Update RaidUlduarActions.cpp

This commit is contained in:
avirar
2024-12-18 16:05:51 +11:00
committed by GitHub
parent 0dccc9ea50
commit e2ec637882

View File

@@ -3,17 +3,22 @@
#include <cmath>
#include "AiObjectContext.h"
#include "DBCEnums.h"
#include "GameObject.h"
#include "Group.h"
#include "LastMovementValue.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "PlayerbotAI.h"
#include "PlayerbotAIConfig.h"
#include "Player.h"
#include "Playerbots.h"
#include "Position.h"
#include "RaidUlduarBossHelper.h"
#include "RaidUlduarScripts.h"
#include "RaidUlduarStrategy.h"
#include "RtiValue.h"
#include "ScriptedCreature.h"
#include "ServerFacade.h"
#include "SharedDefines.h"
@@ -392,4 +397,626 @@ bool FlameLeviathanEnterVehicleAction::AllMainVehiclesOnUse()
Difficulty diff = bot->GetRaidDifficulty();
int maxC = (diff == RAID_DIFFICULTY_10MAN_NORMAL || diff == RAID_DIFFICULTY_10MAN_HEROIC) ? 2 : 5;
return demolisher >= maxC && siege >= maxC;
}
}
bool RazorscaleAvoidDevouringFlameAction::Execute(Event event)
{
RazorscaleBossHelper razorscaleHelper(botAI);
if (!razorscaleHelper.UpdateBossAI())
{
return false;
}
bool isMainTank = botAI->IsMainTank(bot);
const float flameRadius = 3.5f;
// Main tank moves further so they can hold adds away from flames, but only during the air phases
const float safeDistanceMultiplier = (isMainTank && !razorscaleHelper.IsGroundPhase()) ? 2.3f : 1.0f;
const float safeDistance = flameRadius * safeDistanceMultiplier;
// Get the boss
Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
if (!boss)
{
return false;
}
GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
Unit* closestFlame = nullptr;
float closestDistance = std::numeric_limits<float>::max();
// Find the closest Devouring Flame
for (auto& npc : npcs)
{
Unit* unit = botAI->GetUnit(npc);
if (unit && unit->GetEntry() == RazorscaleBossHelper::UNIT_DEVOURING_FLAME)
{
float distance = bot->GetDistance2d(unit);
if (distance < closestDistance)
{
closestDistance = distance;
closestFlame = unit;
}
}
}
// Handle movement from flames
if (closestDistance < safeDistance)
{
return MoveAway(closestFlame, safeDistance);
}
return false;
}
bool RazorscaleAvoidDevouringFlameAction::isUseful()
{
bool isMainTank = botAI->IsMainTank(bot);
const float flameRadius = 3.5f;
const float safeDistanceMultiplier = isMainTank ? 2.3f : 1.0f;
const float safeDistance = flameRadius * safeDistanceMultiplier;
GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
for (auto& npc : npcs)
{
Unit* unit = botAI->GetUnit(npc);
if (unit && unit->GetEntry() == RazorscaleBossHelper::UNIT_DEVOURING_FLAME)
{
float distance = bot->GetDistance2d(unit);
if (distance < safeDistance)
{
return true; // Bot is within the danger distance
}
}
}
return false; // No nearby flames or bot is at a safe distance
}
bool RazorscaleAvoidSentinelAction::Execute(Event event)
{
bool isTank = botAI->IsTank(bot);
bool isMainTank = botAI->IsMainTank(bot);
if (isTank && !isMainTank)
{
return false;
}
bool isRanged = botAI->IsRanged(bot);
const float radius = 8.0f;
GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
Unit* lowestHealthSentinel = nullptr;
uint32 lowestHealth = UINT32_MAX;
bool movedAway = false;
// Iterate through all nearby NPCs
for (auto& npc : npcs)
{
Unit* unit = botAI->GetUnit(npc);
if (unit && unit->GetEntry() == RazorscaleBossHelper::UNIT_DARK_RUNE_SENTINEL)
{
// Check if this sentinel has the lowest health
if (unit->GetHealth() < lowestHealth)
{
lowestHealth = unit->GetHealth();
lowestHealthSentinel = unit;
}
// Move away if ranged and too close
if (isRanged && bot->GetDistance2d(unit) < radius)
{
movedAway = MoveAway(unit, radius) || movedAway;
}
}
}
// Mark the lowest-health sentinel with Skull if main tank
if (isMainTank && lowestHealthSentinel)
{
Group* group = bot->GetGroup();
if (group)
{
int8 skullIndex = 7; // Skull
ObjectGuid currentSkullTarget = group->GetTargetIcon(skullIndex);
