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Paladin buff logic: Sanctuary+Kings synergy, role-aware targeting, safer Greater buffs (#1603)
* Paladin buff logic: Sanctuary+Kings synergy, role-aware targeting, safer Greater buffs * Update PaladinActions.cpp * Update PaladinActions.cpp * All configs should be implement into PlayerbotAIConfig and sPlayerbotAIConfig used in code * added: prayer of fortitude * Magic number removed * Update PaladinActions.cpp * Update PaladinActions.cpp * Update PaladinActions.cpp * Update PaladinActions.cpp * Update PaladinActions.cpp * Add patch for solo paladin in group * Correction review * Update PaladinActions.cpp * Add harcoded text to DB
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@@ -81,6 +81,9 @@ bool PlayerbotAIConfig::Initialize()
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sitDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.SitDelay", 30000);
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returnDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReturnDelay", 7000);
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lootDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.LootDelay", 1000);
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// Buff system
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minBotsForGreaterBuff = sConfigMgr->GetOption<int32>("AiPlayerbot.MinBotsForGreaterBuff", 3);
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rpWarningCooldown = sConfigMgr->GetOption<int32>("AiPlayerbot.RPWarningCooldown", 30);
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disabledWithoutRealPlayerLoginDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.DisabledWithoutRealPlayerLoginDelay", 30);
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disabledWithoutRealPlayerLogoutDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.DisabledWithoutRealPlayerLogoutDelay", 300);
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