mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Merge branch 'liyunfan1223:master' into bot_questing
This commit is contained in:
@@ -1567,7 +1567,7 @@ bool PlayerbotAI::ContainsStrategy(StrategyType type)
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{
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for (uint8 i = 0; i < BOT_STATE_MAX; i++)
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{
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if (engines[i]->ContainsStrategy(type))
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if (engines[i]->HasStrategyType(type))
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return true;
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}
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@@ -3671,28 +3671,29 @@ bool PlayerbotAI::HasAuraToDispel(Unit* target, uint32 dispelType)
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return false;
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}
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bool isFriend = bot->IsFriendlyTo(target);
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for (uint32 type = SPELL_AURA_NONE; type < TOTAL_AURAS; ++type)
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Unit::VisibleAuraMap const* visibleAuras = target->GetVisibleAuras();
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for (Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
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{
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Unit::AuraEffectList const& auras = target->GetAuraEffectsByType((AuraType)type);
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for (AuraEffect const* aurEff : auras)
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{
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Aura const* aura = aurEff->GetBase();
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SpellInfo const* spellInfo = aura->GetSpellInfo();
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Aura* aura = itr->second->GetBase();
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bool isPositiveSpell = spellInfo->IsPositive();
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if (isPositiveSpell && isFriend)
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continue;
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if (aura->IsPassive())
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continue;
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if (!isPositiveSpell && !isFriend)
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continue;
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if (sPlayerbotAIConfig->dispelAuraDuration && aura->GetDuration() &&
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aura->GetDuration() < (int32)sPlayerbotAIConfig->dispelAuraDuration)
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continue;
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if (sPlayerbotAIConfig->dispelAuraDuration && aura->GetDuration() &&
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aura->GetDuration() < (int32)sPlayerbotAIConfig->dispelAuraDuration)
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continue;
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SpellInfo const* spellInfo = aura->GetSpellInfo();
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if (canDispel(spellInfo, dispelType))
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return true;
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}
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bool isPositiveSpell = spellInfo->IsPositive();
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if (isPositiveSpell && isFriend)
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continue;
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if (!isPositiveSpell && !isFriend)
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continue;
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if (canDispel(spellInfo, dispelType))
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return true;
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}
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return false;
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}
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@@ -86,6 +86,7 @@ Engine::~Engine(void)
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void Engine::Reset()
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{
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strategyTypeMask = 0;
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ActionNode* action = nullptr;
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do
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{
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@@ -120,6 +121,7 @@ void Engine::Init()
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for (std::map<std::string, Strategy*>::iterator i = strategies.begin(); i != strategies.end(); i++)
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{
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Strategy* strategy = i->second;
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strategyTypeMask |= strategy->GetType();
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strategy->InitMultipliers(multipliers);
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strategy->InitTriggers(triggers);
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@@ -83,7 +83,7 @@ public:
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void AddActionExecutionListener(ActionExecutionListener* listener) { actionExecutionListeners.Add(listener); }
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void removeActionExecutionListener(ActionExecutionListener* listener) { actionExecutionListeners.Remove(listener); }
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bool HasStrategyType(StrategyType type) { return strategyTypeMask & type; }
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virtual ~Engine(void);
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bool testMode;
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@@ -112,6 +112,7 @@ protected:
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std::map<std::string, Strategy*> strategies;
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float lastRelevance;
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std::string lastAction;
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uint32 strategyTypeMask;
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};
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#endif
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@@ -98,7 +98,9 @@ void GenericHunterStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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new TriggerNode("misdirection on main tank",
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NextAction::array(0, new NextAction("misdirection on main tank", ACTION_HIGH + 7), NULL)));
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triggers.push_back(
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new TriggerNode("tranquilizing shot", NextAction::array(0, new NextAction("tranquilizing shot", 61.0f), NULL)));
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new TriggerNode("tranquilizing shot enrage", NextAction::array(0, new NextAction("tranquilizing shot", 61.0f), NULL)));
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triggers.push_back(
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new TriggerNode("tranquilizing shot magic", NextAction::array(0, new NextAction("tranquilizing shot", 61.0f), NULL)));
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}
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NextAction** HunterBoostStrategy::getDefaultActions()
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@@ -85,7 +85,8 @@ public:
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creators["switch to melee"] = &HunterTriggerFactoryInternal::switch_to_melee;
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creators["switch to ranged"] = &HunterTriggerFactoryInternal::switch_to_ranged;
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creators["misdirection on main tank"] = &HunterTriggerFactoryInternal::misdirection_on_main_tank;
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creators["tranquilizing shot"] = &HunterTriggerFactoryInternal::remove_enrage;
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creators["tranquilizing shot enrage"] = &HunterTriggerFactoryInternal::remove_enrage;
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creators["tranquilizing shot magic"] = &HunterTriggerFactoryInternal::remove_magic;
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}
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private:
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@@ -118,6 +119,7 @@ private:
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static Trigger* switch_to_ranged(PlayerbotAI* botAI) { return new SwitchToRangedTrigger(botAI); }
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static Trigger* misdirection_on_main_tank(PlayerbotAI* ai) { return new MisdirectionOnMainTankTrigger(ai); }
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static Trigger* remove_enrage(PlayerbotAI* ai) { return new TargetRemoveEnrageTrigger(ai); }
