mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
@@ -12,8 +12,57 @@
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#include "ServerFacade.h"
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#include "SpellAuraEffects.h"
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MountData CollectMountData(const Player* bot)
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{
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MountData data;
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// Iterate once over the spell map. Finally, we won't torture your CPU as before.
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for (auto& entry : bot->GetSpellMap())
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{
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uint32 spellId = entry.first;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo || spellInfo->Effects[0].ApplyAuraName != SPELL_AURA_MOUNTED)
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continue;
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if (entry.second->State == PLAYERSPELL_REMOVED || !entry.second->Active || spellInfo->IsPassive())
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continue;
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int32 effect1 = spellInfo->Effects[1].BasePoints;
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int32 effect2 = spellInfo->Effects[2].BasePoints;
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int32 speed = std::max(effect1, effect2);
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// Check for swift mount criteria.
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// Note: if the aura isn't the swift one, then a high speed qualifies; otherwise, we check the alternate threshold.
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if ((speed > 59 && spellInfo->Effects[1].ApplyAuraName != SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) ||
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(speed > 149 && spellInfo->Effects[1].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED))
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{
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data.swiftMount = true;
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}
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// Update max speed if appropriate.
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if (speed > data.maxSpeed)
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{
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// In BG, clamp max speed to 99 later; here we just store the maximum found.
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data.maxSpeed = speed;
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}
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// Determine index: flight if either effect has flight aura or specific mount ID.
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uint32 index = (spellInfo->Effects[1].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED ||
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spellInfo->Effects[2].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED ||
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// Winged Steed of the Ebon Blade
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// This mount is meant to autoscale from a 150% flyer
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// up to a 280% as you train your flying skill up.
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// This incorrectly gets categorised as a ground mount, force this to flyer only.
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// TODO: Add other scaling mounts here if they have the same issue, or adjust above
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// checks so that they are all correctly detected.
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spellInfo->Id == 54729) ? 1 : 0;
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data.allSpells[index][speed].push_back(spellId);
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}
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return data;
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}
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bool CheckMountStateAction::Execute(Event event)
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{
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// Determine if there are no attackers
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bool noAttackers = !AI_VALUE2(bool, "combat", "self target") || !AI_VALUE(uint8, "attacker count");
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bool enemy = AI_VALUE(Unit*, "enemy player target");
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bool dps = AI_VALUE(Unit*, "dps target");
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@@ -26,10 +75,11 @@ bool CheckMountStateAction::Execute(Event event)
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float dismountDistance = CalculateDismountDistance();
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float mountDistance = CalculateMountDistance();
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// Cache combat reach and distance calculations
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float combatReach = bot->GetCombatReach() + currentTarget->GetCombatReach();
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float distanceToTarget = bot->GetExactDist(currentTarget);
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shouldDismount = distanceToTarget <= dismountDistance + combatReach;
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shouldMount = distanceToTarget > mountDistance + combatReach;
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shouldDismount = (distanceToTarget <= dismountDistance + combatReach);
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shouldMount = (distanceToTarget > mountDistance + combatReach);
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}
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else
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{
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@@ -44,13 +94,15 @@ bool CheckMountStateAction::Execute(Event event)
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// If there is a master and bot not in BG
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Player* master = GetMaster();
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if (master && !bot->InBattleground())
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bool inBattleground = bot->InBattleground();
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if (master && !inBattleground)
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{
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masterInShapeshiftForm = master->GetShapeshiftForm();
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if (!bot->GetGroup() || bot->GetGroup()->GetLeaderGUID() != master->GetGUID())
