITEM_CLASS_ARMOR && proto->SubClass >= ITEM_SUBCLASS_ARMOR_CLOTH &&
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// if (proto->Class == ITEM_CLASS_ARMOR && proto->SubClass >= ITEM_SUBCLASS_ARMOR_CLOTH &&
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proto->SubClass <= ITEM_SUBCLASS_ARMOR_PLATE && NotBestArmorType(proto->SubClass))
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// proto->SubClass <= ITEM_SUBCLASS_ARMOR_PLATE && NotBestArmorType(proto->SubClass))
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{
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// {
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weight_ *= 0.8;
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// weight_ *= 1.0;
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}
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// }
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// double hand
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// double hand
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if (proto->Class == ITEM_CLASS_WEAPON)
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if (proto->Class == ITEM_CLASS_WEAPON)
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{
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{
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@@ -444,7 +447,7 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
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}
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}
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// spec with double hand
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// spec with double hand
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// fury without duel wield, arms, bear, retribution, blood dk
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// fury without duel wield, arms, bear, retribution, blood dk
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if (isDoubleHand &&
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if (!isDoubleHand &&
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((cls == CLASS_HUNTER && !player_->CanDualWield()) ||
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((cls == CLASS_HUNTER && !player_->CanDualWield()) ||
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(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !player_->CanDualWield()) ||
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(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !player_->CanDualWield()) ||
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(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) || (cls == CLASS_DRUID && tab == DRUID_TAB_FERAL) ||
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(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) || (cls == CLASS_DRUID && tab == DRUID_TAB_FERAL) ||
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@@ -452,13 +455,13 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
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(cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_BLOOD) ||
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(cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_BLOOD) ||
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(cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT && !player_->CanDualWield())))
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(cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT && !player_->CanDualWield())))
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{
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{
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weight_ *= 10;
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weight_ *= 0.1;
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}
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}
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// fury with titan's grip
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// fury with titan's grip
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if (isDoubleHand && proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM &&
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if ((!isDoubleHand || proto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM) &&
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(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && player_->CanTitanGrip()))
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(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && player_->CanTitanGrip()))
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{
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{
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weight_ *= 10;
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weight_ *= 0.1;
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}
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}
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}
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}
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if (proto->Class == ITEM_CLASS_WEAPON)
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if (proto->Class == ITEM_CLASS_WEAPON)
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@@ -481,6 +484,9 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
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{
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{
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weight_ *= 1.1;
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weight_ *= 1.1;
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}
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}
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bool slowDelay = proto->Delay > 2500;
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if (cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT && slowDelay)
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weight_ *= 1.1;
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}
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}
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}
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}
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@@ -505,37 +511,57 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
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{
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{
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{
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{
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float hit_current, hit_overflow;
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float hit_current, hit_overflow;
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if (type_ == CollectorType::SPELL)
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float validPoints;
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// m_modMeleeHitChance = (float)GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
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// m_modMeleeHitChance += GetRatingBonusValue(CR_HIT_MELEE);
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if (GetHitOverflowType(player) == CollectorType::SPELL)
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{
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{
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hit_current = player->GetRatingBonusValue(CR_HIT_SPELL);
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hit_current = player->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE);
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hit_current += player->GetRatingBonusValue(CR_HIT_SPELL);
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hit_overflow = SPELL_HIT_OVERFLOW;
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hit_overflow = SPELL_HIT_OVERFLOW;
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if (hit_overflow > hit_current)
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validPoints = (hit_overflow - hit_current) / player->GetRatingMultiplier(CR_HIT_SPELL);
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else
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validPoints = 0;
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}
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}
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else if (type_ == CollectorType::MELEE)
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else if (GetHitOverflowType(player) == CollectorType::MELEE)
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{
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{
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hit_current = player->GetRatingBonusValue(CR_HIT_MELEE);
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hit_current = player->GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
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hit_current += player->GetRatingBonusValue(CR_HIT_MELEE);
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hit_overflow = MELEE_HIT_OVERFLOW;
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hit_overflow = MELEE_HIT_OVERFLOW;
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if (hit_overflow > hit_current)
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validPoints = (hit_overflow - hit_current) / player->GetRatingMultiplier(CR_HIT_MELEE);
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else
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validPoints = 0;
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}
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}
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else
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else
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{
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{
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hit_current = player->GetRatingBonusValue(CR_HIT_RANGED);
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hit_current = player->GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
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hit_current += player->GetRatingBonusValue(CR_HIT_RANGED);
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hit_overflow = RANGED_HIT_OVERFLOW;
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hit_overflow = RANGED_HIT_OVERFLOW;
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if (hit_overflow > hit_current)