if (currentSkullTarget && lowestHealthSentinel->GetGUID() != currentSkullTarget)
{
group->SetTargetIcon(skullIndex, bot->GetGUID(), lowestHealthSentinel->GetGUID());
}
}
}
return movedAway; // Return true if moved
}
bool RazorscaleAvoidSentinelAction::isUseful()
{
bool isTank = botAI->IsTank(bot);
bool isMainTank = botAI->IsMainTank(bot);
if (isTank && !isMainTank)
{
return false;
}
// Main tank always tries to mark sentinel
if (isMainTank)
{
return true;
}
bool isRanged = botAI->IsRanged(bot);
const float radius = 8.0f;
GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
for (auto& npc : npcs)
{
Unit* unit = botAI->GetUnit(npc);
if (unit && unit->GetEntry() == RazorscaleBossHelper::UNIT_DARK_RUNE_SENTINEL)
{
if (isRanged && bot->GetDistance2d(unit) < radius)
{
return true;
}
}
}
return false;
}
bool RazorscaleAvoidWhirlwindAction::Execute(Event event)
{
if (botAI->IsTank(bot))
{
return false;
}
const float radius = 8.0f;
GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
for (auto& npc : npcs)
{
Unit* unit = botAI->GetUnit(npc);
if (unit && unit->GetEntry() == RazorscaleBossHelper::UNIT_DARK_RUNE_SENTINEL)
{
float currentDistance = bot->GetDistance2d(unit);
if (currentDistance < radius)
{
return MoveAway(unit, radius);
}
}
}
return false;
}
bool RazorscaleAvoidWhirlwindAction::isUseful()
{
// Tanks do not avoid Whirlwind
if (botAI->IsTank(bot))
{
return false;
}
const float radius = 8.0f;
GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
for (auto& npc : npcs)
{
Unit* unit = botAI->GetUnit(npc);
if (unit && unit->GetEntry() == RazorscaleBossHelper::UNIT_DARK_RUNE_SENTINEL)
{
if (unit->HasAura(RazorscaleBossHelper::SPELL_SENTINEL_WHIRLWIND) || unit->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
{
if (bot->GetDistance2d(unit) < radius)
{
return true;
}
}
}
}
return false;
}
bool RazorscaleIgnoreBossAction::isUseful()
{
Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
if (!boss)
{
return false;
}
// Check if the boss is flying
if (boss->GetPositionZ() >= RazorscaleBossHelper::RAZORSCALE_FLYING_Z_THRESHOLD)
{
bool isMainTank = botAI->IsMainTank(bot);
// Check if the bot is outside the designated area
if (bot->GetDistance2d(RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_X, RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_Y) > RazorscaleBossHelper::RAZORSCALE_ARENA_RADIUS + 25.0f)
{
return true;
}
// Check moon mark if main tank
if (isMainTank)
{
Group* group = bot->GetGroup();
if (group)
{
int8 moonIndex = 4;
ObjectGuid currentMoonTarget = group->GetTargetIcon(moonIndex);
return currentMoonTarget != boss->GetGUID();
}
}
}
return false;
}
bool RazorscaleIgnoreBossAction::Execute(Event event)
{
Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
if (!boss)
{
return false;
}
bool isMainTank = botAI->IsMainTank(bot);
if (!isMainTank)
{
// Move non-tanks inside
return MoveInside(
RazorscaleBossHelper::ULDUAR_MAP_ID,
RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_X,
RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_Y,
bot->GetPositionZ(),
RazorscaleBossHelper::RAZORSCALE_ARENA_RADIUS - 10.0f,
MovementPriority::MOVEMENT_NORMAL
);
}
Group* group = bot->GetGroup();
if (!group)
{
return false;
}
// Assign moon rti to boss
int8 moonIndex = 4;
ObjectGuid currentMoonTarget = group->GetTargetIcon(moonIndex);
if (currentMoonTarget != boss->GetGUID())
{
group->SetTargetIcon(moonIndex, bot->GetGUID(), boss->GetGUID());
SetNextMovementDelay(1000);
}
// Move main tank inside
return MoveInside(
RazorscaleBossHelper::ULDUAR_MAP_ID,
RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_X,
RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_Y,
bot->GetPositionZ(),
RazorscaleBossHelper::RAZORSCALE_ARENA_RADIUS - 10.0f,
MovementPriority::MOVEMENT_NORMAL
);
}
bool RazorscaleGroundedAction::isUseful()
{
Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