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Group* group = bot->GetGroup();
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if (!group || group->GetLeaderGUID() != master->GetGUID())
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return false;
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masterInShapeshiftForm = master->GetShapeshiftForm();
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if (ShouldFollowMasterMountState(master, noAttackers, shouldMount))
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return Mount();
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@@ -64,29 +116,27 @@ bool CheckMountStateAction::Execute(Event event)
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}
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// If there is no master and bot not in BG
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if (!master && !bot->InBattleground())
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if (!master && !inBattleground)
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{
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if (!bot->IsMounted() && noAttackers && shouldMount && !bot->IsInCombat())
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{
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return Mount();
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}
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}
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// If the bot is in BG
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if (bot->InBattleground() && shouldMount && noAttackers && !bot->IsInCombat() && !bot->IsMounted())
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if (inBattleground && shouldMount && noAttackers && !bot->IsInCombat() && !bot->IsMounted())
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{
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// WSG Specific - Do not mount when carrying the flag
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if (bot->GetBattlegroundTypeId() == BATTLEGROUND_WS)
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{
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if (bot->HasAura(23333) || bot->HasAura(23335))
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{
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return false;
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}
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}
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return Mount();
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}
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if (!bot->IsFlying() && shouldDismount && bot->IsMounted() && (enemy || dps || (!noAttackers && bot->IsInCombat())))
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if (!bot->IsFlying() && shouldDismount && bot->IsMounted() &&
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(enemy || dps || (!noAttackers && bot->IsInCombat())))
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{
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Dismount();
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return true;
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@@ -97,13 +147,16 @@ bool CheckMountStateAction::Execute(Event event)
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bool CheckMountStateAction::isUseful()
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{
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if (botAI->IsInVehicle() || bot->isDead() || bot->HasUnitState(UNIT_STATE_IN_FLIGHT) || !bot->IsOutdoors() || bot->InArena())
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if (botAI->IsInVehicle() || bot->isDead() || bot->HasUnitState(UNIT_STATE_IN_FLIGHT) ||
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!bot->IsOutdoors() || bot->InArena())
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return false;
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// In addition to checking IsOutdoors, also check whether bot is clipping below floor slightly because that will
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// cause bot to falsly indicate they are outdoors. This fixes bug where bot tries to mount indoors (which seems
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// to mostly be an issue in tunnels of WSG and AV)
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if (!bot->IsMounted() && bot->GetPositionZ() < bot->GetMapWaterOrGroundLevel(bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ()))
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float posZ = bot->GetPositionZ();
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float groundLevel = bot->GetMapWaterOrGroundLevel(bot->GetPositionX(), bot->GetPositionY(), posZ);
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if (!bot->IsMounted() && posZ < groundLevel)
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return false;
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if (!GET_PLAYERBOT_AI(bot)->HasStrategy("mount", BOT_STATE_NON_COMBAT) && !bot->IsMounted())
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@@ -137,26 +190,27 @@ bool CheckMountStateAction::Mount()
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if (bot->isMoving())
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bot->StopMoving();
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// If there is a master, we'll need to clear a few things before mounting.
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Player* master = GetMaster();
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botAI->RemoveShapeshift();
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botAI->RemoveAura("tree of life");
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int32 masterSpeed = CalculateMasterMountSpeed(master);
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bool hasSwiftMount = CheckForSwiftMount();
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auto allSpells = GetAllMountSpells();
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int32 masterMountType = GetMountType(master);
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MountData mountData = CollectMountData(bot); // One pass for all mount info.
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bool hasSwiftMount = mountData.swiftMount;
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if (TryPreferredMount(master))
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return true;
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auto& spells = allSpells[masterMountType];
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if (hasSwiftMount)
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FilterMountsBySpeed(spells, masterSpeed);
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// No preferred mount found (or invalid), continue with random mount selection
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if (TryRandomMount(spells))
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// Cache the spells for the mount type using our freshly collected data.
