Fix SPEC_TAB names

This commit is contained in:
crow
2025-09-27 23:11:47 -05:00
parent 23d9931f65
commit e525c22d85
4 changed files with 8 additions and 8 deletions

View File

@@ -295,7 +295,7 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
{
engine->addStrategiesNoInit("dps", "shadow debuff", "shadow aoe", nullptr);
}
else if (tab == PRIEST_TAB_DISIPLINE)
else if (tab == PRIEST_TAB_DISCIPLINE)
{
engine->addStrategiesNoInit("heal", nullptr);
}
@@ -607,7 +607,7 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
nonCombatEngine->addStrategy("dps assist", false);
break;
case CLASS_WARLOCK:
if (tab == WARLOCK_TAB_AFFLICATION)
if (tab == WARLOCK_TAB_AFFLICTION)
{
nonCombatEngine->addStrategiesNoInit("felhunter", "spellstone", nullptr);
}

View File

@@ -2085,7 +2085,7 @@ bool PlayerbotAI::IsHeal(Player* player, bool bySpec)
switch (player->getClass())
{
case CLASS_PRIEST:
if (tab == PRIEST_TAB_DISIPLINE || tab == PRIEST_TAB_HOLY)
if (tab == PRIEST_TAB_DISCIPLINE || tab == PRIEST_TAB_HOLY)
{
return true;
}

View File

@@ -276,7 +276,7 @@ enum BotRoles : uint8
enum HUNTER_TABS
{
HUNTER_TAB_BEASTMASTER,
HUNTER_TAB_BEASTMASTERY,
HUNTER_TAB_MARKSMANSHIP,
HUNTER_TAB_SURVIVAL,
};
@@ -285,12 +285,12 @@ enum ROGUE_TABS
{
ROGUE_TAB_ASSASSINATION,
ROGUE_TAB_COMBAT,
ROGUE_TAB_SUBTLETY
ROGUE_TAB_SUBTLETY,
};
enum PRIEST_TABS
{
PRIEST_TAB_DISIPLINE,
PRIEST_TAB_DISCIPLINE,
PRIEST_TAB_HOLY,
PRIEST_TAB_SHADOW,
};
@@ -332,7 +332,7 @@ enum PALADIN_TABS
enum WARLOCK_TABS
{
WARLOCK_TAB_AFFLICATION,
WARLOCK_TAB_AFFLICTION,
WARLOCK_TAB_DEMONOLOGY,
WARLOCK_TAB_DESTRUCTION,
};

View File

@@ -184,7 +184,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_MELEE_DPS] += 0.01f;
stats_weights_[STATS_TYPE_RANGED_DPS] += 0.01f;
if (cls == CLASS_HUNTER && (tab == HUNTER_TAB_BEASTMASTER || tab == HUNTER_TAB_SURVIVAL))
if (cls == CLASS_HUNTER && (tab == HUNTER_TAB_BEASTMASTERY || tab == HUNTER_TAB_SURVIVAL))
{
stats_weights_[STATS_TYPE_AGILITY] += 2.5f;
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;