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static Trigger* remove_magic(PlayerbotAI* ai) { return new TargetRemoveMagicTrigger(ai); }
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};
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class HunterAiObjectContextInternal : public NamedObjectContext<Action>
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@@ -88,9 +88,3 @@ bool SwitchToMeleeTrigger::IsActive()
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(target->GetVictim() == bot &&
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sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", "current target"), 8.0f));
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}
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bool TargetRemoveEnrageTrigger::IsActive()
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{
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Unit* target = GetTarget();
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return target && (botAI->HasAuraToDispel(target, DISPEL_ENRAGE) || botAI->HasAuraToDispel(target, DISPEL_MAGIC));
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}
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@@ -170,6 +170,11 @@ class TargetRemoveEnrageTrigger : public TargetAuraDispelTrigger
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{
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public:
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TargetRemoveEnrageTrigger(PlayerbotAI* ai) : TargetAuraDispelTrigger(ai, "tranquilizing shot", DISPEL_ENRAGE) {}
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bool IsActive() override;
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};
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class TargetRemoveMagicTrigger : public TargetAuraDispelTrigger
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{
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public:
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TargetRemoveMagicTrigger(PlayerbotAI* ai) : TargetAuraDispelTrigger(ai, "tranquilizing shot", DISPEL_MAGIC) {}
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};
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#endif
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@@ -19,4 +19,10 @@ Value<Unit*>* PartyMemberNeedCureTrigger::GetTargetValue()
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return context->GetValue<Unit*>("party member to dispel", dispelType);
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}
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bool PartyMemberNeedCureTrigger::IsActive()
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{
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Unit* target = GetTarget();
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return target && target->IsInWorld();
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}
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bool NeedWorldBuffTrigger::IsActive() { return !WorldBuffAction::NeedWorldBuffs(bot).empty(); }
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@@ -46,6 +46,7 @@ public:
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}
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Value<Unit*>* GetTargetValue() override;
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bool IsActive() override;
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};
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class NeedWorldBuffTrigger : public Trigger
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@@ -41,36 +41,54 @@ Unit* PartyMemberToHeal::Calculate()
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for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
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{
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Player* player = gref->GetSource();
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if (player && Check(player) && player->IsAlive())
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if (player && player->IsAlive())
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{
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uint8 health = player->GetHealthPct();
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if (isRaid || health < sPlayerbotAIConfig->mediumHealth || !IsTargetOfSpellCast(player, predicate))
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{
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uint32 probeValue = 100;
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if (player->GetDistance2d(bot) > sPlayerbotAIConfig->healDistance)
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{
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calc.probe(health + 30, player);
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probeValue = health + 30;
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}
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else
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{
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calc.probe(health + player->GetDistance2d(bot) / 10, player);
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probeValue = health + player->GetDistance2d(bot) / 10;
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}
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// delay Check player to here for better performance
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if (probeValue < calc.minValue && Check(player))
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{
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calc.probe(probeValue, player);
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}
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}
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}
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Pet* pet = player->GetPet();
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if (pet && Check(pet) && pet->IsAlive())
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if (pet && pet->IsAlive())
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{
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uint8 health = ((Unit*)pet)->GetHealthPct();
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uint32 probeValue = 100;
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if (isRaid || health < sPlayerbotAIConfig->mediumHealth)
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calc.probe(health + 30, pet);
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probeValue = health + 30;
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// delay Check pet to here for better performance
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if (probeValue < calc.minValue && Check(pet))
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{
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calc.probe(probeValue, pet);
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}
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}
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Unit* charm = player->GetCharm();
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if (charm && Check(charm) && charm->IsAlive())
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if (charm && charm->IsAlive())
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{
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uint8 health = charm->GetHealthPct();
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uint32 probeValue = 100;
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if (isRaid || health < sPlayerbotAIConfig->mediumHealth)
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calc.probe(health, charm);
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probeValue = health + 30;
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// delay Check charm to here for better performance
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if (probeValue < calc.minValue && Check(charm))
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{
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calc.probe(probeValue, charm);
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}
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}
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}
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return (Unit*)calc.param;
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@@ -12,11 +12,11 @@ Unit* PartyMemberValue::FindPartyMember(std::vector<Player*>* party, FindPlayerP
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{
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for (Player* player : *party)
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{
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if (Check(player) && predicate.Check(player))
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if (predicate.Check(player) && Check(player))
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return player;
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if (Pet* pet = player->GetPet())
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if (Check(pet) && predicate.Check(pet))
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if (predicate.Check(pet) && Check(pet))
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return pet;
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}
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