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int32 masterMountType = GetMountType(master);
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auto spellsIt = mountData.allSpells.find(masterMountType);
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if (spellsIt != mountData.allSpells.end())
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{
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auto& spells = spellsIt->second;
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if (TryRandomMountFiltered(spells, masterSpeed))
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return true;
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}
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std::vector<Item*> items = AI_VALUE2(std::vector<Item*>, "inventory items", "mount");
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if (!items.empty())
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@@ -167,8 +221,8 @@ bool CheckMountStateAction::Mount()
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float CheckMountStateAction::CalculateDismountDistance() const
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{
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// Warrior bots should dismount far enough to charge (because its important for generating some initial rage),
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// a real player would be riding toward enemy mashing the charge key but the bots wont cast charge while mounted
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// Warrior bots should dismount far enough to charge (because it's important for generating some initial rage),
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// a real player would be riding toward enemy mashing the charge key but the bots won't cast charge while mounted.
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bool isMelee = PlayerbotAI::IsMelee(bot);
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float dismountDistance = isMelee ? sPlayerbotAIConfig->meleeDistance + 2.0f : sPlayerbotAIConfig->spellDistance + 2.0f;
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return bot->getClass() == CLASS_WARRIOR ? std::max(18.0f, dismountDistance) : dismountDistance;
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@@ -181,7 +235,8 @@ float CheckMountStateAction::CalculateMountDistance() const
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// seconds:
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// 21 / 7 = 21 / 14 + 1.5 = 3 (7 = dismounted speed 14 = epic-mount speed 1.5 = mount-spell cast time)
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bool isMelee = PlayerbotAI::IsMelee(bot);
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return std::max(21.0f, isMelee ? sPlayerbotAIConfig->meleeDistance + 10.0f : sPlayerbotAIConfig->spellDistance + 10.0f);
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float baseDistance = isMelee ? sPlayerbotAIConfig->meleeDistance + 10.0f : sPlayerbotAIConfig->spellDistance + 10.0f;
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return std::max(21.0f, baseDistance);
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}
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void CheckMountStateAction::Dismount()
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@@ -192,113 +247,60 @@ void CheckMountStateAction::Dismount()
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bool CheckMountStateAction::ShouldFollowMasterMountState(Player* master, bool noAttackers, bool shouldMount) const
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{
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bool isMasterMounted = master->IsMounted() || masterInShapeshiftForm == FORM_FLIGHT || masterInShapeshiftForm == FORM_FLIGHT_EPIC || masterInShapeshiftForm == FORM_TRAVEL;
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return isMasterMounted && !bot->IsMounted() && noAttackers && shouldMount && !bot->IsInCombat() && botAI->GetState() != BOT_STATE_COMBAT;
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bool isMasterMounted = master->IsMounted() || (masterInShapeshiftForm == FORM_FLIGHT ||
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masterInShapeshiftForm == FORM_FLIGHT_EPIC ||
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masterInShapeshiftForm == FORM_TRAVEL);
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return isMasterMounted && !bot->IsMounted() && noAttackers &&
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shouldMount && !bot->IsInCombat() && botAI->GetState() != BOT_STATE_COMBAT;
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}
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bool CheckMountStateAction::ShouldDismountForMaster(Player* master) const
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{
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bool isMasterMounted = master->IsMounted() || masterInShapeshiftForm == FORM_FLIGHT || masterInShapeshiftForm == FORM_FLIGHT_EPIC || masterInShapeshiftForm == FORM_TRAVEL;
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bool isMasterMounted = master->IsMounted() || (masterInShapeshiftForm == FORM_FLIGHT ||
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masterInShapeshiftForm == FORM_FLIGHT_EPIC ||
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masterInShapeshiftForm == FORM_TRAVEL);
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return !isMasterMounted && bot->IsMounted();
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}
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int32 CheckMountStateAction::CalculateMasterMountSpeed(Player* master) const
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{
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if (bot->GetPureSkillValue(SKILL_RIDING) <= 75 && bot->GetLevel() < sPlayerbotAIConfig->useFastGroundMountAtMinLevel)
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int32 ridingSkill = bot->GetPureSkillValue(SKILL_RIDING);
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int32 botLevel = bot->GetLevel();
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// Check riding skill and level requirements
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if (ridingSkill <= 75 && botLevel < static_cast<int32>(sPlayerbotAIConfig->useFastGroundMountAtMinLevel))
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return 59;
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// If there ia a master and bot not in BG
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if (master != nullptr && !bot->InBattleground())
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// If there is a master and bot not in BG, use master's aura effects.
