Merge branch 'liyunfan1223:master' into bot_questing

This commit is contained in:
Atidote
2024-08-05 17:58:30 +02:00
committed by GitHub
12 changed files with 71 additions and 39 deletions

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@@ -1567,7 +1567,7 @@ bool PlayerbotAI::ContainsStrategy(StrategyType type)
{
for (uint8 i = 0; i < BOT_STATE_MAX; i++)
{
if (engines[i]->ContainsStrategy(type))
if (engines[i]->HasStrategyType(type))
return true;
}
@@ -3671,28 +3671,29 @@ bool PlayerbotAI::HasAuraToDispel(Unit* target, uint32 dispelType)
return false;
}
bool isFriend = bot->IsFriendlyTo(target);
for (uint32 type = SPELL_AURA_NONE; type < TOTAL_AURAS; ++type)
Unit::VisibleAuraMap const* visibleAuras = target->GetVisibleAuras();
for (Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
{
Unit::AuraEffectList const& auras = target->GetAuraEffectsByType((AuraType)type);
for (AuraEffect const* aurEff : auras)
{
Aura const* aura = aurEff->GetBase();
SpellInfo const* spellInfo = aura->GetSpellInfo();
Aura* aura = itr->second->GetBase();
bool isPositiveSpell = spellInfo->IsPositive();
if (isPositiveSpell && isFriend)
continue;
if (aura->IsPassive())
continue;
if (!isPositiveSpell && !isFriend)
continue;
if (sPlayerbotAIConfig->dispelAuraDuration && aura->GetDuration() &&
aura->GetDuration() < (int32)sPlayerbotAIConfig->dispelAuraDuration)
continue;
if (sPlayerbotAIConfig->dispelAuraDuration && aura->GetDuration() &&
aura->GetDuration() < (int32)sPlayerbotAIConfig->dispelAuraDuration)
continue;
SpellInfo const* spellInfo = aura->GetSpellInfo();
if (canDispel(spellInfo, dispelType))
return true;
}
bool isPositiveSpell = spellInfo->IsPositive();
if (isPositiveSpell && isFriend)
continue;
if (!isPositiveSpell && !isFriend)
continue;
if (canDispel(spellInfo, dispelType))
return true;
}
return false;
}

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@@ -86,6 +86,7 @@ Engine::~Engine(void)
void Engine::Reset()
{
strategyTypeMask = 0;
ActionNode* action = nullptr;
do
{
@@ -120,6 +121,7 @@ void Engine::Init()
for (std::map<std::string, Strategy*>::iterator i = strategies.begin(); i != strategies.end(); i++)
{
Strategy* strategy = i->second;
strategyTypeMask |= strategy->GetType();
strategy->InitMultipliers(multipliers);
strategy->InitTriggers(triggers);

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@@ -83,7 +83,7 @@ public:
void AddActionExecutionListener(ActionExecutionListener* listener) { actionExecutionListeners.Add(listener); }
void removeActionExecutionListener(ActionExecutionListener* listener) { actionExecutionListeners.Remove(listener); }
bool HasStrategyType(StrategyType type) { return strategyTypeMask & type; }
virtual ~Engine(void);
bool testMode;
@@ -112,6 +112,7 @@ protected:
std::map<std::string, Strategy*> strategies;
float lastRelevance;
std::string lastAction;
uint32 strategyTypeMask;
};
#endif

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@@ -98,7 +98,9 @@ void GenericHunterStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
new TriggerNode("misdirection on main tank",
NextAction::array(0, new NextAction("misdirection on main tank", ACTION_HIGH + 7), NULL)));
triggers.push_back(
new TriggerNode("tranquilizing shot", NextAction::array(0, new NextAction("tranquilizing shot", 61.0f), NULL)));
new TriggerNode("tranquilizing shot enrage", NextAction::array(0, new NextAction("tranquilizing shot", 61.0f), NULL)));
triggers.push_back(
new TriggerNode("tranquilizing shot magic", NextAction::array(0, new NextAction("tranquilizing shot", 61.0f), NULL)));
}
NextAction** HunterBoostStrategy::getDefaultActions()