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validPoints = (hit_overflow - hit_current) / player->GetRatingMultiplier(CR_HIT_RANGED);
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else
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validPoints = 0;
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}
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}
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if (hit_current >= hit_overflow)
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collector_->stats[STATS_TYPE_HIT] = std::min(collector_->stats[STATS_TYPE_HIT], (int)validPoints);
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stats_weights_[STATS_TYPE_HIT] = 0.0f;
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else if (hit_current >= hit_overflow * 0.8)
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stats_weights_[STATS_TYPE_HIT] /= 1.5;
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}
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}
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{
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{
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if (type_ == CollectorType::MELEE)
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if (type_ == CollectorType::MELEE)
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{
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{
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float expertise_current, expertise_overflow;
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float expertise_current, expertise_overflow;
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expertise_current = player->GetRatingBonusValue(CR_EXPERTISE);
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expertise_current = player->GetUInt32Value(PLAYER_EXPERTISE);
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expertise_current += player->GetRatingBonusValue(CR_EXPERTISE);
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expertise_overflow = EXPERTISE_OVERFLOW;
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expertise_overflow = EXPERTISE_OVERFLOW;
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if (expertise_current >= expertise_overflow)
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stats_weights_[STATS_TYPE_EXPERTISE] = 0.0f;
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float validPoints;
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else if (expertise_current >= expertise_overflow * 0.8)
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if (expertise_overflow > expertise_current)
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stats_weights_[STATS_TYPE_EXPERTISE] /= 1.5;
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validPoints = (expertise_overflow - expertise_current) / player->GetRatingMultiplier(CR_EXPERTISE);
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else
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validPoints = 0;
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collector_->stats[STATS_TYPE_EXPERTISE] = std::min(collector_->stats[STATS_TYPE_EXPERTISE], (int)validPoints);
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}
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}
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}
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}
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@@ -545,10 +571,14 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
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float defense_current, defense_overflow;
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float defense_current, defense_overflow;
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defense_current = player->GetRatingBonusValue(CR_DEFENSE_SKILL);
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defense_current = player->GetRatingBonusValue(CR_DEFENSE_SKILL);
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defense_overflow = DEFENSE_OVERFLOW;
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defense_overflow = DEFENSE_OVERFLOW;
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if (defense_current >= defense_overflow)
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stats_weights_[STATS_TYPE_DEFENSE] /= 2;
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float validPoints;
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else if (defense_current >= defense_overflow * 0.8)
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if (defense_overflow > defense_current)
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stats_weights_[STATS_TYPE_DEFENSE] /= 1.5;
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validPoints = (defense_overflow - defense_current) / player->GetRatingMultiplier(CR_DEFENSE_SKILL);
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else
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validPoints = 0;
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collector_->stats[STATS_TYPE_DEFENSE] = std::min(collector_->stats[STATS_TYPE_DEFENSE], (int)validPoints);
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}
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}
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}
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}
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@@ -558,10 +588,29 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
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float armor_penetration_current, armor_penetration_overflow;
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float armor_penetration_current, armor_penetration_overflow;
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armor_penetration_current = player->GetRatingBonusValue(CR_ARMOR_PENETRATION);
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armor_penetration_current = player->GetRatingBonusValue(CR_ARMOR_PENETRATION);
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armor_penetration_overflow = ARMOR_PENETRATION_OVERFLOW;
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armor_penetration_overflow = ARMOR_PENETRATION_OVERFLOW;
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if (armor_penetration_current >= armor_penetration_overflow)
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stats_weights_[STATS_TYPE_ARMOR_PENETRATION] = 0.0f;
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float validPoints;
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if (armor_penetration_current >= armor_penetration_overflow * 0.8)
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if (armor_penetration_overflow > armor_penetration_current)
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stats_weights_[STATS_TYPE_ARMOR_PENETRATION] /= 1.5;
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validPoints = (armor_penetration_overflow - armor_penetration_current) / player->GetRatingMultiplier(CR_ARMOR_PENETRATION);
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else
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validPoints = 0;
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collector_->stats[STATS_TYPE_ARMOR_PENETRATION] = std::min(collector_->stats[STATS_TYPE_ARMOR_PENETRATION], (int)validPoints);
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}
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}
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}
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}
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}
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}
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CollectorType StatsWeightCalculator::GetHitOverflowType(Player* player)
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{
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cls = player->getClass();
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tab = AiFactory::GetPlayerSpecTab(player);
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if (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_UNHOLY)
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return CollectorType::SPELL;
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if (cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT)
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return CollectorType::SPELL;
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if (cls == CLASS_ROGUE)
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return CollectorType::SPELL;
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return type_;
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}
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@@ -15,7 +15,7 @@
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enum StatsOverflowThreshold
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enum StatsOverflowThreshold
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{
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{
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SPELL_HIT_OVERFLOW = 17,
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SPELL_HIT_OVERFLOW = 14,
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MELEE_HIT_OVERFLOW = 8,
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MELEE_HIT_OVERFLOW = 8,
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RANGED_HIT_OVERFLOW = 8,
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RANGED_HIT_OVERFLOW = 8,
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EXPERTISE_OVERFLOW = 26,
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EXPERTISE_OVERFLOW = 26,
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@@ -48,6 +48,7 @@ private:
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bool NotBestArmorType(uint32 item_subclass_armor);
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bool NotBestArmorType(uint32 item_subclass_armor);
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void ApplyOverflowPenalty(Player* player);
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void ApplyOverflowPenalty(Player* player);
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CollectorType GetHitOverflowType(Player* player);
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private:
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private:
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Player* player_;
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Player* player_;
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