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if (master && !bot->InBattleground())
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{
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auto auraEffects = master->GetAuraEffectsByType(SPELL_AURA_MOUNTED);
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if (!auraEffects.empty())
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{
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SpellInfo const* masterSpell = auraEffects.front()->GetSpellInfo();
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return std::max(masterSpell->Effects[1].BasePoints, masterSpell->Effects[2].BasePoints);
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int32 effect1 = masterSpell->Effects[1].BasePoints;
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int32 effect2 = masterSpell->Effects[2].BasePoints;
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return std::max(effect1, effect2);
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}
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else if (masterInShapeshiftForm == FORM_FLIGHT_EPIC)
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return 279;
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else if (masterInShapeshiftForm == FORM_FLIGHT)
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return 149;
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}
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else
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// Bots on their own
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{
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for (PlayerSpellMap::iterator itr = bot->GetSpellMap().begin(); itr != bot->GetSpellMap().end(); ++itr)
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{
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uint32 spellId = itr->first;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo || spellInfo->Effects[0].ApplyAuraName != SPELL_AURA_MOUNTED)
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continue;
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if (itr->second->State == PLAYERSPELL_REMOVED || !itr->second->Active || spellInfo->IsPassive())
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continue;
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int32 speed = std::max(spellInfo->Effects[1].BasePoints, spellInfo->Effects[2].BasePoints);
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if (speed > 59)
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{
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// Ensure max speed of 99 in BG
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if (bot->InBattleground())
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return (speed > 99) ? 99 : speed;
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// Bots on their own: use our cached mount data to avoid iterating again.
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MountData data = CollectMountData(bot);
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int32 speed = data.maxSpeed;
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// Ensure max speed of 99 in BG if necessary.
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if (bot->InBattleground() && speed > 99)
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return 99;
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return speed;
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}
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}
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}
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return 59;
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}
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bool CheckMountStateAction::CheckForSwiftMount() const
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{
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for (auto& [spellId, spellState] : bot->GetSpellMap())
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo || spellInfo->Effects[0].ApplyAuraName != SPELL_AURA_MOUNTED)
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continue;
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if (spellState->State == PLAYERSPELL_REMOVED || !spellState->Active || spellInfo->IsPassive())
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continue;
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int32 effect = std::max(spellInfo->Effects[1].BasePoints, spellInfo->Effects[2].BasePoints);
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if ((effect > 59 && spellInfo->Effects[1].ApplyAuraName != SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) ||
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(effect > 149 && spellInfo->Effects[1].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED))
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return true;
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}
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return false;
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}
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std::map<uint32, std::map<int32, std::vector<uint32>>> CheckMountStateAction::GetAllMountSpells() const
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{
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std::map<uint32, std::map<int32, std::vector<uint32>>> allSpells;
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for (auto& [spellId, spellState] : bot->GetSpellMap())
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo || spellInfo->Effects[0].ApplyAuraName != SPELL_AURA_MOUNTED)
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continue;
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if (spellState->State == PLAYERSPELL_REMOVED || !spellState->Active || spellInfo->IsPassive())
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continue;
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int32 effect = std::max(spellInfo->Effects[1].BasePoints, spellInfo->Effects[2].BasePoints);
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uint32 index = (spellInfo->Effects[1].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED ||
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spellInfo->Effects[2].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED ||
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// Winged Steed of the Ebon Blade
|
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// This mount is meant to autoscale from a 150% flyer
|
||||
// up to a 280% as you train your flying skill up.
|
||||
// This incorrectly gets categorised as a ground mount, force this to flyer only.
|
||||
// TODO: Add other scaling mounts here if they have the same issue, or adjust above
|
||||
// checks so that they are all correctly detected.