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@@ -85,7 +85,8 @@ public:
creators["switch to melee"] = &HunterTriggerFactoryInternal::switch_to_melee;
creators["switch to ranged"] = &HunterTriggerFactoryInternal::switch_to_ranged;
creators["misdirection on main tank"] = &HunterTriggerFactoryInternal::misdirection_on_main_tank;
creators["tranquilizing shot"] = &HunterTriggerFactoryInternal::remove_enrage;
creators["tranquilizing shot enrage"] = &HunterTriggerFactoryInternal::remove_enrage;
creators["tranquilizing shot magic"] = &HunterTriggerFactoryInternal::remove_magic;
}
private:
@@ -118,6 +119,7 @@ private:
static Trigger* switch_to_ranged(PlayerbotAI* botAI) { return new SwitchToRangedTrigger(botAI); }
static Trigger* misdirection_on_main_tank(PlayerbotAI* ai) { return new MisdirectionOnMainTankTrigger(ai); }
static Trigger* remove_enrage(PlayerbotAI* ai) { return new TargetRemoveEnrageTrigger(ai); }
static Trigger* remove_magic(PlayerbotAI* ai) { return new TargetRemoveMagicTrigger(ai); }
};
class HunterAiObjectContextInternal : public NamedObjectContext<Action>

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@@ -88,9 +88,3 @@ bool SwitchToMeleeTrigger::IsActive()
(target->GetVictim() == bot &&
sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", "current target"), 8.0f));
}
bool TargetRemoveEnrageTrigger::IsActive()
{
Unit* target = GetTarget();
return target && (botAI->HasAuraToDispel(target, DISPEL_ENRAGE) || botAI->HasAuraToDispel(target, DISPEL_MAGIC));
}

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@@ -170,6 +170,11 @@ class TargetRemoveEnrageTrigger : public TargetAuraDispelTrigger
{
public:
TargetRemoveEnrageTrigger(PlayerbotAI* ai) : TargetAuraDispelTrigger(ai, "tranquilizing shot", DISPEL_ENRAGE) {}
bool IsActive() override;
};
class TargetRemoveMagicTrigger : public TargetAuraDispelTrigger
{
public:
TargetRemoveMagicTrigger(PlayerbotAI* ai) : TargetAuraDispelTrigger(ai, "tranquilizing shot", DISPEL_MAGIC) {}
};
#endif

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@@ -19,4 +19,10 @@ Value<Unit*>* PartyMemberNeedCureTrigger::GetTargetValue()
return context->GetValue<Unit*>("party member to dispel", dispelType);
}
bool PartyMemberNeedCureTrigger::IsActive()
{
Unit* target = GetTarget();
return target && target->IsInWorld();
}
bool NeedWorldBuffTrigger::IsActive() { return !WorldBuffAction::NeedWorldBuffs(bot).empty(); }

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@@ -46,6 +46,7 @@ public:
}
Value<Unit*>* GetTargetValue() override;
bool IsActive() override;
};
class NeedWorldBuffTrigger : public Trigger

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@@ -41,36 +41,54 @@ Unit* PartyMemberToHeal::Calculate()
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
{
Player* player = gref->GetSource();
if (player && Check(player) && player->IsAlive())
if (player && player->IsAlive())
{
uint8 health = player->GetHealthPct();
if (isRaid || health < sPlayerbotAIConfig->mediumHealth || !IsTargetOfSpellCast(player, predicate))
{
uint32 probeValue = 100;
if (player->GetDistance2d(bot) > sPlayerbotAIConfig->healDistance)
{
calc.probe(health + 30, player);
probeValue = health + 30;
}
else
{
calc.probe(health + player->GetDistance2d(bot) / 10, player);
probeValue = health + player->GetDistance2d(bot) / 10;
}
// delay Check player to here for better performance
if (probeValue < calc.minValue && Check(player))
{
calc.probe(probeValue, player);
}
}
}
Pet* pet = player->GetPet();
if (pet && Check(pet) && pet->IsAlive())
if (pet && pet->IsAlive())
{
uint8 health = ((Unit*)pet)->GetHealthPct();
uint32 probeValue = 100;
if (isRaid || health < sPlayerbotAIConfig->mediumHealth)
calc.probe(health + 30, pet);
probeValue = health + 30;
// delay Check pet to here for better performance
if (probeValue < calc.minValue && Check(pet))
{
calc.probe(probeValue, pet);
}
}
Unit* charm = player->GetCharm();
if (charm && Check(charm) && charm->IsAlive())
if (charm && charm->IsAlive())
{
uint8 health = charm->GetHealthPct();
uint32 probeValue = 100;
if (isRaid || health < sPlayerbotAIConfig->mediumHealth)
calc.probe(health, charm);
probeValue = health + 30;
// delay Check charm to here for better performance
if (probeValue < calc.minValue && Check(charm))
{
calc.probe(probeValue, charm);
}
}
}
return (Unit*)calc.param;

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@@ -12,11 +12,11 @@ Unit* PartyMemberValue::FindPartyMember(std::vector<Player*>* party, FindPlayerP
{
for (Player* player : *party)
{
if (Check(player) && predicate.Check(player))
if (predicate.Check(player) && Check(player))
return player;
if (Pet* pet = player->GetPet())
if (Check(pet) && predicate.Check(pet))
if (predicate.Check(pet) && Check(pet))
return pet;
}