From e54fc0fb466d134241527bba2b528f618ac1fb45 Mon Sep 17 00:00:00 2001 From: xSparky911x Date: Tue, 17 Dec 2024 03:36:19 -0600 Subject: [PATCH] fix typo in requested config value --- src/PlayerbotAI.cpp | 2 +- src/PlayerbotAIConfig.cpp | 2 +- src/PlayerbotAIConfig.h | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/PlayerbotAI.cpp b/src/PlayerbotAI.cpp index 1acbd662..d198cc0a 100644 --- a/src/PlayerbotAI.cpp +++ b/src/PlayerbotAI.cpp @@ -4203,7 +4203,7 @@ bool PlayerbotAI::AllowActive(ActivityType activityType) } // Player is near. Always active. - if (HasPlayerNearby(sPlayerbotAIConfig->BotActiveAloneWhenInRadius)) + if (HasPlayerNearby(sPlayerbotAIConfig->BotActiveAloneForceWhenInRadius)) { return true; } diff --git a/src/PlayerbotAIConfig.cpp b/src/PlayerbotAIConfig.cpp index 3443dbe9..e3330fc5 100644 --- a/src/PlayerbotAIConfig.cpp +++ b/src/PlayerbotAIConfig.cpp @@ -469,7 +469,7 @@ bool PlayerbotAIConfig::Initialize() playerbotsXPrate = sConfigMgr->GetOption("AiPlayerbot.KillXPRate", 1); disableDeathKnightLogin = sConfigMgr->GetOption("AiPlayerbot.DisableDeathKnightLogin", 0); botActiveAlone = sConfigMgr->GetOption("AiPlayerbot.BotActiveAlone", 100); - BotActiveAloneWhenInRadius = sConfigMgr->GetOption("AiPlayerbot.BotActiveAloneWhenInRadius", 150); + BotActiveAloneForceWhenInRadius = sConfigMgr->GetOption("AiPlayerbot.BotActiveAloneForceWhenInRadius", 150); BotActiveAloneForceWhenInZone = sConfigMgr->GetOption("AiPlayerbot.BotActiveAloneForceWhenInZone", 1); BotActiveAloneForceWhenInMap = sConfigMgr->GetOption("AiPlayerbot.BotActiveAloneForceWhenInMap", 0); BotActiveAloneForceWhenIsFriend = sConfigMgr->GetOption("AiPlayerbot.BotActiveAloneForceWhenIsFriend", 1); diff --git a/src/PlayerbotAIConfig.h b/src/PlayerbotAIConfig.h index becb673a..5f895d2b 100644 --- a/src/PlayerbotAIConfig.h +++ b/src/PlayerbotAIConfig.h @@ -264,7 +264,7 @@ public: uint32 playerbotsXPrate; bool disableDeathKnightLogin; uint32 botActiveAlone; - uint32 BotActiveAloneWhenInRadius; + uint32 BotActiveAloneForceWhenInRadius; bool BotActiveAloneForceWhenInZone; bool BotActiveAloneForceWhenInMap; bool BotActiveAloneForceWhenIsFriend;