|
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spellInfo->Id == 54729) ? 1 : 0;
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allSpells[index][effect].push_back(spellId);
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}
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return allSpells;
|
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}
|
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|
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bool CheckMountStateAction::TryPreferredMount(Player* master) const
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{
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static bool tableExists = false;
|
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@@ -330,11 +332,14 @@ bool CheckMountStateAction::TryPreferredMount(Player* master) const
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|
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// Validate spell ID
|
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// TODO: May want to do checks for 'bot riding skill > skill required to ride the mount'
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if (!mounts.empty())
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{
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||||
uint32 index = urand(0, mounts.size() - 1);
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if (index < mounts.size() && sSpellMgr->GetSpellInfo(mounts[index]))
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||||
return botAI->CastSpell(mounts[index], bot);
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}
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}
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}
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return false;
|
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}
|
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|
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@@ -357,35 +362,22 @@ uint32 CheckMountStateAction::GetMountType(Player* master) const
|
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return 0;
|
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}
|
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|
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void CheckMountStateAction::FilterMountsBySpeed(std::map<int32, std::vector<uint32>>& spells, int32 masterSpeed) const
|
||||
bool CheckMountStateAction::TryRandomMountFiltered(const std::map<int32, std::vector<uint32>>& spells, int32 masterSpeed) const
|
||||
{
|
||||
for (auto& [speed, ids] : spells)
|
||||
// Iterate over each speed group once.
|
||||
for (const auto& pair : spells)
|
||||
{
|
||||
for (auto& id : ids)
|
||||
{
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(id);
|
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if (!spellInfo)
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int32 currentSpeed = pair.first;
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if ((masterSpeed > 59 && currentSpeed < 99) || (masterSpeed > 149 && currentSpeed < 279))
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continue;
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||||
|
||||
if (masterSpeed > 59 && std::max(spellInfo->Effects[1].BasePoints, spellInfo->Effects[2].BasePoints) < 99)
|
||||
spells[59].clear();
|
||||
|
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if (masterSpeed > 149 && std::max(spellInfo->Effects[1].BasePoints, spellInfo->Effects[2].BasePoints) < 279)
|
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spells[149].clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool CheckMountStateAction::TryRandomMount(const std::map<int32, std::vector<uint32>>& spells) const
|
||||
{
|
||||
for (const auto& [speed, ids] : spells)
|
||||
const auto& ids = pair.second;
|
||||
if (!ids.empty())
|
||||
{
|
||||
if (ids.empty())
|
||||
continue;
|
||||
|
||||
// Pick a random mount from the candidate group.
|
||||
uint32 index = urand(0, ids.size() - 1);
|
||||
if (index < ids.size())
|
||||
return botAI->CastSpell(ids[index], bot);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -8,6 +8,15 @@
|
||||
|
||||
#include "UseItemAction.h"
|
||||
|
||||
struct MountData
|
||||
{
|
||||
bool swiftMount = false;
|
||||
// Outer map: index (0 for ground, 1 for flight), inner map: effect speed -> vector of spell IDs.
|
||||
std::map<uint32, std::map<int32, std::vector<uint32>>> allSpells;
|
||||
// Default mount speed.
|
||||
int32 maxSpeed = 59;
|
||||
};
|
||||
|
||||
class PlayerbotAI;
|
||||
|
||||
class CheckMountStateAction : public UseItemAction
|
||||
@@ -32,8 +41,7 @@ private:
|
||||
std::map<uint32, std::map<int32, std::vector<uint32>>> GetAllMountSpells() const;
|
||||
bool TryPreferredMount(Player* master) const;
|
||||
uint32 GetMountType(Player* master) const;
|
||||
void FilterMountsBySpeed(std::map<int32, std::vector<uint32>>& spells, int32 masterSpeed) const;
|
||||
bool TryRandomMount(const std::map<int32, std::vector<uint32>>& spells) const;
|
||||
bool TryRandomMountFiltered(const std::map<int32, std::vector<uint32>>& spells, int32 masterSpeed) const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user