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https://github.com/mod-playerbots/mod-playerbots
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DK death and decay
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@@ -33,7 +33,7 @@ class GenericDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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//creators["improved icy talons"] = &improved_icy_talons; boost party
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//creators["improved icy talons"] = &improved_icy_talons; boost party
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//unholy
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//unholy
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//creators["death and decay"] = &death_and_decay;
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creators["death and decay"] = &death_and_decay;
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//creators["raise dead"] = &raise_dead;
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//creators["raise dead"] = &raise_dead;
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//creators["army of the dead"] = &army of the dead;
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//creators["army of the dead"] = &army of the dead;
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//creators["summon gargoyle"] = &army of the dead;
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//creators["summon gargoyle"] = &army of the dead;
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@@ -130,6 +130,14 @@ class GenericDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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/*C*/ nullptr);
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/*C*/ nullptr);
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}
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}
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static ActionNode* death_and_decay([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("death and decay",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("blood tap"), nullptr),
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/*C*/ nullptr);
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}
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static ActionNode* anti_magic_zone([[maybe_unused]] PlayerbotAI* botAI)
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static ActionNode* anti_magic_zone([[maybe_unused]] PlayerbotAI* botAI)
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{
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{
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return new ActionNode ("anti magic zone",
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return new ActionNode ("anti magic zone",
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