if (!boss || !boss->IsAlive() || boss->GetPositionZ() > RazorscaleBossHelper::RAZORSCALE_FLYING_Z_THRESHOLD)
{
return false;
}
if (botAI->IsMainTank(bot))
{
Group* group = bot->GetGroup();
if (!group)
return false;
// Check if the boss is marked with Moon
int8 moonIndex = 4;
ObjectGuid currentMoonTarget = group->GetTargetIcon(moonIndex);
// Useful only if the boss is currently marked with Moon
return currentMoonTarget == boss->GetGUID();
}
if (botAI->IsTank(bot) && !botAI->IsMainTank(bot))
{
Group* group = bot->GetGroup();
if (!group)
return false;
// Find the main tank
Player* mainTank = nullptr;
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{
Player* member = ref->GetSource();
if (member && botAI->IsMainTank(member))
{
mainTank = member;
break;
}
}
if (mainTank)
{
constexpr float maxDistance = 2.0f;
float distanceToMainTank = bot->GetDistance2d(mainTank);
return (distanceToMainTank > maxDistance);
}
}
if (botAI->IsMelee(bot))
{
return false;
}
if (botAI->IsRanged(bot))
{
constexpr float landingX = 588.0f;
constexpr float landingY = -166.0f;
constexpr float landingZ = 391.1f;
float bossX = boss->GetPositionX();
float bossY = boss->GetPositionY();
float bossZ = boss->GetPositionZ();
bool atInitialLandingPosition = (fabs(bossX - landingX) < 2.0f) &&
(fabs(bossY - landingY) < 2.0f) &&
(fabs(bossZ - landingZ) < 1.0f);
constexpr float initialLandingRadius = 14.0f;
constexpr float normalRadius = 12.0f;
if (atInitialLandingPosition)
{
float adjustedCenterX = RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_X;
float adjustedCenterY = RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_Y - 20.0f;
float distanceToAdjustedCenter = bot->GetDistance2d(adjustedCenterX, adjustedCenterY);
return distanceToAdjustedCenter > initialLandingRadius;
}
float distanceToCenter = bot->GetDistance2d(RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_X, RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_Y);
return distanceToCenter > normalRadius;
}
return false;
}
bool RazorscaleGroundedAction::Execute(Event event)
{
Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
if (!boss || !boss->IsAlive() || boss->GetPositionZ() > RazorscaleBossHelper::RAZORSCALE_FLYING_Z_THRESHOLD)
return false;
Group* group = bot->GetGroup();
if (!group)
return false;
if (botAI->IsMainTank(bot))
{
int8 moonIndex = 4;
ObjectGuid currentMoonTarget = group->GetTargetIcon(moonIndex);
if (currentMoonTarget == boss->GetGUID())
{
group->SetTargetIcon(moonIndex, bot->GetGUID(), ObjectGuid::Empty);
SetNextMovementDelay(1000);
return true;
}
}
if (botAI->IsTank(bot))
{
Player* mainTank = nullptr;
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{
Player* member = ref->GetSource();
if (member && botAI->IsMainTank(member))
{
mainTank = member;
break;
}
}
if (mainTank)
{
constexpr float followDistance = 2.0f;
return MoveNear(mainTank, followDistance, MovementPriority::MOVEMENT_COMBAT);
}
}
if (botAI->IsRanged(bot))
{
constexpr float landingX = 588.0f;
constexpr float landingY = -166.0f;
constexpr float landingZ = 391.1f;
float bossX = boss->GetPositionX();
float bossY = boss->GetPositionY();
float bossZ = boss->GetPositionZ();
bool atInitialLandingPosition = (fabs(bossX - landingX) < 2.0f) &&
(fabs(bossY - landingY) < 2.0f) &&
(fabs(bossZ - landingZ) < 1.0f);
if (atInitialLandingPosition)
{
// If at the initial landing position, use 12-yard radius with a
// 20 yard offset on the Y axis so everyone is behind the boss
return MoveInside(
RazorscaleBossHelper::ULDUAR_MAP_ID,
RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_X,
RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_Y - 20.0f,
bot->GetPositionZ(),
RazorscaleBossHelper::RAZORSCALE_ARENA_RADIUS - 12.0f,
MovementPriority::MOVEMENT_COMBAT
);
}
// Otherwise, move inside a 12-yard radius around the arena center
return MoveInside(
RazorscaleBossHelper::ULDUAR_MAP_ID,
RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_X,
RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_Y,
bot->GetPositionZ(),
12.0f,
MovementPriority::MOVEMENT_COMBAT
);
}
return false;
}
bool RazorscaleHarpoonAction::Execute(Event event)
{
RazorscaleBossHelper razorscaleHelper(botAI);
// Update the boss AI context
if (!razorscaleHelper.UpdateBossAI())
return false;
Unit* boss = razorscaleHelper.GetBoss();
if (!boss || !boss->IsAlive())
return false;
// Retrieve harpoon data from the helper
const std::vector<RazorscaleBossHelper::HarpoonData>& harpoonData = razorscaleHelper.GetHarpoonData();
GameObject* closestHarpoon = nullptr;
float minDistance = std::numeric_limits<float>::max();
// Find the nearest harpoon that hasn't been fired and is not on cooldown
for (const auto& harpoon : harpoonData)
{
if (razorscaleHelper.IsHarpoonFired(harpoon.chainSpellId))
continue;
if (GameObject* harpoonGO = bot->FindNearestGameObject(harpoon.gameObjectEntry, 200.0f))
{
if (RazorscaleBossHelper::IsHarpoonReady(harpoonGO))
{
float distance = bot->GetDistance2d(harpoonGO);
if (distance < minDistance)
{
minDistance = distance;
closestHarpoon = harpoonGO;
}
}
}
}
if (!closestHarpoon)
return false;
// Find the nearest ranged DPS (not a healer) to the harpoon
Player* closestRangedDPS = nullptr;
minDistance = std::numeric_limits<float>::max();
GuidVector groupBots = AI_VALUE(GuidVector, "group members");
for (auto& guid : groupBots)
{
Player* member = ObjectAccessor::FindPlayer(guid);
if (member && member->IsAlive() && botAI->IsRanged(member) && botAI->IsDps(member) && !botAI->IsHeal(member))
{
float distance = member->GetDistance2d(closestHarpoon);
if (distance < minDistance)
{
minDistance = distance;
closestRangedDPS = member;
}
}
}
// Only proceed if this bot is the closest ranged DPS
if (closestRangedDPS != bot)
return false;
float botDist = bot->GetDistance(closestHarpoon);
if (botDist > INTERACTION_DISTANCE - 1.0f)
{
return MoveTo(bot->GetMapId(),
closestHarpoon->GetPositionX(),
closestHarpoon->GetPositionY(),
closestHarpoon->GetPositionZ());
}
SetNextMovementDelay(1000);
// Interact with the harpoon
{
WorldPacket usePacket(CMSG_GAMEOBJ_USE);
usePacket << closestHarpoon->GetGUID();
bot->GetSession()->HandleGameObjectUseOpcode(usePacket);
}
{
WorldPacket reportPacket(CMSG_GAMEOBJ_REPORT_USE);
reportPacket << closestHarpoon->GetGUID();
bot->GetSession()->HandleGameobjectReportUse(reportPacket);
}
RazorscaleBossHelper::SetHarpoonOnCooldown(closestHarpoon);
return true;
}
bool RazorscaleHarpoonAction::isUseful()
{
RazorscaleBossHelper razorscaleHelper(botAI);
// Update the boss AI context to ensure we have the latest info
if (!razorscaleHelper.UpdateBossAI())
return false;
Unit* boss = razorscaleHelper.GetBoss();
if (!boss || !boss->IsAlive())
return false;
const std::vector<RazorscaleBossHelper::HarpoonData>& harpoonData = razorscaleHelper.GetHarpoonData();
for (const auto& harpoon : harpoonData)
{
if (razorscaleHelper.IsHarpoonFired(harpoon.chainSpellId))
continue;
if (GameObject* harpoonGO = bot->FindNearestGameObject(harpoon.gameObjectEntry, 200.0f))
{
if (RazorscaleBossHelper::IsHarpoonReady(harpoonGO))
{
// Check if this bot is a ranged DPS (not a healer)
if (botAI->IsRanged(bot) && botAI->IsDps(bot) && !botAI->IsHeal(bot))
return true;
}
}
}
return false;
}
bool RazorscaleFuseArmorAction::isUseful()
{
if (!botAI->IsMainTank(bot))
return false;
Aura* fuseArmor = bot->GetAura(RazorscaleBossHelper::SPELL_FUSEARMOR);
if (!fuseArmor)
return false;
return fuseArmor->GetStackAmount() >= RazorscaleBossHelper::FUSEARMOR_THRESHOLD;
}
bool RazorscaleFuseArmorAction::Execute(Event event)
{
if (!botAI->IsMainTank(bot))
{
return false;
}
RazorscaleBossHelper bossHelper(botAI);
bossHelper.AssignRolesBasedOnHealth();
// Check if the bot is still the main tank after reassignment
if (botAI->IsMainTank(bot))
{
return false;
}
return true;
}